Jazreth by Leidiriv

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Jazreth

By: Leidiriv
Last Updated: Apr 13, 2017
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Jazreth

The Summoner

Sorcerous Mage who controls his allies and enemies alike with the chill of winter.



- Weakness Aura is a great tool for isolating specific targets from the enemy team and punishing enemies who stay close.

- Glacial Spike let you get off what is essentially free damage that keeps the enemy team on their toes and quickly adds up over the course of a fight.

- Winds of Boreas serves as a powerful zoning tool and nuke that chains into your other abilities very well.

- Winter's Heart is a decently hard-to-land crowd control that encourages following up with your team or comboing your abilities.

- Dark Harvest lets you quickly depush a lane and turn your enemy's push against them.

- Hellfire is a slow-burn wombo ult that does massive damage if it's allowed to.

Combat Trait

1
Weakness Aura
Mana: 45
Cooldown: 12 seconds
Mark an enemy with a rune of Weakness, reducing the Ability Power of enemy Heroes by 20% for as long as they remain near the target. Weakness Aura lasts for 7 seconds.

Primary Abilities

1
Glacial Spike
Mana: 35
Cooldown: 7 seconds
Send out a bolt of ice, dealing 97(+4%) damage to the first target hit and dealing 35% more damage if the target is Slowed and consuming the Slow. After 1.25 seconds, the Glacial Spike will explode from the target, dealing 129(+4%) damage in a cone following the same trajectory of the original bolt.

You can reactivate Glacial Spike to change the direction of Glacial Spike's cone, and enemies cannot see the direction in which Glacial Spike will explode.
2
Winds of Boreas
Mana: 50
Cooldown: 10 seconds
Create an expanding nova of icy wind at the target location, which deals 85(+4%) damage to enemies near the origin point and 135(+4%) damage to enemies near the edge of the circle. Enemies hit by the center are Slowed by 20% for 2.4 seconds and enemies hit by the edge are Slowed by 35% for 2.4 seconds.
3
Winter's Heart
Mana: 60
Cooldown: 13 seconds
Send out an orb of frost that passes over all enemies in its path, Slowing them by 10% for 2 seconds. If Winter's Heart hits an enemy who's already Slowed, the Slow is consumed and the orb explodes instead, Rooting the target and all enemies near them for 1.1 seconds.

Heroic Abilities

1
Dark Harvest
Mana: 75
Cooldown: 55 seconds
Ensorcell the target area with death's chill, instantly dealing 124(+4.5%) damage to all enemies in the area (200% more to Minions, Mercenaries, and Monsters). You gain 2.5% Ability Power for 15 seconds for every enemy you kill with Dark Harvest.
2
Hellfire
Mana: 90
Cooldown: 95 seconds
After a 1 second delay, deal 193 (+4%) damage to all enemies in the area and create a damage field which deals 120 (+4%) damage per second for 4 seconds. Enemies affected by Hellfire take 15% more damage from each consecutive tick of Hellfire within the same cast, stacking up to 4 times.

Stats

Health: 1436 (+4%)
Health Regeneration: 3.18 (+4%)


Mana: 625 (+4%)
Mana Regeneration: 2.97 (+4%)


Basic Attack Damage: 67 (+4%)
Basic Attack Range: 5.5 (Ranged)
Basic Attack Speed: 1.0

Talents

The rest of Jazreth's talent tree is coming soon!
Level 1-
Thermal Expansion (Q)- Reactivating Glacial Spike now causes it to immediately explode, but the default explosion time is increased to 1.6 seconds.
Frozen Heart (E)- Winter's Heart moves 30% faster and Slows enemies by 15% now.

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Depression (1) | April 9, 2017 4:58pm
I see this, or raer personally i'd use him mainly for aoe chokes ( a W build ), his kit is well thought in, he's like kael, guldan and jaina, but far mobile. overal 9/10. great job!
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