Gallywix by Jtlap17

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Gallywix

By: Jtlap17
Last Updated: Oct 18, 2017
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Gallywix

Trade Price

Ranged Support
Health: 1736
Regen: 3.56 hp/sec
Basic Attack: 75
Basic Attack Speed: 0.94
Difficulty: Very Hard

"Unless you're the new groundskeeper, I don't have time to talk to you" - Jastor Gallywix

Combat Trait

1
[D] - Gold Flow
Cooldown: 0.25 Seconds
Instead of mana, Gallywix has Gold. Gold is gained by using Risky Investments. Maximum 1000 Gold. Toggle to double the effects of Buy! Buy! Buy! and Sell! Sell! Sell!.

Primary Abilities

1
[Q] - Risky Investment
Cooldown: 0.25 Seconds
Gold Cost: N/A
Select an allied target to adjust your Gold Flow. Select a target again to cancel the effect. Global range.

Heroes: Weaken - Reduce an allied hero’s health regen by 75%, increase your gold per second by an amount equal to twice the amount the reduced.

Keeps / Forts: Poor Supply Lines - No longer regenerate ammo or reduce movement and attack speed. Increase gold per second by 5. Instantly gain 10 gold when structures under this effect attack a target.

Towers: Sabotage - Destroy 1 ammo every 3 seconds. Gain 3 gold whenever ammo is destroyed.

Healing Fountains: Unfiltered - Increase the cooldown of all Healing Fountains by 20 seconds. Gain 50 gold when an allied Healing Fountain is used.

Footman Minion: Cheap Armor - Reduce the maximum health of all allied Footman minions spawned by 25%. Increase gold per second by 1 per currently alive, effected footman and gain an additional 15 gold when minion waves are spawned with this effect. Effect cannot be cancelled until next minion wave spawns.

Wizard Minion: Immoral Magic - Increase the health and mana gained from regen globes dropped from all allied wizard minions to enemies by 50%. Gain 30 gold when an enemy picks up a dropped regen globe.

Archer Minion: Disarm - All allied Archer Minions spawned can only attack within melee range. Increase gold per second by 1 per currently alive, effected archer and gain an additional 20 gold when minion waves are spawned with this effect. Effect cannot be cancelled until next minion wave spawns.

Catapult Minion: Failed Physics - Reduce the range and splash radius of all allied Catapults by 30%. Increase gold per second by 2 per currently alive, effected catapult and gain an additional 50 gold when minion waves are spawned with this effect. Effect cannot be cancelled until next minion wave spawns.
2
[W] - Life Savings
Cooldown: 5 Seconds
Gold Cost: 0 - 500
Restore 113 health to an allied hero. Restore an additional 18 health for each 10 gold consumed.
3
[E] - Precious Gem
Cooldown: 12 Seconds
Gold Cost: 0 - 250
Deal 135 damage and slow all enemies in a line by 20% for 3 seconds. Increase damage by 38 and slow effect by 5% for each 50 gold consumed.

Secondary Abilities

1
[1] - BUY! BUY! BUY!
Cooldown: None
Increase the gold cost of your abilities by 50.
2
[2] - Sell! Sell! Sell!
Cooldown: None
Decrease the gold cost of your abilities by 50.

Heroic Abilities

1
[R1] - Global Influence
Passive
Gold Cost: N/A
Risky Investment can now be cast on enemy targets but only lasts 20 seconds on enemy targets. You receive 50% less gold from enemies affected. Reduced range when targeting enemies.
2
[R2] - Liquify Assets
Cooldown: 70 Seconds
Gold Cost: 0 - 1000
Consume all your current gold, deal damage to all enemies and heal all allies in a large area for an amount equal to 1.5 times the amount consumed.

Level 1 Talents

Impulsive Spending - Quest: Increase your maximum gold by 250. Reward: After spending a total of 60 seconds below 100 gold, reduce your maximum gold by 250.

Welfare - Quest: Reduce the maximum amount of gold Life Savings can consume by 200. Reward: After spending 5000 total gold, gain 15 gold per second when you have less than 100 gold and increase the maximum amount of gold Life Savings can consume by 250.

Pickpocket - Attacking an enemy hero with a basic attack within melee range grants 20 gold.

Level 4 Talents

Keep the Change - Life Saving heals for an additional amount of health equal to the amount of gold consumed over 8 seconds.

Miner

Level 7 Talents

Strong Supply Lines - Removes the negative effects and gold per second increase of Risky Investment from allied Forts, Keeps, Towers and Healing Fountains. Instead, each allied structured all healed for 20 health per second after not being damaged for 5 seconds.

Strengthen - No longer gain gold from allied heroes or reduce their health regen. Instead, all allied heroes regen an additional 15 health per second and takedowns restore 10% of their maximum health

Epic Armor - Removes the negative effects and gold per second increase of Risky Investment from allied Footman, Wizards, Archers and Catapults. Instead, all allied minions take 25% reduced damage from non-heroic enemies and deal 20% more damage.

No Change of Heart - Increase your gold per second by 8.

Level 13 Talents

Tax Break - Reduce your maximum health by 20%, all other allied heroes gain additional maximum health equal to 50% of the health you reduced.

Self Compensation - Increase the width and length of Precious Gem by 40%.

Allies

Level 16 Talents

Philanthropy - If Live Savings restores an allied hero to full health, heal a nearby injured ally for the amount overhealed.

Luxurious Gems - If at least 200 gold was spent on Precious Gem, all enemies hit are stunned for 0.5 seconds before the slow is applied. Increase stun duration by 50% for each 50 gold consumed.

Shut up and Take my Gold! - Casting Life Savings on an enemy hero deals damage equal to the amount of gold consumed and silences for 1.5 seconds.

Best Deals Anywhere - Refund 15% of all gold spent.

Level 20 Talents

Legendary Drop - Gain a permanent shield equal to 25% of your maximum health. Recharges after not taking damage for 5 seconds.

Set Bounty - Cooldown: 30 Seconds. Gold Cost: 100. Make an enemy hero Vulnerable, increasing all damage taken by 25% for 8 seconds. If the target is defeated within 4 seconds, reset the cooldown on this ability and receive 10 gold for each second remaining on the Vulnerability.

Time is Money - Cooldown: 60 Seconds. Gold Cost: 100 - 500. Activate to cause all nearby allies

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BeenSheerm | February 5, 2017 7:55pm
I've been looking through all your concepts and they're awesome. I would seriously play all of them. The only problem I have with this character is that he could cause too much damage to a team if someone wanted to troll. All of the risky investments look good except for Weaken. Sabotaging the battlefield is fine but allied heroes is sketchy. Also what is the purpose of Buy! Buy! Buy! and Sell! Sell! Sell!
1
[-]
Jtlap17 (1) | February 10, 2017 1:24pm
Buy! Buy! Buy! and Sell! Sell! Sell! adjusts the amount of gold the user spends on Life Savings and Precious Gem. The more gold the user spends, the more healing/slow & damage comes from those abilities. It gives the user some flexibility.
For Example, if an allied hero is very low on health, I would use Buy! Buy! Buy! a few times to increase the healing of Life Savings and output massive burst heals. If an allied hero just needs his health bar topped off, I would use Sell! Sell! Sell! until I reach the amount of gold I think could top him off with out overhealing too much and wasting gold. It's a pretty complicated system but allows for a higher skillcap and rewards knowledge of the hero.

As for Weaken... This should mostly be used on your full health backline heroes who won't be taking damage anyway, instead you can lower their regen to earn extra gold, which lets you output more healing for tanks and melee heroes. There are many ways people can troll in the game (helping hand) but this is called a Risky Investment for a reason :) (Sorry for such a long explanation, hope this helped clear some things up)
2
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BeenSheerm | February 12, 2017 12:00pm
Cool! Thanks for the explanation. I still think Weaken could lower their regen less but other than that this concept is amazing!
2
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matrix123mko (8) | December 29, 2016 12:55am
Is the Q global range or I must go to enemy fort with R1?
2
[-]
Jtlap17 (1) | January 9, 2017 1:42pm
Forgot to explain this, yes the Q has global range except when targeting enemies.
3
[-]
hawkray (22) | October 9, 2016 2:06am
This is just glorious. +1
Love the idea and theme!
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