Seasoned Marksman
(Active) Flare
[Trait] Awareness: Increases range of vision while Camouflaged.
[W] Misdirection: Alleria also evades attacks for 0.5 seconds after Leaping.
Arcane Arrows (active): Activate to increase damage by expending mana for each shot. Applies to Basic Abilities.
Envenom
[Trait] Stealth: May move for 1,5 seconds while camouflaged without breaking the Stealth and bonuses.
[Q] Ranger Eyes: Concussive Shot gains 10% more range
[Q] Multiple Shots: Concussive Shot strikes two enemy heroes instead of one.
Remorseless
First Aid
Explossive Shot (active): Launches an explossive arrow to an area, dealing X damage and revealing stealthed enemies.
Ranger Captain: When surrounded by at least 3 Minions Alleria's attack speed increases by 25%
[W] Hail of Arrows: Leaping shots area range increased.
[R1] Quel'thalas Rangers
[R2] Rain of Arrows
Windrun (Active): Activate to gain 75% Movement Speed for 4 seconds.
Giant Killer
Hide and Seek: After killing an enemy Hero Alleria enters Stealth for 3 seconds.
[E] Cobra Shot: Full Draw pierces through enemies dealing 50% damage to enemies other than the target.
Executioner
Trueshot Aura
Improved Quivers: Reduce cooldown of all basic abilities by 10% and increases mana regeneration by 10%.
[E] Quick Shot: Full Draw charges twice as fast.
[E] Deadly Shot: If the target has less than 5% of its total health after being hit by Full Draw, the target dies.
[R1] Sunwell: Ranger Attacks heal you and them by 15% of their missing health. Rangers also receive 10% more health.
[R2] Powershots: Every arrow also explodes on an area dealing 25% of its total damage to all enemies arround.
Nexus Frenzy
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- Might be nice to add "after not being in combat for X seconds" to the trait, being able to turn "invisible" whenever you want could be a bit too much. This way, you'll be able to poke hard, but with one attack at a time, and with some delay.
- I don't know why but I don't like Rain of Arrows, maybe because the kit would be too similar to Valla's with it.
- Awareness : Might wanna keep this increased vision for a few seconds after leaving Camouflage. You're not supposed to be a sentry.
- Ranger Eyes : Seems fairly weak tbh / Multiple Shots is FAR better. You might wanna extend that + damage/cooldown reduction and/or change the tier.
- Explosive Shot : Adding another Spell just because you don't have an aoe doesn't sound fair to me. How about adding something to Leaping shot instead ?
- Ranger Captain : Seems a bit too good for a tier 3 talent. 25% improved damage most of the time in lane would mean bully too much. Might be better later in the tree (lvl13 maybe).
- Improved Quivers : 10% reduction CD would be weird (with 8s CD on a skill for ex) and 10% regen mana seems weak at this level. You could make something like "After hitting an enemy hero with a basic skill or attack, reduces your next ability CD by 2s and mana cost by 10 or 15. Last 3s. Internal CD 6s." / Something like that ? Could be better earlier in the tree.
- Deadly Shot : The only thing that bothers me is that it seems weak, but is very powerful against shield. But since it's a tier 6 talent, it really is weak. I'd say, reset CD on Full Draw aswell. It'd be like a mini triple tap.
- Sunwell : It doesn't sound interesting at all, sorry to be blunt on this one. The only way this could be useful is on a 1v1 situation. You don't want that in endgame, you want something game changing. Powershots seems better even if I don't like this ultimate. While keeping the name Sunwell, you could invoke it (the Sunwell) on the location where you used your ultimate, granting a boost and/or healing friendly units.
I think that's all I got for you. Again, it's only my opinion.
Feel free to do the same with mine. ;)