Kil'jaeden by rgg138

16 Votes

Kil'jaeden

By: rgg138
Last Updated: Jan 13, 2021
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Kil'jaeden

The Deceiver

Combat Trait

1
Seed of Corruption(D)
cooldown: 45s
cost:
10

Throw a demonic seed foward, dealing 32 (+4%) damage and inflicting the first enemy Hero hit with Seed of Corruption for 12s.
The target takes 256 (+4%) damage every 4s, or may be exempt from damage by afflicting the closest Hero with Corruption, dealing 256 (+4%) over 8s. A corrupted Hero cannot be afflicted by Corruption
If the hero affected by Seed of Corruption does not afflict 3 heroes with Corruption by the end of the Seed, the target is silenced and slowed by 80% for 3s

Primary Abilities

1
Chaos Bolt (Q)
cooldown: 6s
cost:
75 mana

Channel to summon a bolt that, when released, deals 282 (+4%) damage and roots the target and enemies in an area around the target.
Can be channeled for up to 2.5 seconds. The root duration is equal to the time spent channeling.

Press Q again to cast before the 2.5s

2
Tear Rift (W)
cooldown: 15s
cost:
10

Banishes the target (ally or enemy) from the battlefield for 2.5s.
3
Siphon Life (E)
cooldown: 8s
cost:
10

Target an ally Hero (can be self targeted) and, then, an enemy Hero. Deals 168 (+4%) damage over 4s to the enemy, healing the ally the same amount over the duration.

Secondary Abilities

1
Focused Chaos
(Added by lvl 16 talent)

cooldown: 30s
cost:
0

Activate to make the next Chaos Bolt (Q) instant as if you spent maximum time casting
2
Curse of Tongues
(Added by lvl 20 talent)

cooldown: 16s
cost:
0

Curse the target, making their basic abilities cooldown recharge 50% slower for 6s
3
Curse of Weakness
(Added by lvl 20 talent)

cooldown: 16s
cost:
0

Curse the target, decreasing their attack speed by 60% and movement speed by 20% for 6s
4
Curse of Fragility
(Added by lvl 20 talent)

cooldown: 16s
cost:
0

Curse the target, decreasing their maximum health by 30% for 6s

Heroic Abilities

1
Manipulation (r1)
cooldown: 100s
cost:
75 mana

Mark an enemy Hero, making his damage to heal his target instead of damage them and his healing spells to damage the target instead of healing them. All the damage and healing will be 50% weaker. Last 8s
2
Darkness of a Thousand Souls (r2)
cooldown: 70s
cost:
50 mana

Channel to fires bolts hitting 2 furthest enemies, preferring heroes, dealing 150 (+4%) damage every 3 second. Area is increased by 10% every 3 seconds. Kil`Jaeden moves with 75% of his normal movement speed.
Last 30s.

Basic abilities can still be used

Statistics

Health: 1944 (+4%)
HP regen: 4,05 (+4%)

Mana: 500
Mana regen: 3

Attack Damage: 96 (+4%)
Attack Speed: 0.8
Attack Range: 5.5

talents

lvl 1

1. AA- Basic Attacks regen 3 mana. If used right after a basic ability, they regen 10 mana

2. Q- Quest: for each enemy Hero hit by Chaos Bolt, increase its damage by 3, up to 90.
Reward: Upon hitting 30 enemies, decrease its mana cost by 15 and increase range by 10%

3. E- Siphon Life grants vision of the player for 5s after the DoT damage is over. And no longer cost mana.
Also, regeneration globes increase damage of the next Siphon Life by 4.75%



lvl 4

1.Q- Increase time spending casting by 1s. For each 0,5s time casting, increase area round the target by 7%, up to 49%

2. E- Siphon of Life increases the ally movement speed by 25% for the duration. If the enemy hero affected by Siphon of Life is also aflicted with Seed of Corruption, increase the movement speed bonus to 50%

3. D- Increase range of Seed of Corruption by 20%. You may cast Seed of Corruption again as a skillshoot from the target afflicted, transferring it to another enemy Hero. Does not refresh duration



lvl 7

1. Q- Next basic attack after Chaos Bolt cast Incinerate to the target, dealing 118 (+4%) damage. Increase damage of Incinerate by 100% for each additional enemy hit by Chaos Bolt

2. W- Upon the target return to the battleground, an Imp is summond, casting fire bolts every second, dealing 42 (+4%). Last 7s. If an allied Hero is stunned, slowed or rooted near the Imp, the CC is redirectioned to the demon and that allied is healed by 100 (+4%). Can only occur once per Imp. When he is destroyed, or duration is over, he explodes, dealing 294 (+4%) damage to enemies around him

3. E- Siphon Life heals 300% more when deals damage against rooted or stunned targets.

4. D- When the Seed hits the target and when the seed ends, a Vile Taint is created at the location, dealing 65 (+4%) damage a second to enemies standing there, lasting 5s.

lvl 13

1. W- Quest: Use Tear of Rift on 3 allied Heroes with less than 25% of hp in combat.
Reward: Basic Attacks reduces its CD by 2s

2. E- Gain 1 additional charge and reduce CD by 1s. Can be used at the same target both charges

3. D- Seed of Corruption now has 2 charges with 12s cd between uses. Also Seed of Corruption has a reduced area around the target (to inflict another hero, the original one must be even closer)



lvl 16

1. Q- Chaos Bolt can be cast while moving, but moves with 60% normal movement speed

2. Q- Chaos Bolt stuns the target instead of rooting the target and neaby enemies. Stun duration is equal to 70% of time spent channeling

3. 1- gain a new ability: Focused Chaos

4. W- Tear Rift grants/removes armor equal to 20 from the target for 2s after they return



lvl20

1. 2- Gain a new ability: Curse of Tongues

2. 3- Gain a new ability: Curse of Weakness

3. 4- Gain a new ability: Curse of Fragility








CREDITS

Kindless, for the first ult

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[-]
Adunai (4) | March 23, 2017 11:13am
Tear Rift is clearly inspired by Shadow Demon from DotA (who happens to use the Eredar model).

Siplon Life is already in the game.

R1 is basically a silence. On one Hero. Duh.

R2 is basically Valla's Strafe.

Overall, a weak concept. Thanks for drawing some attention to our lord and saviour Kil'jaedn though!

I for one think that he'll be a difficult hero for Blizzard to implement as he neither was a unit in WC3, nor can he be based on a class from WoW. He was not a particularly well-defined boss in TBC, and will return in 7.2... But his lore is so vast that almost any concept is in danger of being either not enough (i.e., a niche hero centred on debuffs) or too much (such as summoning an army of Infernals and shooting Shadow lightnings).

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0
[-]
Adunai (4) | March 23, 2017 4:28pm
Shadow Demon is a disgrace to the original Eredar concept. It has nothing to do with Kil'jaeden as portrayed in WarCraft.

Gul'dan has Drain Life.

R1 is a game mechanic that only works against unsuspecting noobs. Any sane person would just stop using abilities for the time. Say, Kaharzim's Palm is useful because it either heals (especially against delayed damage, i.e. Chromie) or makes the enemy stop dealing damage to the Hero. This is not.

Exactly. That's why it's bad. And the spell effect would also be close to Gall's Shadow Bolt Volley. Again, bad.
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1
[-]
Kindless | March 7, 2017 1:22pm
Quite potent kit for a DPS/Healer type of hero Hero, but, I'm not sure if the healing part fits the Demon kind of character tho.
And it could go a little more around him being a Deceiver, not a Warlock.
Also I kinda don't understand a purpose of R1. In its current state it's mostly like silence+disarm kind of ability over a heckload long duration, because who would use their control over hero to damage his own team and heal the enemy. Unless their heros are given to an AI for the duration, but that isn't right IMO.
I've an idea of messing around swapping their healing into damage and vice versa, which is good idea for healing reverse, but not as much for damage. I can understand how healing powers can be altered to deal damage but, from a bit of logical standpoint, how can you explain healing via slicing an enemy as Illidan or getting hit with an Ice Shard from Jaina's Blizzard? :P
1
[-]
rgg138 (1) | March 7, 2017 1:56pm
I got and like your idea
2
[-]
Kindless | March 7, 2017 3:02pm
Glad that I have helped. :P
And give your thoughts about my Hero concept if you got some spare minutes. :D
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