Gen. Warfield by Soldier94

0 Votes
Rating Pending

Gen. Warfield

By: Soldier94
Last Updated: Oct 29, 2017
Quick Share

Gen. Warfield

Head of the Dominion Armed Forces

Stats


Health: 2075
HRegen: 2.1 per s

Armor: 15
AtkDmg: 78
ARange: 1.25(hand mode)/5.5(gun mode)
ASpeed: 1.50



Born in the former Confederate capital world Tarsonis, Horace Warfield first enlisted as a marine with the Confederate Armed Forces. Rising fast across the ranks on grounds of valor, tactical brilliance, and decisive action, he first met the would-be Emperor Arcturus Mengsk, who was then a Confederate officer on the planet Sonyan in the Guild Wars, a conflict between the three Terran factions of Umoja, Kel-Morian Combine, and the Confederacy. As the war went on, the two will become fast friends, even after Arcturus left the military, withdrawing duty when Korhal IV, Arcturus' homeworld, got nuked due to rebellion. He, along with his loyal crew aboard the battlecruiser Iron Justice went AWOL, evading Confederate forces, and passing crucial intel to the newly-born Sons of Korhal, which was led by none other than his former comrade.

After the overthrow of the Confederacy, Warfield was named General for his army. Some years after the Brood War, Gen. Warfield was put in charge of Project Shadowblade, which was intended to produce next-gen Ghosts that later would call themselves Spectres. After the project has gone awry, Gen. Warfield shut down the project and ending his career, retiring shortly.

Three years later, however, he was called out of retirememt by the Emperor Arcturus Mengsk, counting on his expertise to lead the fight against the Zerg, culminating with him joining Prince Valerian's expedition to Char, surviving a brutal defense by Kerrigan's Zerg Swarms. But alas, things never last forever, as when the Raiders pulled out of Char, they left Warfield and his men to guard Char. When the Dominion captured Raynor, Kerrigan went on a mission to collect her former Swarm and use it to exact vengeance on Emperor Mengsk. Gen. Warfield and his men bravely tried to defend their base on the Dauntless Plateau, but ultimately failing to Kerrigan's newly-reacquired Zerg, his choice of words for Kerrigan proving to be his undoing, and his death, 3 dropships full of wounded bearing witness to the horrors of that battle on Char. Now in the Nexus, Gen. Warfield demonstrates his supreme tactical genius, and unmatched valor.

Combat Trait

1
Prototype Arm
Warfield can switch his mechanical prosthetic to be either a hand or a gun. Takes 2s to switch modes, and can do so while moving/mounted(attacking still dismounts Warfield). Your Q skill changes according to what mode is equipped.

Cooldown: 3s

Primary Abilities

1
Heavy Swing(Q-Melee)
Warfield punches an Enemy Hero, dealing 102dmg and Stuns for 1.5s Range: 2, Dehaka Drag(untalented)


Cooldown:7s
2
Punisher Rounds(Q-Range)
Lob an enhanced version of the Punisher Grenade, stunning an enemy Hero and anything in a small AoE around the target, dealing 102dmg(AoE similar to Arcane Flare).


Cooldown:7s
3
Valorous Dash(W)
Raise your movement speed by 15% for 3s, mitigating 50% incoming dmg for the duration.


Cooldown: 12s, after spell ends
4
Tactical Decision(E)
Warfield marks either an ally or an enemy Hero to his team's benefit, lasting for 2s

Ally: Can be self-cast. Targets take -5% dmg for each member nearby(Range: 5, similar to avg Ranged Assassin ARange). If cast on himself, he takes +20% heal from all sources

Enemy: Marked Heroes take +10%dmg and disables(Stuns, Slows, Silences, Roots) have an added 0.5s duration. They are revealed for the duration.


Cooldown:15s, after spell ends


Can only mark one target.

Heroic Abilities

1
Call Down Airstrike(R1)
Call down a Banshee Airstrike, arriving in 2s, on a nearby area, strafing 4 AoEs in a line (similar to Corruption), damaging for 343 dmg, instantly killing Minions, dealing +50%dmg to Mercs.(AoEs similar to Arcane Flare). Cast range: 7


Cooldown: 100s, immediate trigger


UI Notes: Banshee shadows appear when cast and AoE is shown only to allies. The shadow is similar to a Night Wolf found in the last battle in Heart of the Swarm.
2
Elite Guard(R2)
For 10s, every surviving minion and mercenary receives a 10% HP + dmg buff, changing the ranged Minions to elite Marines, melee warriors with Marauders(w/ the Monomolecular blade found in Nova Covert Ops), and changing the mage Minions to Ghosts. Mercenaries also receive +15% atk speed for the duration


Cooldown: 100s, immediate trigger


Note: The Marines and Marauders will be similar to those seen in the final battle of Heart of the Swarm(Elite units)

Talents

Level 1


Knockout Punch(Q1)
*!Quest: Land 10 Heavy Strikes on enemy Heroes
!Reward: Stun lasts +1s more and deals +10% dmg

Dempsey Roll(Q1)
*After hitting an enemy Hero with Heavy Strike, Warfield dashes a short distance from his opponent, dashing through the target

Iron Dash(W)
*Now dashes to where Warfield is facing, Stunning any enemy who gets in the way for 0.25s

Hot Pursuit(W)
*Movement Speed is reduced for the marked Hero for the duration.

Level 4


Upgraded Servos(Trait)
*Reduces the time Prototype Arm needs to switch modes to 1s.

Relentless(E)
*When active on an allied target, Warfield cannot be Slowed.

Reload Systems(Q2)
*Raises your ranged attack speed by 10%

Fortitude(E)
*When active, Stuns and Roots raise the targeted ally's armor by 5. Also available for self-cast. Can only trigger 2x.


Level 7


Terran Grit(E)
*10% of dmg dealt to a marked ally or enemy Hero while Tactical Decision is active returns 3s later as Health.

Upgraded Rounds(Q2)
*Punisher Grenade has a +20% AoE

Explosive Rounds(Q2)
*Punisher Rounds deal +75% dmg to non-Heroic targets.(except Vehicles).

Enduring Will(W)
*Now mitigates 75% incoming dmg

Level 13


Ironclad Fist(Q1)
*Stun lasts 1s longer.

Tactical Retreat(Active)
*When Warfield declares a retreat, a beacon is placed, allies stepping on it granted +20% HRegen and +5% Move Speed. Cooldown: 30s

Hold The Line!(E)
*Marked Ally now receives 10 Armor per allied Hero, and other allies receive the baseline effects when nearby.(semi-melee range)

Umojan Tech(Trait)
*The cooldown between switching modes is reduced to 1.5s, and both modes gain +15% ASpeed 3s into a mode.(i.e. +15% Atk Speed for the first 3s in Gun Mode and vice versa)


Level 16



Concussive Round(Q2)
*Punisher Round can be now detonated before it hits the target, knocking back and Stunning enemies in conjunction.

Fire and Fury(E)
*Marked ally(also applicable to self-cast) now attacks 10% faster

Combo Punch(Q1)
*Heavy Swing gains a second charge within 12s

Gauss Gun(Q2)
*Warfield's Basic Attacks in Gun Mode now are 50% faster

Level 20

Storm Tier

Triple Threat(R1)
*Now applies 3 AoE's of dmg side-by-side, small spaces in between. The two additional areas deal half damage and has 3 AoE's, compared to the 4 of the original.(AoE similar to Corruption)

Only the Finest(R2)
*When Minions die under the effect, they only revert to their normal appearances and stats. Mercenaries now receive +20% atk dmg

Iron Mettle(W/E)
*Both Abilities last 2s longer.

Fight Another Day(Passive)
*Upon taking fatal damage, Warfield is whisked back to the Hall of Storms by an Theta Response Team Medivac. This effect can only be triggered every 175s

Bionic Arm(Q1/2)
*If Heavy Swing or Punisher Round lands its target, the cooldown is refunded.

Cosmetics

Skins



*Warfield(vanilla)
Naval Warfield(re-tint)
Jungle Warfield(re-tint)
Wasteland Warfield(re-tint)
Warden Warfield(re-tint)

*Defender Warfield(Superhero-verse)
Martian Hunter Defender Warfield(re-tint)
Hi-Tech Defender Warfield(re-tint)
Protoype Defender Warfield

*Ascendant Gul'dan
*Spectre Valeera
*Mecha Zeratul
*High-Templar Auriel

Sprays



*Resolve
*Banshee Airstrike
*Knockout Punch

Obligatory Emoji Pack



Mounts


*Elite Vulture
Dominion Elite Vulture
Raider Elite Vulture
Covert Ops Vulture
Umojan Elite Vulture

*Hoverboard(patterned after Banshee wings)
Neon Hoverboard
Graffiti Hoverboard
Patriotic Hoverboard
Punk Hoverboard

Portraits


*Obligatory Emblem
*SC Portrait(like how he appears in SC2 when in transmission)

Change Log

V1.0-Started Concept, Lore + Stats applied, named Trait, Basic, and Heroic Abilities. WIP tag attached.(10/11/17)

V1.1-Described kit, put icons, colored Stats(10/12/17)

V1.2-Added Talents for: Levels 1, 4, 7, 13.

V1.3-Added rest of Talents. Added Cosmetics. WIP tag dropped. Concept ready for critique.(10/13/17)

V1.4-REWORK!

*New W and E skill

*R2 reworked

*W and E Talents Reworked

*Lvl 1
*Iron Resolve(W) - Renamed Iron Dash
*On Fire(W) - Removed
*Hot Pursuit(W) - New Talent, replacing On Fire

*Lvl 4
*Fortitude(E) - New functionality
*Relentless(E) - Added caveat

*Lvl 7
*Enduring Will(W) - New function

*Lvl 13
*Hold the Line!(E) - New function

*Lvl 16
*Fire and Fury(E) - Now made a talent for E, removed speed buff

*Lvl 20
*Only the Finest(R2) - New function
*Iron Mettle(W/E) - Removed additional effects.

Reworked concept upon critique.(10/29/17)

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
2
[-]
Challenge (8) | October 13, 2017 3:40am
Ill give my feedback since you said you wanted it. Very critical!

Trait- Interesting design from a mechanical standpoint, but really, I dont think anyone finds it exciting to go from a literal hand cannon mode to a man who punches thing.

Not only that, but traits should be the focal point of most if not all heores. It should be more or less what defines them. Your trait just affects one ability which is lackluster. If you wanted to do that style of play, go all the way, make it effect your entire basic kit and balance it around that.

And before I go into the rest of the kit, I dont even know what you want him to be, a tank or bruiser.

Q- So when its in hand mode, its literally Dehaka's drag without the pull, and half the cd? Pretty boring to be honest

Q2- Is neat but you dont mention if its AoE, point and click, skillshot, or what. If its literally identifical to how Arcane flare on BW works you probably wanna make it more unique but the idea is ok

W- Is worded weird and doesn't make sense to me. Raise your armor by 5, then mitigate 25% damage? So....raising your armor by 25, not 5? Also bonus armor lasting extra based on charges? So if you have more charges, it last longer which makes you need to use less charges in the first place?

Either way its a worse version of Varian's parry in every way before talents.

100% Basic attack mitigation on a 8 second cd, 2 charges for 1.25 seconds

Vs 25% All damage mitgation on a 12 second cd, 3 charges for 3 seconds

Even if it wasnt worse, its very similiar mechanically and not that creative

E- Why does he have a basic attack speed buff? Nothing else in his kit supports this and it just seems random as heck.

R1- Is also worded poorly, saying its like corruption then saying its like Arcane flare again. The idea sounds pretty good but its hard to envision it with how its worded atm

R2- No. If you havent noticed, no hero in the game has an ability that summons an external non hero unit that attacks things unless that hero is specifically meant to be a summoner. Since hots went into open beta in 2014 the only exception to this rule is Jaina with her welly

The reason for that is because it just adds unessacary screen clutter and isnt even practical if the hero design isnt built around a summoning theme.

I get the idea, but try to build it around leading your actual team in some fashion, be it protecting them or something else, not summoning no name NPC units to lead.
1
[-]
Soldier94 | October 30, 2017 1:33am
Rework complete.
1
[-]
Soldier94 | October 29, 2017 3:39am
His Q2 works like upgraded Marauders from Wings of Liberty. A skillshot and an AoE upon reaching its target or range.

W is just a clusterf-ed up idea

I mostly base his lore for skills, via the game wiki.

R1 has 3 dmg pools like Corruption, but he has a 4th added pool, which are the size of Arcane Flare AoE
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved