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Patch Notes - January 4, 2017

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Quote | PM | +Rep by aeide » January 4, 2017 1:25pm | Report





General.display_name(General.keybind)
- Health decreased from 2315.04 to 2083.12
- Health Regeneration decreased from 4.822168 to 4.338672
- Spell Armor increased from 0 to 25



General.display_name(General.keybind)
- Health decreased from 2685.28 to 2500.16
- Health Regeneration decreased from 5.581784 to 5.212168
- Physical Armor increased from 0 to 15


For a while now, Azmodan’s All Shall Burn hasn’t been an attractive ability to build around. We’re making part of March of Sin baseline to make it feel a little more useful in the early game, and reducing the initial cast range but increasing the tether range require to cancel it so that it will more consistently get some value (instead of cancelling immediately if cast at maximum range). A few of his less powerful Talents are also being improved to better fit the gluttonous Lord of Sin’s tastes.


All Shall Burn(E)
- Can now move at 40% base Movement Speed while channeling
- Initial cast range of the ability has been decreased by 7%
- Tether range required to cancel the effect has been increased by 6%


Demonic Invasion(R)
- Damage changed from 114.4 (+4%) to 108.16 (+4%)
- Damage changed from 56.16 (+4%) to 53.04 (+4%)


Sin's Grasp(Talent)
- Cooldown increased from 100 to 120 seconds
- Cooldown changed from 5 seconds to 10 seconds


Gluttonous Ward(Talent)
- Cooldown decreased from 60 to 45 seconds


Sin for Sin(Talent)
- Cooldown decreased from 60 to 45 seconds


Hellish Hirelings


Mercenary Lord


Imposing Presence(Talent)


Gluttony
- Healing increased from 20 to 25% of damage done


March of Sin
- Now increases Movement Speed while channeling All Shall Burn from 40 to 80%



General.display_name(General.keybind)
- Now has 10 Armor while in Worgen form


The functionality of Covert Ops was overly complex for such a simple concept: Buff your Pinning Shot if you’ve been cloaked for a while. The talent was performing well, so this isn’t an attempt to make it worse or better, but rather make it more clear when you have the bonus and when you don’t. Tactical Espionage, however, was underperforming quite a bit, so we decided to roll some of its components into Advanced Cloaking, since the fantasy and flavor of both talents were so aligned anyways.


Tactical Espionage


Advanced Cloaking
- Now also restores 2 Mana per second while Stealthed


Covert Ops
- After being Stealthed for 5 seconds, Pinning Shot’s slow is increased to 55% and costs no Mana. Bonus is lost after losing Stealth for 1 second.



Relentless Leader
- Now places an inactive button on the item bar to display the cooldown of this talent’s AoE Knockback effect


With the reintroduction of Haunted Mines, we wanted to take a look at Sylvanas and her ability to disable structures. While we feel this is a very important aspect of who Sylvanas is, the Paralysis talent at level 1 pushed this gameplay a little too far. Beyond that, we introduced a new level 1 talent to fill this spot and made some tuning changes to some of her under-performing talents.


Mind Control(R)
- Cooldown decreased from 70 to 60 seconds
- Cast range increased from 10 to 11


Possession(Talent)
- Cooldown decreased from 12 to 8 seconds


Will of the Forsaken(Talent)
- Movement Speed changed from 30 to 40


Dreadful Wake


Paralysis


Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul’jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.


Berserker(Combat Trait)


Grievous Throw(Q)


Twin Cleave(W)


Regeneration(E)


Guillotine(R)


Taz'dingo!(R)
1 (?)
4 (?)
7 (?)
10 (?)
13 (?)
16 (?)
20 (?)

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aeide
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Quote | PM | +Rep by uparrow » January 4, 2017 5:15pm | Report
"Vengeance for Zul'jin."
"Nah mon - Zul'jin for Vengeance."

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Quote | PM | +Rep by WyvernVin » January 5, 2017 12:41pm | Report
When will they allow poor Arthas to cast Death Coil without stopping his movement, when?!

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WyvernVin
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Quote | PM | +Rep by uparrow » January 5, 2017 4:30pm | Report
WyvernVin wrote:
When will they allow poor Arthas to cast Death Coil without stopping his movement, when?!

I never noticed that... Perhaps because then he could not be the poor soul tortured in every new Hero tease?

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