Mal'Ganis by rgg138

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Mal'Ganis

By: rgg138
Last Updated: Feb 2, 2018
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Mal'Ganis

dreadlord

Combat Trait

1
VAMPIRIC touch
Passive: Basic attack heal for 20% damage done. Increase to 40% when under 50% hp




cooldown: 20s

Activate to give nearby allies Vampirc Touch, making their basic attacks healing them by 20% of damage done. Last 6s

Primary Abilities

1
CARRION SWARM (Q)
charge cooldown: 4s
cost:
55 mana

Unleash a horde of bats every 0,2s in a skillshoot cone for 1s dealing 50 (+4%) per tick. Deals a total
of 250 (+4%) damage. Area grows 10% every tick.

Mal'ganis can walk during Carrion Swarm and the direction changes with your mouse cursor position.
Stores 2 charges. 1 second cd between charges
2
NETHER VORTEX (W)
cooldown: 14s
cost:
25 mana

Activate a Nether Vortex in a targeted area. Enemies inside the Vortex are slowed by 10% a second, up to 50%, and lose 10 physical armor a second, up to 50. Persists for 3s after leaving the vortex.
Nether Vortex lasts 5s
3
SLEEP (E)
cooldown: 16s
cost:
0

Puts the target hero to sleep for 3s. Any damage after 0,5s wakes them up.
Half Ana's range. Targetable

Secondary Abilities

1
Haunt (lvl 16)
cooldown: 15s
cost:
0

Deals 200 (+4%) damage to the first enemy Hero hit and increase your damage dealt to the target by 25% for 5s.

Heroic Abilities

1
INFERNO (R1)
charge cooldown: 40s
cost:
40 mana

Calls an INFERNO from the sky, dealing 150 (4%) damage in an area and stunning enemies hit for 0,5s.
Inferno deals 50(4%) damage per hit and has 750(4%) hp. Last 8s
Stores 2 charges. 5s cd between charges
2
Necrotic Embrace (r2)
cooldown: 25s (start counting when there are no heroes affected)
cost: 30 mana

Deals 6 (+4%) damage and activate a poison to a target hero, dealing 96 (+4%) damage over 16s.
Every 2s, it spreads to enemies in a 6 range, dealing 6 (+4%) damage and activating the DoT
Can be refreshed for ever between heroes

Statistics:

Health: 2150 (+4%)
Regen: 4,48 (+4%)


Mana: 500 (+10)
Mana regen: 3

Basic attack
damage: 210 (+4%)
speed: 0,8

talents

lvl 1


1. AA- Each takedown increase basic attack damge by 8. Unlimited

2. Q- Each time Carrion Swarm deals damage to an enemy Hero, increase its damage by 0,2. Unlimited

3. D-
Regeneration Globes increase regeneration a second by 1, up to 50.
Quest 1: Gather 15 globes
Reward1: While under 30% hp, increase healing provide by Vampiric Touch to 80% of basic attack damage
Quest 2: Gather 35 globes
Reward2: While under 10% hp, increase healing provide by Vampiric Touch to 150% of basic attack damage
Quest 3: Gather 50 globes
Reward3: While under 2% hp, increase healing provide by Vampiric Touch to 500% of basic attack damge. Also reduces Vampiric Touch CD by 5s (from 20s to 15s)




lvl 4


1. AA- Basic Attacks decrease target's movement speed by 30% for 0,5s

2. AA- Every 2rd basic attack cleave, dealing 25% of basic attack damage to additional enemies. The cleave damage is affected by Vampiric Touch

3. W- Increase range of Nether Vortex by 25%.
Quest: Basic attack enemies hero inside the Vortex 10 times.
Reward: Area grows by 5% every 0,5s, up to 50% and reduces CD by 2s




lvl 7


1. Q- The last tick deals 25 (+4%) bonus damage for each enemy Heroe hit

2. Q- Increase your movement speed by 20% while casting Carrion Swarm. If the last wave hit an enemy Hero, this bonus last an additional 3s

3. Q- Increase bonus range of Carrion Swarm per tick to 20%




lvl 13


1. Q- Reduces CD of Carrion Swarm by 0,1s every time it hits an enemy Hero

2. Q- Gains 20 armor and became unstopabble while casting Carrion Swarm. If the last wave hit an enemy Hero, armor last an additional 2s

3. W- For each enemy Hero inside the Vortex, increase healing provided by Vampiric Touch by an additional 40%. Increase duration of Nether Vortex by 1s




lvl 16


1. Q- Increase number of waves by 3 (from 5 to 8). Also decrease duration to 0,8 (An horde of Bats every 0,1s). But increases CD by 2s

2. E- Basic Attacks deals 25% damage to sleeping enemies. When sleeping target awakes, he is slowed by 70%, decaying over 4s. If the enemy dies while slowed, reduces CD of SLEEP by 12s

3. 1- Deals 200 (+4%) damage to the first enemy Hero hit and increase your damage dealt to the target by 25% for 5s. 15s cd




lvl 20


1. R1- Increase stun duration to 1s and number of charges to 4. Increases Inferno attack damage by 50%

2. R2- Increase spread range to 12. Increase the scattering damage to 30 (+4%)

3. Passive- While dead, decrease death time by 25s whenever an enemy/allied Hero dies

4. D- Each time an allied Hero attack under the effect of Vampiric Touch, refresh duration. Also increase healing they receive to 30% of basic attack damage

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2
[-]
Androski | January 17, 2018 11:04pm
Now that I thought about it, sleep is both true to the character and useful in the combo you listed. I guess I was just too hard on something that looks too similar to another character.
1
[-]
Androski | December 12, 2017 3:45am
Sleep is kinda a useless talent since Ana can already do it from a range, so maybe rethinking the E ability would be good. Otherwise, solid Character, however not as innovative as most new Heroes characters are nowadays (Excluding Overwatch characters).
1
[-]
rgg138 (1) | December 12, 2017 4:13am
The idea was use Sleep and Nether Vortex at the target. But for sure I run out of creativity
1
[-]
Elganesin (6) | December 12, 2017 8:14am
I like the character. And how close he is to the War 3 Dreadlord. Maybe make sleep a range of 3.5 and they can't be woken up in the first .7 seconds. There is a different dynamic in having an assassin have sleep. I think it is a good ability.
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