3 builds, 3 paths, 3 ways to play (D.va Patch) by deathstryk

3 builds, 3 paths, 3 ways to play (D.va Patch)

By: deathstryk
Last Updated: May 10, 2017
14 Votes
Build 1 of 3

Sgt. Hammer

Build: Hammer Time

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Sgt. Hammer with this build

Threat
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High
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
Dehaka If he gets in range, he'll Q you into his team.
8
Artanis Prism swapping you into the enemy team
8
Diablo Flipping you into bad situations.
9
Zeratul Less bursty, but still a lot of damage
10
Stitches He can hook you while you're sieged, putting you in a very bad position
10
Nova She can burst you down incredibly quickly

Sgt. Hammer

Build: Siege Tank Hammer

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Sgt. Hammer with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Stitches See Hammer Time for full threat information

Sgt. Hammer

Build: Hero Damage Hammer

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Sgt. Hammer with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Stitches See Hammer Time for full threat information

Talent Breakdown Top

Level 1



Yes: Ambush
Ambush is just barely better than Advanced Artillery, because when combined with Hover Siege, you can get into good positions while stealthed. It can also help you with bursting a lot.

Situational: Advanced Artillery
Advanced Artillery is good if you're going to be be left alone a lot. But if there's a Stitches or Nova, you'll definitely want to go with Ambush.


No: Resistant
An unnecessary ability. The 75% decreased time on Silences, Slows, Stuns, and Roots, is nice, but you really shouldn't be getting the debuffs on you anyway.

No: Regeneration Master
This talent allows you to get lots of health regen, but with First Aid and Vigorous Assault, you don't really need it.



Level 4


Yes: Vigorous Assault
The 15% may sound small to you, but it can really stack up. It allows you to survive against minion waves until level 10, and even then it's still very helpful.



No: Focused Attack
The 100% bonus of Ambush combined with the 60% makes for a devastating burst, but unless you want to go all in on Hero damage, Vigorous Assault is still better.


No: Excessive Force
The knockback is nice. It helps you escape a lot better. But once you get First Aid, you can heal and therefore escape. It's only a 3-level wait. But IF you want to screw around, pick this. It's basically a Muradin Haymaker, but AoE. This, coupled with Mine Field, allows you to troll people pretty hard.



Level 7


Yes: First Aid
This talent is really good. If you're close to death, all you have to do is press 1 and you've got 35% of your health back in 6 seconds. It's saved my life many times before.

No: Hyper-Cooling Engines
As of the August 24th patch, thrusters are always active at the altars, making this talent about half as effective. First Aid is just too good to pass up!

No: Mine Field
You really never use the Mines, and this upgrade is for a pretty much useless ability.



Level 10


Yes: Napalm Strike
Napalm strike is simply amazing. It's her minion-clearing tool, and generally good at hunting people down too. With the level 20 upgrade it gets more range and damage, making a great heroic even better. I personally get it 100% of the time

No: Blunt Force Gun
Blunt Force Gun is just a large skillshot, which you really don't need, because you're one of the best pushers in the game. With the level 20 upgrade, Orbital BFG, you can literally put a timer on the game if you can place it well enough, but it's hard to do, because you need to basically be in their base to set it up right, and I you can get in their base already, you've basically already won. Napalm is much better in pretty much every way.



Level 13



Yes: First Strike
This talent is incredibly useful when sieging. Usually the team won't have more than 1-2 tanks, so this will be very good.

Situational: Giant Killer
If the enemy team has Cho'Gall and another tanky hero, you might want to pick this, or if they have 3 tanks. But other than that, First Strike is better.

No: Bullhead Mines
You already have Concussive Blast for this, you don't need your mines to do it too.

No: Barricade
Not very useful, as you already have Siege Thrusters and First Aid to get away.



Level 16


Yes: Hover Siege Mode
Hover Siege Mode combined with Ambush allow you to move around stealthed. It's also really good if you're just barely out of range.

Situational: Executioner
This is good if you're with an Uther or Jaina. It can help you deal a LOT more burst damage.

Situational Graduating Range
Really just a matter of preference. I like the Ambush + Hover Siege Mode combo a lot though. Really your preference though.

No: Stoneskin
You really don't need any more survivability, you should be in the back of your team at all times.



Level 20


Yes: Advanced Lava Strike
This upgrade is amazing. It gives you such a big range that if someone's on your screen, you can hit them. It makes Napalm much better at chasing down people with using your Z.

Situational: Nexus Frenzy
The 20% increased range affects your siege mode, but compared to Advanced Lava Strike, it's just not as good.

Situational: Orbital BFG
If you've picked BFG, you need this. But, to be honest, you shouldn't have.

No: Fury of the Storm
This just adds a little more splash and damage every 5 seconds. Not worth it, considering you already have splash on every auto attack.



This Sgt. Hammer build is an all-around build. It's good for siege and Hero damage, and easily modifiable. I hope you enjoyed it!

Which build to pick and when Top

If your team is standard, pick Hammer Time

If you need to pick up the slack and push a whole lot, pick Siege Tank

If you want to have a large teamfight presence, pick Hero damage

Changes Top

September 13 Patch: Slowing Mines removed, a buff to Resistant that doesn't put it above Ambush, and they moved Mine Field from level 16 to level 7. Not much change to be honest.

August 24 Patch: Removed Maelstrom Shells and Lethal Blast, as they are no longer available. Also, now that thrusters are always active while at the Hall of Storms, Hyper-Cooling Engines isn't very good now.

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