(Passive): Every 3 seconds, gain a charge of Kinetic Foam. Kinetic Foam grants you 20 Physical Armor against the next Heroic Basic Attack directed against you. Stores 5 charges.
(W): Gathering a Regeneration Globe while under the effect of Stimpack grants you 254 (+4%) health.
Go, Go, Go!
(W): Stimpack now increases your movement speed by 35% while it's active
(Q): Ballistic Volley now applies three stacks of Concussive Shells, and the duration of Concussive Shells is increased by 1 second.
(Passive): Your Basic Attacks reduce the cooldowns of Ballistic Volley and Lock 'n' Load by 1 second.
(E): Basic Attacks augmented by Lock 'n' Load heal you for 100% of the damage dealt.
(Q): Increase the area of Ballistic Volley by 25% and its damage by 10%
(W): Stimpack now allows you to heal for 20% of the damage your basic attacks while active
(E): Basic Attacks augmented by Lock 'n' Load deal 10% additional damage for every stack of Concussive Shells on the target.
(Active): Activate to increase your Basic Attack damage by 40% and your Basic Attack range by 1.1 for 5 seconds. Your Basic Attacks cost 15 mana while under the effect of Magrail Munitions. 60 second cooldown.
The Smell of Napalm
(W): Stimpack increases your attack speed by 25% while active
(Passive): Once every 30 seconds, taking Spell damage grants you 17 Spell Armor for 2 seconds. Additional Spell damage during the effect refreshes its duration.
Boom Goes the Dynamite
(E): Attacks affected by Lock 'n' Load now do 50% of their damage in an area around the primary target, and all secondary targets hit lower the cooldown of Lock 'n' Load by 0.2 seconds, 0.5 if they are Heroes.
We'll Need a Bigger Needle
(W): Stimpack's duration is increased by 4 seconds
(E): The duration of stuns inflicted by Lock 'n' Load is increased to 0.8 seconds
(Trait): Concussive Shells can now stack up to 7 times
(R1): The duration of The Smell of Napalm is increased by 3 seconds, and it now makes enemies lose 20 Armor for the duration.
(R2): You are healed for half of what your allies receive from Selfless Leader
Internal Tech Module
(Q): You now have two charges of Ballistic Volley. In addition, activating Lock 'n' Load restores a charge of Ballistic Volley.