Rock n' Roll Racers (Ranged Specialist) by kid-karma

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Rock n' Roll Racers (Ranged Specialist)

By: kid-karma
Last Updated: Jul 19, 2015
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Rock n' Roll Racers (Ranged Specialist)

The Rock n' Roll Racers are a team of drivers with a need for speed. The player controls 1 driver at a time, with the ability to make a pit stop and change who is behind the wheel (with each driver piloting their own unique car). Good Rock 'n Roll Racer players will constantly be on the move, being rewarded for driving "laps" among their teammates.

The default skin of Rock n' Roll Racers consists of the characters available to players on the original game. The master skin would cosmetically switch all the Racers to characters that the computer originally controlled, or the 'villains' (Viper Mackay, Grinder X19, etc.).

Racers share a (relatively low) health pool.

Combat Trait

1
Checkered Flag
After passing by an allied hero a Racer will receive a Checkpoint. After receiving one unique Checkpoint from each other allied hero, return to your core to complete a lap and spawn a wave of Racing Fans that will move down each lane.

The amount of Racing Fans generated increases with the total distance traveled between each Checkpoint and the core, to a maximum of 5 Racing Fans per lane.

Racers cannot hearth.

Primary Abilities

1
(Q) Attack
Use your Racer's weapon. Refer to individual Racers for their particular armament.
2
(W) Nitro Boost
Increase the Racer's speed by 20% for 3 seconds. 15 second cooldown.

All Racers possess this ability.
3
(E) Pit Stop
Brings up a ping-wheel type interface, allowing you to become a different Racer. 2 second cast time, must remain stationary while casting. No cooldown.

All Racers possess this ability.

Secondary Abilities

1
Snake Sanders
Weapon: VK Plasma Rifles
Shoot targets in front of you for low damage.
5 charges, 0.5 second recharge.

Passive: Snake moves 10% faster than other Racers.
2
Tarquinn
Weapon: KO Scatterpacks
Fire a clusterbomb in the target area. Each explosion stuns targets for 0.25 seconds. 7 second cooldown.

Passive: Tarquinn generates a shield while moving that maxes out at 25% of his health. This shield lasts until it is destroyed or for 10 seconds after switching to a different Racer.
3
Jake Badlands
Weapon: Rogue Missiles
Fire a missile that searches out targets, preferring heroes. 3 charges, 5 second recharge.


Passive: Jake drifts if he corners too sharply. Enemies he hits while drifting are knocked back slightly.
4
Cyberhawk
Weapon: Locust Jump Jets
Drain 10% of your health and burst forward. No cooldown.


Passive: Cyberhawk's speed increases by 0.5% for every 1% of health he is missing.
5
Katarina Lyons
Weapon: BF's Slipsauce
Drop a pool of oil that slows enemy heroes.
7 second cooldown.

Passive: Regenerates health while moving.
6
Ivanzypher
Weapon: Sundog Beams
Blind all nearby enemies for 2 seconds. 10 second cooldown.


Passive: Moves 10% slower than other Racers, but is immune to slows and stuns.

Heroic Abilities

1
Grand Prix
Activate to cause your next Checkered Flag to spawn an increased number of Racing Fans. The number of Racing Fans is increased by completing a lap in a shorter amount of time. Must be activated near your core. 2 minute cooldown.
2
Victory Lap
Place a booster on the ground that increases your speed by 30% for 3 seconds. Boosters last for 3 minutes. 3 charges on a 1 minute cooldown.

Special Mount

1
Racers cannot use mounts. They passively move 50% faster than regular heroes.

Racers can press Z to turn on the radio and listen to the Rock n' Roll Racing soundtrack.

Talent Tree

Level 1:
-Regeneration Master: Increases health regeneration by 4 per second. Every 3 regeneration globes gathered increases this bonus by 4.
-Don't Stop Me Now: Permanently gain 2% movement speed after each completed lap.
-Bullitt: Increases the damage of Snake Sanders' VK Plasma Rifles by 25%. In addition he now also shoots behind himself.
-Armored Car: Periodically reduces the damage taken from tower and fort ammunition by 100%. Stores up to 5 charges. Armored Car causes you to be the primary target of tower attacks when in range.

Level 4:

-The French Connection: Katarina Lyons' BF Slipsauce heals allied heroes that walk over it, and increases her health regeneration by 30%
-Qwik Stop: Pit Stop is instant and can be used while moving. 20 second cooldown.
-The Road Warrior: Enemies Tarquinn drives through while he has a shield are stunned for 1 second.
-Highway To The Dangerzone: Gain a 40% speed increase that decays over 4 seconds after leaving your teams spawn point.

Level 7:

-Gone In 60 Seconds: Targets hit by Jake Badlands's drift grant you 1 stack of Grand Theft Auto. 20 stacks of Grand Theft Auto causes Checkered Flag to generate an additional Racing Fan per lane on your next turn in. Maximum 60 stacks.
-Pop Quiz, Hot Shot!: Increases the damage of your next attack by 2% per second while you keep moving. Maximum 30% increase. Using an attack consumes this bonus. This bonus is lost if you stop moving for 3 seconds.
-Pace Car: Checkered Flag also summons 1 Pace Car per lane. Pace Cars increase the movement and attack speed of nearby Racing Fans and minions by 25%.
-Burnout: Nitro Boost leaves a trail of flame in your wake.

Level 10:

-Grand Prix: Activate to cause your next Checkered Flag to spawn an increased number of Racing Fans. The number of Racing Fans is increased by completing a lap in a shorter amount of time. Must be activated near your core. 90 second cooldown.
-Victory Lap: Place a booster on the ground that increases your speed by 30% for 3 seconds. Boosters last for 3 minutes. 3 charges on a 1 minute cooldown.


Level 13:
-Death Proof: Increases Ivanzypher's movement speed by 10% and Sundog Beams heals for each enemy blinded.
-Highway Star: Distance traveled reduces the cooldowns of your heroic ability.
-Bad To The Bone: Racing Fans have a 20% chance to come back to life after being killed. This effect cannot occurr more than once per Racing Fan.

Level 16:
-...And The Furious: Increases the attack speed of an allied hero by 25% for 4 seconds after they've been used as a Checkpoint.
-Radar Love (Active): Activate to reveal cloaked units near you for 3 seconds.
-Vanishing Point: Increases the speed Cyberhawk receives from missing health to 0.75% for every 1% of health missing. In addition Cyberhawk cloaks for 3 seconds when his health dips below 20%.

Level 20:
-Grander Prix: Every checkpoint you reach while under the effects of Grand Prix now spawns 3 Racing Fans per lane.
-Speed Demons: Boosters from Victory Lap can now be used by teammates.
-Days of Thunder: Allied heroes used as a Checkpoint become charged with electricity, which will discharge and damage the first enemy hero that comes within range.
-Rock n' Roll!: Permanently gain 10% base movement speed.

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1
[-]
Huitzil (2) | October 5, 2015 9:35pm
Six different racers with six different "weapon" abilities is just way way way too complicated, not to mention the fact it'd make voicing them impossible. The "race fans" concept is an interesting way to reward them for moving, but I think it's too disconnected from what you "normally" do in the course of a game.
1
[-]
kid-karma (2) | July 23, 2015 11:25pm
Thanks! 50% is very fast, so yes I do picture them having a relatively small health pool. The problem is most of their gameplay rewards them for continuously moving -- which would get very boring if they didn't move fast. So I think the extra speed would help make them exciting. They are race cars after all.
1
[-]
GDouchington | July 19, 2015 7:10pm
I think passively moving 50% faster is a bit too much, mount speed for normal heroes is only 40%. Unless they have an extremely low health pool to compensate, I think something like 30% is more reasonable. I mean they do already have a +20% movement speed boost ability.

But this concept is pretty damn cool, I gotta admit. Easy thumbs up.
1
[-]
Blackstab | July 9, 2015 12:40am
Super interesting, and kinda well balanced, I think they will be hard to fit in the Nexus, but it's a well thought build
1
[-]
Opti (1) | June 4, 2015 10:49am
Shut up and take my money!
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