Cairne Bloodhoof by Nimbus

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Cairne Bloodhoof

By: Nimbus
Last Updated: Nov 29, 2016
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Cairne Bloodhoof

High Chieftain

Cairne is a warrior hero without mana. His battlerage causes to fire his allies and covering his HP on the battlefield. He has good crowd control skills to keep enemies busy. Especially with using earthmother's fury, All heroes would want to follow High Chieftain.

Combat Trait

1
Chieftain on the Battleground (D)
While taking and dealing damage, Cairne gains valor. (max 100point) For Every 10 valor cairne gains %1 HP regeneration and his allies around him %1 attack rate and %2 movespeed. This effect is decaying when Cairne went out of combat.

Primary Abilities

1
Raging blow
Activate to throw your Runespear out in front of you, dealing Moderate Physical Damage. Applies a 20% Movement Speed Slow decaying over 2 seconds and pulls enemies hit to you. (This is like a smartcast skill. When you pressed Q, Cairne will throw his sword to his frontal line. This skill has same width with nova's snipe.)
2
War Stomp
War Stomp (W) : Cairne slams to the ground and stunning all enemies around him 1 second
3
Ancestral Shift
When activated Cairne calling his ancestors to help. An ancestral spirit appears above him. Gains %25 damage reduction for 3 seconds


This skill looks like that:

Heroic Abilities

1
Ankh Of Reincarnation
This is an activatable skill like kharazim's Divine Palm. After activating, in 3 seconds if Cairne gets a fatal damage, he turns to stone. His spirit re-enters his body, giving him %40 Health. Then comes back to life, knocking up and dealing small damage while applying a 0.5 second stun to all nearby enemies with a wide range. (so there will be a chance to heal himself for example with rehgar's ult)
2
Earthmothers Fury - Shockwave
Cairne slams his Runespear to the ground. Shockwaves travel through the ground, damaging enemy units around him. Each enemy hit causes an echo to damage nearby units. For each hero it hits, deals and echoes 2x damage.

Talent tree

Level 1

Block :
For every 5 seconds reducing the damage taken from next hero basic attack by %75. Stores up 2 charges


(D)Battle experience:
Quest: Spend 180seconds above 50 rage
Quest: Gathering regeneration globe increase your maximum health to 30, up to 900
Reward: Combat trait now gives more Hp regeneration for first quest. After reaching 900 HP increase movespeed %10


For Honor:
Quest: Each time Q abilty hits a hero its damage increased 3, up to 45
Reward: After hitting 15 heroes increase its damage by additional 45




Level 4

Amplified Healing:

Increases all regeneratin and healing effects by %30


Cleave Attack :
Basic attacks deal %60 of your basic attack damage in an area around the target.


(E)Ancestral Support:

Cairne gains 2x Hp regeneration from Combat trait in that duration.


(W)Hoof Stomp:
Reduces war stomp cooldown per target hit.




LEVEL 7


(Q) Valor blow:
For each enemy hit, gain 10 valor.


Battle Momentum:
After using an ability, your next basic attack within 6 seconds deal %40 additional damage



(W)Aftershock:
Quest: Hit 12 heroes with War stomp without dying.
Reward: increase stun duration for 0.5 seconds and slows after stun fades.


Echo of earthmother:
Using basic or heroic abilty releases two pulses damage. This deals %75 bonus to minions and mercenaries. The first occurs instantly, the second occurs 2 seconds later.




Level 13

(E)Spirit Walk:
Ancestral shift makes you unstoppable up to 2 seconds.

(E)Astral shift:
Ancestral shift grants spell shield.


Spirit Link: (Active skill)

Cairne links an ally. When linked target takes damage, %50 of damage is redirected to Cairne.


Unbreakable: (Active Skill)

Consume all of your valor to heal himself (15seconds cooldown)




Level 16


Imposing presence: (active)

Heroes and summons that attack you have their attack speed slowed %20 for 2.5 seconds. Activate to slow the attack speed by %50 and movement speed by %20 of nearby heroes and summons for 2.5 seconds.

(Q) Reach Out:
Increases Raging Blow range

(Q) Mortal strike:
heroes hit by raging blow receive %40 reduced healing for 4 seconds.

(W) Challenger:
If war stomp hits at least 2 heroes, creates a crater for 2 seconds.




Level 20

(R1)Ancestral Protection totem:
Cairne places his Ankh at the target location for 12 sec. All allies near the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 40% health and mana.
(R2)Earthmother's Fury:
Shockwave slows enemies movement speed by %90 for 1 second.


BullRush: (Active)
Rushes to an area dazing all enemies.


Hardened Shield: (Active)
Activate to reduce damage taken %75 for 4 seconds.

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Dash (10) | December 2, 2016 10:59am
I really like this concept, well done :)
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Nimbus | November 30, 2016 5:53am
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