Azmodan, Lord of Sin by Celadrieth

Azmodan, Lord of Sin

By: Celadrieth
Last Updated: Oct 11, 2015
82 Votes
Build 1 of 4

Azmodan

Build: Slam Dunk

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Threats to Azmodan with this build

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Threat Hero Notes
1
Abathur Abathur is an easy target for Azmodan. Find where his locusts are coming from and throw Q's in to the enemy base or where you think the locusts are spawning to find Abathur.
2
  No Threat
3
Tyrande Tyrande has a pitiful heal but she has a stun and due to your hitbox its easy to land. She can't cope your ability to push down the lane but her Shadowstalk allows her team to ambush you.
4
Brightwing Brightwing is a tricky thing to deal with. She has sustain and CC.
4
Gazlowe Whilst you may be able to push better than Gazlowe its what he can do in a teamfight that makes him such a threat. Keep your distance from him during fights.
4
Illidan Illidan is pesky in the fact that he can easily body block you which may cause you death. However, in a 1v1 scenario you win 100%. He cannot disrupt your All Shall Burn and once you have March of Sin it becomes nearly impossible for him to escape your range and your damage.
4
Li Li Li Li has sustain and quite a bit of it. This cripples your ability to harass your enemies with Globe of Annihliation. She cannot deal with your presence in lane when it comes to pushing so take advantage of that.
4
Murky Whilst he may be squishy and can blow up in seconds its his wave clear that causes you problems. Scout out his egg with your Globe.
4
Rehgar Rehgar has a lot of sustain, good mobility and a slow. Meaning he can catch you out and give his team time to jump on you. However his wave clear is not that great meaning you should push out the lane as much as you can.
4
Tassadar Tassadar is fairly easy to deal with, his damage is not considerably high and he cannot disrupt your All Shall Burn.
4
The Lost Vikings 2 out of 3 of the vikings will easily die to your black pool globes later on in the game, but the vikings sheer strength comes from their ability to farm multiple lanes and gain the experience advantage that the team needs. Try your best to harass them out of lane so they're too afraid to stay in the lane and gather xp.
5
E.T.C. A CC machine. Try and keep your distance when it comes to ETC. You have no ability to escape.
5
Falstad He has decent wave clear however, he has no disrupt for your All Shall Burn. He packs a punch but his barrel roll does not have enough range to get him out of your All Shall Burn, especially when you take March of Sin.
5
Malfurion Malfurion can be the bane of your existance if he is partnered with someone such as Nazeebo or Arthas. His sustain, snare and/or silence can be a bit annoying to deal with when it comes to fighting and laning. Push out the lane his and harass your enemies he has to choose between pushing the lane back or sustaining his ally. Malfurion's mana pool is weak so take advantage of that.
5
Nova Nova has been hit a bit by the nerf bat and now i feel that Azmodan does come out on top. All Shall Burn with March of Sin means its very hard for her to get away once she unloads her damage on to you, her low healthpool and lack of escape make it so you can easily turn the fight around in your favour. Stay in the middle of your minions so Nova has to put herself in a bad posistion just to hit you. You do have a bulky health pool to help with her damage but that doesn't mean you're not an easy target for her. However when it comes to laning she cannot deal with you at all. If he takes the Anti-Armor Shells talent then she is practically useless when it comes to clearing. Always look out for the shimmering effect.
5
Sgt. Hammer Sgt. Hammer can either be easy to deal with or extremely hard it all depends on the player as well as the setup of her team. Sgt. Hammer has to position herself well enough that you and your team can't get to her but she can hit you all. She has splash damage to help take out your minions as well. Poke her down with your Q when she anchors down for some easy damage.
5
Tyrael Tyrael is an easy match up in lane. He can escape your All Shall Burn however, the big issue you will have with him is his incredibly potent hard engage. Make sure you're out of range so he cannot ult you.
5
Zagara Zagara and Azmodan are almost identical. Whilst Azmodan has a better laning phase. Zagara is better in teamfights. She can CC either 1 person or a few people, she can get people to back off with hunter killer overall you should have no problem out pushing her, but be wary of her Devouring Maw.
6
Diablo If he catches you off guard chances are you're going to be put in a position where you're going to die. Diablo is a disruptive tank that can easily misplace you. Do you let him get near you.
6
Nazeebo Nazeebo can be a huge threat to any team when it comes to his Ravenous Spirit. If he catches you out with his Zombie Wall you may end up dead if his team follows him. He has decent wave clear to deal with your pushing power.
6
Uther Uther has sustain. Lots of it. He also has a good arsenal of CC. He and his team can easily shrug off the poke you do and his CC allows his team to jump on you with ease.
6
Sylvanas Azmodan's pushing power comes from his ability to overwhelm the enemy creeps with his summons and buffed minions with his trait. Along comes Sylvanas and puts and end to that, she can easily hold back the lane and prevent you from pushing. It's best to use your trait in other lanes and just focus on farming your Taste for Blood stacks. Her damage is decent, but you will most likely win trades against her.
7
Anub'arak Anub'Arak is able to deal with you easily. He has multiple ways of engaging on you. When you cast All Shall Burn he can either disrupt it, shield it or tunnel away. Once he has locust swarm he can easily out trade you.
7
Arthas Arthas has no form of CC to disrupt your E however he has sustain and AoE. He can easily take out your minions and sustain the damage you deal to him.
7
Chen Chen is incredibly annoying. If you lane against him 1v1 he can just tank your minions, tank your damage with fortifying brew and slowly bring your minions with down with keg smash and breath of fire rendering you completely useless when it comes to laning therefore you need someone to help you. Outside of laning he is incredibly sticky, his flying kick allows him to stay on you, whilst his Storm, Earth and Fire allows him great survivability in fights.
7
Stitches If Stiches hooks you, chances are you're done for. You cannot escape him, your huge hitbox makes you an easy target. Do your best to hide behind structures and minions. Always be careful of stitches hook, late game if 1 person gets hooked chances are the game is over then.
7
Jaina Jaina has amazing wave clear, good burst and she can slow you to hell allowing her team to catch up to you. However, she is incredibly squishy, if one of your assassin's is attacking her the likely hood is she will die. Bombarb Jaina with your Globe before the fight that way Jaina has to be a lot more careful when going in to the fight or she may have to back off all together.
7
Johanna The warrior that just won't let you escape, her pull mini stun allows her to set up her strong slow. She has the durability of a god and can easily disrupt your All Shall Burn. Johanna is a target not to be ignored however, but try not to focus her as much.
7
Kael'thas Very good wave clear with his empowered flamestrike. Kael'Thas does your job but better when it comes to bombarding the enemy with long range damage, do your best to avoid his empowered flamestrike during the late game, try to retaliate by throwing some Globes at him and his team. Kael'Thas can pump out a ton of damage, but he lacks an escape and is incredibly squishy, your black pool globes during the late game should easily take him down a notch.
7
Leoric Thanks to your high HP Leoric can deal quite a bit of damage to you with his W. His slow is strong as well and his mobility is decent, his wave clear is very strong and his self sustain means that any damage you deal to him will be healed up in no time.
8
Muradin Stun, slow, leap, mini-stun or knock back. Muradin can easily deal with you in fights and renders you useless. His CC will allow his team to get to you and kill you. Keep your distance from him. Use your globe in fights. When its safe and hes not near you, use all shall burn.
9
  No Threat
10
Kerrigan Kerrigan has a great gapcloser, a pull and a stun and a shield to negate damage. She has the perfect tool set to take out Azmodan. Do not let her come near you. Wait for her to engage on someone else only then is it safe enough for you to go in.
10
Raynor Raynor has a knock back, he can push the lane quite well and also has great duel potential due to his heal and also his ultimate that summons Banshees. Try not to engage with Raynor in 1v1 as he will be the clear victor.
10
Sonya Sonya is almost perfect against you. She has clear and sustain so you cannot push against her, she has a gap closer and a hefty amount of damage. Keep your distance from her and do your best to push the lane.
10
Tychus The sheer amount of damage he deals is too much for you to handle. Do not let him get close to you for him to Q you. He has decent wave clear and has a knock back.
10
Valla Valla whilst she may not have any form of disrupt, she has a lot of mobility. Valla's effectiveness against you varies a lot depending on her build. A multishot build will allow her to clear minions better and stay at a safe distance so you can't engage on her, hungering arrow will allow her to come out better in skirmishes and a late game right click Valla will beat you. Be careful of her Rain of Vengeance.
10
Zeratul Zeratul. If he catches you, you're dead. His void prison when used right can turn the tide of battle. His slow from Singularity Spike is a powerful tool against you. He can easily stick to you and you will not escape him.
10
Thrall Thrall's trait is what makes him so dangerous to trade with, early game you may be able to come out on top as he won't have the talent's he needs to get that huge amount of healing from his Windfury but by late game you stand no chance.
10
The Butcher There is no escaping The Butcher. His lock on charge into stun, followed by his strong slow along with his high damage auto attacks and high self sustain means you cannot take him at all. You may push him out of the lane but that's it.

Azmodan

Build: Mercenary focused

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Azmodan

Build: All Shall Burn

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Azmodan

Build: Globe push

Level 1
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Level 20

Strategy Top

Azmodan is a long range bulky siege specialist that can summon the demons of hell to overwhelm and push out the lane that he is in. Azmodan has the unique ability to push other lanes he is not in due to the range on his Q but also his trait. I'll go over all his abilities and give my opinion on them.



general of hell. This trait is excellent at pushing lanes. It empowers all friendly minions, mercenaries and even summons such as Raynor's Raiders or Zombie Wall. Not only does it empower friendly units, but it also has a global cast range, it is an excellent tool to use to help allies push a lane which you're not in or push any other lane. If you have more than 1 lane pushing, the enemy has to go deal with it before it's to late. Azmodan is excellent at creating map pressure and can easily get another lane pushing to his teams advantage.



Globe of Annihilation is a long range spell that allows Azmodan to harass enemies from a very safe distance and also push the lane he is currently in but he can also push other lanes with this ability (Of course you'll need to move a bit out of your lane to get in range). At the start of the game I won't use this ability a lot. I will typically cast 1 Globe of Annihilation per wave and harass the enemies if need be. Once I reach level 7 I get the Infernal Globe talent, I will then be more aggressive with Globe of Annihilation as it becomes much easier to land. This ability is great at killing off low health enemies who have just managed to escape the team fight but be careful, people will try to anticipate the orb and do what they can to dodge it. This spell is also great at damage enemy structures from afar and harassing enemies whilst you're preparing for a team fight.



Summon Demon Warrior is great at pushing the lanes out, soaking structure ammo and tanking the mercenary camps. However, I find them to be quite weak in comparison to other summoned units. When it comes to the Siege Giants camp, spread them out, if they stack ontop of each other the splash damage from the Siege Giant's attacks will kill the demons quickly. The Knight's camp just decimates the demon's you may need someone else to help you with them. I find Azmodan not that great when it comes to taking out Mercenary camps. Other Specialists are able to clear them much quicker than Azmodan. When it comes to teamfights, his demon's just seem to die incredibly fast and do hardly any damage. Zagara's summons pose more of a threat than Azmodan's. Despite all of this, they're good at pushing out the lanes in the early game and good at soaking turret ammo.



All Shall Burn is a strong channel spell that is particularly good at taking out enemy structures and also enemy heroes quite quickly. The damage increases over time and more often than not enemy heroes cannot cope with the damage it deals. If the enemy lacks any form of stun, knock up, silence etc chances are you can kill them. March of Sin is an excellent talent for this ability. Any ability that puts your character in an immobile state puts you at a large risk of being killed. With this talent you're able to deal high amounts of damage, and you're also able to move around, avoiding CC and staying out of the enemies reach, kiting them and also keeping up with fleeing enemies.



Black Pool. This is a strong ultimate that not only increases his demon's damage and minions damage but it increases his damage for 75% that is a huge amount. Place this under a big group of minions and structures melt in seconds, in team fights it allows you to deal quite a lot of damage with Globe of Annihilation and All Shall Burn. However, even though it increases your damage quite drastically the problem is that you have to stay on the black pool in order to get the bonus damage and if you're immobile in a team fight, you put yourself in a bad position. The other problem I find with this spell is that you will run out of mana quite fast. If you're in a team fight and you just placed a pool down and enemies start coming towards you, you're going to back off, place another pool down and start dealing damage. It eats away at your mana very quickly and for those reasons. I don't take it. I would only ever take this talent if our team lacks a severe amount of damage.



Demonic Invasion. This is a great ultimate that allows you to destroy enemy structures fast with the impact damage but also the damage the grunts deal. In team fights try to place this on top of as many enemies as possible so they take quite a bit of the impact damage. This utlimate isn't designed for trading, it's designed for pushing so don't expect it to perform well in teamfights. The grunts will most likely die to AoE damage quite quickly early on in the fight.

Talent Overview Top

Tier one:

Taste for Blood: After more use of this talent I find it to be very strong. Early game Sieging Wrath is stronger but, come mid-late game this is where this ability overtakes it. Coupled with Blackpool you'll be able to poke the enemy team hard. Long range poke is extremely useful in any game, if you can wittle down the enemy before they even think of fighting they have to either hearthstone back to heal meaning you can take objectives as they'll be 1-2 men short. HOWEVER you must focus as much as you can on farming and getting last hits with this ability. I advise you to lane with someone with an AoE attack so you can last hit with your Q more easily. For Example, Zeratul, Uther, Kerrigan etc.

Sieging Wrath: This is a great talent that allows you to deal increased damage from afar, this is exactly what Azmodan's Q is designed for, dealing damage from afar. He needs to stay at a safe distance in order to deal damage, Azmodan may have a good health pool, but he has no escape. This helps when pushing other lanes and killing those low health enemy heroes who escaped the fight.

Master of Destruction: IMO All Shall Burn deals enough damage to structures as it is. Taste for Blood will just help more in terms of damage against enemies and wave clear.

Bribe: The other talent options are better.

Tier two:

Sin's Grasp: Azmodan's version of Envenom that can be used quite frequently and increases his damage output. Especially amazing vs stealthers as it significantly increases the time for them to re-stealth.

Army of Hell: An ok talent if you like demon's but due to the weak nature of them i avoid this talent.

Gluttony: Gluttony is a good talent to take if you feel like you need the extra healing and you don't think Bound Minion or Burn the Weak will be as useful.

Mercenary Lord: Sin's Grasp is more beneficial than this.

Tier three:

Infernal Globe: Excellent talent. The cast and travel time of the Globe is already quite slow, this talent helps is extremely useful, it allows you to bombard the enemy with your Globe's easier than before. The burn damage however is pitiful.

Bound Minion: If you want to completely zerg the enemy and you're not taking merc camps as often to feel like you need Burn the Weak then take this talent instead.

Gluttonous Ward: If you desperately need the extra healing power then take this.

Infused Power: All Shall Burn's damage is good as it is and sacrificing Infernal Globe for this talent isn't that great. If you're doing an All Shall Burn focused build then take this, but 9/10 you will want to take Infernal Globe.

First Aid: If you find yourself being focused a lot then take this
talent. Whilst Azmodan has a sizable health pool, he has no escape meaning if you get caught, chances are you will die.

Tier four:

Demonic Invasion: This talent is excellent at taking out enemy structures as the damage the grunts do is quite absurd due to the numbers of grunts you can summon but they're also great at wasting ammo. The grunts need to take 5 or so hits in order to be killed. The best time to use this ability on structures is when the enemy minions have been cleared, your wave is attacking the enemy structures and no enemy minions are advancing down the lane. Don't be afraid to use it on merc camps as well just to kill and capture it faster. Try the make the most out of the impact damage as well. Try to hit as many structures as you can.

Black Pool: I would recommend picking this talent. The damage Azmodan can put out is crazy. He can still push like crazy but he is more effective in team fights due to the damage he can bring with this talent. However with that being said any ability that requires you to be stationary or limits you to a small radius can be the death of you. In order to make the most out of this talent you need to position yourself well enough so that you can make the most out of black pool.


Tier Five:

Hellforged Armor: A decent talent for your demon warriors however completely out shined by March of Sin

Hedonism: Allows for more globe casts, however March of Sin is just too good a talent to let pass. I'd say only consider getting this if you are stomping the game so much that you know you'll win no problem.

March of Sin: Excellent talent choice, anything that makes you immobile is problematic and this sorts your problems out. You can deal a lot of damage and still be mobile.

Relentless A good talent vs high cc team. Azmodan is a huge and easy target, if hes caught in a fight chances are he's dead. This will help you out.

Tier six:

Imposing Presence: A 40% slow on basic attacks, its excellent vs auto attack reliant damage dealers such as Zeratul, Illidan and AA Valla build. Its a situational talent.

Battleborn: Battleborn is ok, the extra demon is nice for soaking enemy hero and structure fire, helps push but that's it. Blood for Blood is better by far.

Demonic Smite: An ok talent, its nice for split pushing but there are just better ones in the talent tree.

Blood for Blood: This allows Azmodan to survive in trades and heal up quite a bit from Warriors. No doubt there will be a warrior in your face at some point in the game, using this will allow you to relieve some of the pressure and may help you survive.

Tier seven:

Bolt of the Storm This is a must have. I will take this talent 90% of the time. Azmodan lacks any form of mobility or escape, and during the late game when the death timers are high, its crucial that you don't get caught, and that you're able to get yourself out if a situation turns nasty.

Forced Recruitment: Nice for extra pushing power but Bolt of the Storm is a must have no questions asked.

Perishing Flame: Great edition to the heroic ability. It makes the bad side of this ability a benefit to your pushing power.

Fifth Circle: Good for slowing down enemy attackers, reducing assassin's damage by reducing their attack speed. Slowing down enemies to prevent their escape with pool and All Shall Burn.

Team fights Top

Typically when it comes to team fights you want to poke your enemy down beforehand. Azmodan has huge range so take advantage of that, this way enemies are less likely to engage on you and if you have wittled them down a bit it will give you the edge in a teamfight. When the enemy CC has been used then its possibly safe to use All Shall Burn, remember to move around the enemy, avoiding them and their ally's. Cast Demonic Invasion if they're grouped up or if not cast it on the enemy assassin. If you've taken Black Pool then focus on using it before the fight to bombard the enemy for huge damage.

Conclusion Top

Thank you for taking to time to read this guide, I hope it helps out. Feedback would be lovely and appreciated. Best of luck to you in your games!

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