Ran Yakumo by Lahharl

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Ran Yakumo

By: Lahharl
Last Updated: Jul 2, 2018
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Ran Yakumo

The nine-tailed fox tactician

Ran Ya***o, shikigami of Yukari Ya***o, (considered by some the queen of Youkai) is an extremely powerful youkai of his own; being capable of having a shikigami due to her inmense magical power as well as being a great mathematician. Her personality is that of a cheerful and caring person, considered approachable and friendly even to humans though should not be taking lightly as angering her could end up in your demise.

Combat Trait

1
Advanced arithmetics
Cooldown (activate/desactivate): 5 seconds

Activate to reduce your mana regeneration to 20% but increase the range of your ally-affecting abilities to cover the entire map (allies close to you will recieve double the effect) and empower your other abilities in different ways.
2
Ability paths
This is not a trait but functionality mechanics, deppending on your ult of choice, 2 of your basic abilities will change. You will be allowed the choice of basic abilities once at level 1.

Primary Abilities

1
Fox-Tanuki Youkai Laser
Mana: 40
Cooldown: 5 seconds

After a 0.5 sec channel, cast a long range laser that does 400(+4%) damage over 2 seconds. Can be canceled by moving. Unlike ming's laser this one needs 0.5 seconds travel until it reaches the maximum range

Empowered: Widens the laser an extra 100%

For recognition purposes a widened laser should be able to cover an entire wave of minions.
2
Wizard fox thoughts
Mana: 55
Cooldown: 13 seconds

Mark an enemy to generate a huge amount of unlimited projectiles to surround said enemy after 0.75 seconds that will last 1.25 seconds. The enemy is free to move while inside but will take damage if they try leaving the outer section of the circle. The circle generated will always be 50% bigger than the targeted hero radius and can only be cast on heroes, will not do damage to nothing else. The projectiles will do 25(+4%) damage per tick (1 tick each 0.1 seconds).

For recognition purposes for its wideness, it should take 0.7 seconds to a hero with a radius of 1 to leave the damaing part of the circle (the outer section) while having 100% movement speed (Kael'thas radius).


Empowered: The circle will last 2 seconds and will have a second layer around the first one
3
Unilateral contact
Mana: 60
Cooldown: 15 seconds

Release an array of bullets in all directions around you that will go as far as 12 away from you after a 2 second travel while circling around you. Activate it again to make the bullets go back to your current position at any given time (0.5 cooldown). Each bullet deals 120 (+4%) damage. Bullets will dissapear after 8 seconds or mounting. The total of created bullets is 10.

For recognition purposes, 12 equals genji's E range. It's speed while cicling should make it so at maximum range they take 4 seconds to do a full rotation. Circling speed is the same regardless of distance

Empowered: Activating the circle will make the bullets stop at their current distance from you while still circling around your position.
Can be activated a second time to make the bullets go back to your current position.
4
Princess Tenko Illusion
Mana: 60
Cooldown: 10 seconds

Select an enemy to teleport to their position after a 0.5 second warning dealing 80(+4%) damage, releasing a huge explosive bullet that does 320(+4%) damage in the direction of your teleport (so if your enemy is to your left and you teleport, the bullet will go in that direction). The bullet will continue to travel for 3 seconds or until it collides with a target, splitting in 3 smaller bullets that don't do damage but instead reduce the enemies cooldowns time recovery to 80% of their original cooldown reduction.

Bullets speed same as ming's orb, full size from the beggining.

Empowered: Teleport is instant
5
Soaring en no Ozuno
Mana: 20
Cooldown: 5 seconds
3 charges

Select an area to do a side attack (from left to right from where you are looking, kinda like maiev knives but without the attack looking like moon shaped, just a line), doing 140 damage (+4%). Can be used in quick succession and you become untargeteable while using it. Return to your position after the ability is completed.

Empowered: Each Soaring en no Ozuno usage will apply a second cast of the ability that does 50% of the original damage.

Secondary Abilities

1
Aura: Banquet of general gods
Grant anyone in an area around you (deckard cain's activation trait range) a 7% increase in AA damage and spellpower
2
Aura: Eighty million holy board
Grant anyone in an area around you (decard cain's activation trait range) 7 armor.

Heroic Abilities

1
Ultimate buddhist
Mana: 120
Cooldown: 80 seconds

Activate to generate 4 lasers in an L shape that will rotate around your position. Activate again to reverse the rotation (1 sec cooldown) and the laser colour. Red lasers will do magic damage while blue lasers will do physical damage. Lasts 5 seconds and deals 180(+4%) damage per hit. The laser will only be able to hit every enemy once until the rotation is changed again. While the channel is being executed you won't be able to use other abilities nor will be able to activate the ability if unilateral contact is active.

Passively: increase the damage from unilateral contact by 50% when the bullets distance is 6 or lower from you. This passive is obtained when picking the ultimate ability

Every activation of this ability will grant Ran a 20% speed buff for 1 second.

Taking this path will activate Princess Tenko Ilussion and Soaring en no Ozuno as your first 2 abilities
2
Hierarch's Arcanum
Mana: 80
Cooldown: 40 seconds

(This ability uses 2 vectors) Activate to generate a huge area between the 2 selected vectors, enemy heroes in that area will be silenced and have their movement speed reduced by 20%. This ability can remain active for as long as you desire but doing so will consume an extra 20 mana per second and force activation of advanced arithmetics.

Passively: increase the damage from unilateral contact by 50% when the bullets distance is 9 or higher from you. This passive is obtained when picking the ultimate ability

Taking this path activates Fox-Tanuki Youkai Laser and Wizard Fox Thoughts as your first 2 abilities

Talents

Level 1

-(Passive) Aura: Banquet of general gods.

-(Passive) Aura: Eighty million holy board.

Then pick a second Level 1 talent.

-(Passive) Empowered aura: Your aura now also heals 4(+4%) to anyone in the area. Also benefits from advanced arythmetics.

-(Active) 30 seconds cooldown. Chen!!!!
-Activate to call your familiar Chen Ya***o who will attack 3 times randomly in a big circle over 6 seconds, dealing 140(+4%) piercing through all targets hit. The attacks will go from one side to the other of the circle, so the only point in common will be the center of said circle.

Level 4

(Passive) Super-Fast Hard arythmetics
-Quest: Empower allies with your auras for 900 seconds. After empowering allies for 450 seconds the mana gain from Advanced arythmetics will only be reduced to 60%. After empowering allies for 900 seconds, your base aura will be twice as big.

(Passive) Expansion of Conciousness
-Double your MP recovery rate at any given time.

(Passive) Ability to use shikigamis Can only be taken if Chen!!!! was taken at level 1
-Recover 10MP for every enemy hit by Chen Ya***o. This MP is quadrupled against heroes. Aditionally reduce Chen's cooldown by 5 seconds.

(Active) Meditate 30 seconds cooldown.
-Enter a reduced vision state (like dehaka's ult) for 5 seconds. You will recover 50(+1 per level) mana for every second spent in this
state. Taking damage will interrupt this effect.

Level 7
(Q) Nine-tail manifestation
-Arcanum path: You will be able to use your laser while moving at 40% movement speed if Advanced arythmetics (facing direction can't be changed like d.va's deffensive matrix) is used but now Advanced arythmetics will have a 10 second cooldown.

-Buddhist path: Princess Tenko Ilussion cost is increased by 20 mana but it also leaves a DoT on enemies hit by the generated orb that does 60% of the orb's damage.

(W) Hands-on Experience
-Arcanum path - Increase the duration of Wizard Fox Thoughts to 3 seconds and a 15% slow is added. Quest: Hit an enemy with your Fox-Tanuki Youkai Laser that's inside of Wizard Fox Thoughts AoE (any part of the circle, wether it be the part where it does damage or the one that doesn't) for a total of 120 seconds.
After hitting enemies for 60 seconds, the circle will try to follow the hero it was formed around at a slow speed.
After hitting enemies for 120 seconds the circle will also teleport to the position an enemy hero is after 0.5 seconds they leave the circle if they try leaving it by using any abylity that allows them to leave it faster (such as a teleport, jump or even a targeted charge).

-Buddhist path - Quest: Hit 2 enemies at the same time with Soaring en no Ozuno 10 times. Quest 2: Hit 100 enemies using Soaring en no Ozuno. Quest 3: Hit 4 enemies at the same time with Soaring en no Ozuno.
Quest 1 and 2 rewards: Increase Soaring en no Ozuno's damage by 15%.
Quest 3 reward: Soaring en no Ozuno's empowered effect will happen even if Advanced arythmetics is not activated.

(E) Forged contract

-Quest: Hit enemies 100 times in the critical spot of your chosen path. Quest 2: Hit all the bullets from your a single cast of unilateral contract on heroes. Quest 3: Hit all the bullets from 3 casts of unilateral contract on heroes.
Quest 1 reward: Your critical spot now deals 75% of extra damage instead of 50%.
Quest 2 reward: Increases the uptime of unilateral contract by 2 seconds.
Quest 3 reward: Added functionality, whenever you hit your unilateral contract bullets, they will explode dealing 30% of their damage in a small AoE.

Level 13

(Q) Ya***o clan barrier
-Arcanum path - Whenever you use Fox-Tanuki youkai laser, get 10 armor for 3 seconds for each different enemy hero hit.
-Buddist path - Get 25 armor after using Princess Tenko Illusion on an enemy for 3 seconds.

(E) Unilateral armor
-Every time you use Unilateral contract, 3 of the bullets chosen randomly will be bigger; those bullets won't hurt enemies nor dissapear after touching them but instead absorb projectiles if thrown in that direction.

(Passive) Protective aura
-Your aura will generate a shield of 4(+4%) until it accumulates 180(+4%) points (after 4.5 seconds accumulating). This shield will only happen on you and it will only start accumulating when you haven't recieved any damage in the last 3 seconds. Advanced arythmetics ignores this timer.

(Passive) Shared shikigami strength Can only be taken if Chen!!!! was taken at level 1
-Whenever Chen Ya***o hits an enemy hero (can only happen once per attack), you will obtain 30 armor for 2 seconds. Aditionally, reduce Chen's cooldown by 5 seconds.

Level 16

(W) Cherry blossom machinegun
-Arcanum path: Any enemies inside Wizard Fox Thoughts circle for 2 seconds or more will be strangled by cherry leaves, rooting them for 1.5 seconds and doing an extra 160 (+4%) damage when the root happens. Mana cost is increased by 10.
-Buddhist path: Soaring en no Ozuno marks enemies for 2 seconds, any attacks from Ran that hit them while they are marked deal 50(+4%) damage. Soaring en no ozuno attacks don't proc this effect. Soaring en no ozuno's mana cost is increased by 5.

(Passive) Mura***o's Blessing
-Now your auras are twice as effective for yourself as long as you are affecting 3 people or more.

(E) Piercing projectiles
-Your Unilateral contract bullets will now pierce the first target they come into contact (This does synergize with Forged contract explosions). Unilateral contract mana costs is increased by 30.

(Passive) Child wishes Can only be taken if Chen!!!! was taken at level 1
-Chen Ya***o's attacks will now occur twice as fast and they will apply a 60% slow over 2 seconds. If you kill an enemy while Chen Ya***o is still attacking, the cooldown will be reduced by 5 seconds (This effect can only happen once per cast).

Level 20

(R: Ultimate Buddhist) Kokkuri san's contract
-Become untargeteable (can't be taken out of it) during the duration of this ability and reduce all forms of CC by 50%.

(R: Hierarch's arcanum) Descent of Izuna Gongen
-Your Hierarch's arcanum mana cost while mantained active is halved and will also apply twice the slow if Advanced Arythmetics is active. Aditionally, waves of bullets will start going through Hierarch's arcanum area every 2 seconds, dealing 180(+4%) damage once per target and wave.

(Active) World Shaking Military Rule 60 second cooldown
-Increase your damage by up to a 100% deppending on the time this is activated (10% per second), consuming 25 mana per second this is activated. If your mana reaches 0 this ability will deactivate itself.

(Passive) Soaring Guardian God Can only be taken if Chen!!!! was taken at level 1
-Chen Ya***o will summon bullets close to the outer edge of the circle that will rotate the circle, dealing 160(+4%) damage to any enemies hit. Aditionally her cooldown will be reduced by 5 seconds.

Stats

- Hierarch's arcanum -

HP: 1730
AA: 90
Attacks per second: 1'5 (ranged)


- Ultimate Buddhist -

HP: 2253
AA: 182
Attacks per second: 1 (melee)

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Nortin (2) | July 4, 2018 11:25pm
Oh yes, Touhou concept! I'm heavily biased toward it for that purpose, but putting that aside, I think you did a great job of translating danmaku/bullet hell elements into a MOBA kit without going into a gimmicky kit that forces enemies to micrododge nonsense (works in bullet hells, not in MOBAs). I also like how you took a lot of Ran's spell cards and put them into the abilities, when I think of Touhou concepts I usually go straight to the fighting games because those attacks are easier to work with :P
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