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Patch Notes - December 6, 2016

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Quote | PM | +Rep by aeide » December 6, 2016 11:21am | Report




Anub’arak has taken a bit of a hit since we removed his Invulnerability from Burrow Charge. This additional Health buff is to help compensate him so that he can be a better front-line Warrior.


General.display_name(General.keybind)
- Health increased from 2204.8 to 2315.04
- Health Regeneration increased from 4.59472 to 4.822168


We are looking at bringing down the power of global talents. We like what they bring to the game and their draft implications per map but feel that they are currently available a bit too often.


Phase Shift(Mount)
- Cooldown increased from 45 to 55 seconds


We are looking at bringing down the power of global talents. We like what they bring to the game and their draft implications per map but feel that they are currently available a bit too often.


Flight(Mount)
- Cooldown increased from 45 to 55 seconds


Epic Mount


We're glad to see that Iron Fists Kharazim is a very viable melee Assassin/Support hybrid! We think that we can reduce the damage slightly on it, since Kharazim was able to throughput strong damage and healing with the Talent. While the damage potential of that build is stronger than we want, overall Kharazim is close to balanced, so we've provided a small Movement Speed increase to Breath of Heaven to offset the loss.


Breath of Heaven(W)
- Movement Speed changed from 10 to 15


Iron Fists(Combat Trait)
- Damage changed from 125 to 110


Earth Ally(Talent)
- Cooldown increased from 30 to 45 seconds


Iron Fists
- Damage changed from 125 to 110


Earth Ally(Talent)
- Cooldown increased from 30 to 45 seconds


Heavenly Zeal
- Movement Speed changed from 10 to 15
- Movement Speed changed from 25 to 30


Li-Ming’s Calamity is being used just as much as a minion-clearing tool as a Hero-killing tool, which was never the intention in her original design. By limiting this to Heroes only, it helps highlight one of her intended weaknesses which was low wave-clear potential.


Calamity


These changes are designed to increase the accuracy of Corpse Spiders, since landing it precisely on isolated targets is so important. We’re also increasing the effectiveness of Toads of Hugeness and Soul Harvest, as the Talents weren’t competitive enough against the other options. Together, these changes should make the Spider and Toad builds more enticing.


Toads of Hugeness


Soul Harvest


Samuro has fallen into a much better spot since our last changes but still has a handful of over-performing talents. We feel that these changes are much lighter than the last round of nerfs and should bring Samuro even closer to the coveted 50% win-rate.


Bladestorm(R)
- Damage changed from 260 (+4%) to 244.4 (+4%)


Wind Walk(E)
- Cooldown increased from 12 to 13 seconds


Mirage
- Spell Block mitigation amount changed from 50% to 40%



Flea Bag
- Cooldown changed from 3 seconds to 6 seconds


Tyrael’s Sanctification has been a dominating force in professional play for a long time. While we like the huge playmaking aspect that it provides, it currently has a shorter cooldown than many other Heroics that it can negate. This cooldown increase puts it on par with other Heroics that have a similar impact on the outcome of a teamfight.


Sanctification(R)
- Cooldown increased from 80 to 100 seconds


Varian has had a solid release into the Nexus. We think one of the most important things about our first multi-class character is that all 6 "builds" are close in power level, and right now Twin Blades and Warbringer are a little higher than the rest. These changes are designed to nerf Warbringer's point and click stun frequency, increase the power of Shield Wall by reducing the cooldown of Parry, greatly increase the statistical bonuses of Taunt, and reduce some of the synergy between Second Wind and Twin Blades of Fury that was creating so many problems for teams without a good counter to Basic Attacks. We've done a mix of baseline buffs and Talent nerfs to hopefully keep Varian's overall balance close to where we intended.


Taunt(R)


Parry(W)
- Cooldown decreased from 10 to 8 seconds


Lion's Fang(Q)
- Energy decreased from 60 to 50
- Movement Speed changed from 30 to 35


Heroic Strike(Combat Trait)


Lion's Maw
- Slow changed from 40 to 50


Warbringer
- Cooldown reduction changed from 10 to 8


Live by the Sword
- Duration bonus changed from 20 to 40
- Cooldown reduction changed from 3 to 2


Vigilance
- Cooldown changed from 0.75 seconds to 1 seconds


We’re happy overall with how Zeratul came out with his talent revamp, and are making some adjustments to make his talent pick and win rates more competitive.


Shadow Hunter


Grim Task
- Damage changed from 4 to 5
- Maximum Stack Count changed from 40 to 50


Mending Strikes
- Damage changed from 40 to 35


Void Slash
- Damage changed from 41.6 (+4%) to 52 (+4%)

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