beast mode by slevin75

beast mode

By: slevin75
Last Updated: Jan 15, 2016
0 Votes
Rating Pending
Build 1 of 2

Greymane

Build: killer instinct

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Greymane

Build: play it safe

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

summary Top

aggressive folks who want to rack up kills need to build up their werewolf side. you gotta hang back as a human, especially when laning, and wait for the opportunities to jump in and deal some heavy damage, while making sure you have a way out. Newer players will want to focus on a more poky still and make good use of the gilean cocktail talent while using the pistol to keep inner beast going and a steady stream of damage flowing. Once you have a feel for the timing and positing of the dives, you will want to maximize the damage output of the worgen form.

this was my first guide, so pardon the formatting and I'd love constructive feedback. Happy Hunting

Talents Top

Love this Talent, won't take anything else at level one. As long as you're attacking, inner beast is active, and with this you'll have a very short cooldown when laning, and a relativiely short cooldown in teamfights, as you'll be hanging around the edge to avoid dying and won't be keeping the constant pressure most of the time

[list=2]Harder choice on this tier, but I like this talent because it means when you are jumping into harm's way you essentially get 2 blocks, but unlike block you know you're getting it when you need it. You are always going to take hits when you jump in, and the goal is to outburst and kill them before they kill you, and this helps keep you alive.
If you think it's going to be a human-heavy game without many dive opportunities, overflow will help your damage output on lanes and in teamfights.
Insatiable is tempting because I do run out of mana often with this build, but I think getting the opportunistic kills and surviving them outweighs the mana issue
I've seen people go for eyes in the dark, but what I've found is most of my failures to escape are more of disengage being on cooldown than getting killed after using it, and if you're putting yourself in situations when you need that extra stealth often, you're probably not playing greymane correctly

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[list=3]I moved to this one recently, and it's probably one you want to work your way up to. when you start out with greymane you'll probably die alot cause that's how he's designed, which makes the benefits of this talent relatively useless. However, if you learn how to stay alive with him, and maybe get the first couple bonuses as assists while in human form, the extra damage here combined with later talents will turn your werewolf dives into a death sentence in late game and help you build up to the full ten kill bonusThis is the one I'd recommend for first-time greymane users. It's the safer choice and makes your cocktails easier to use and more dangerous, and it pairs well with overflow on level 2 since it guarantees you get the benefit of that longer explosion
I took quicksilver bullets early on, as it seems like a good combo with blunderbuss at level 20, but I think it misses out on greymane's true strengths
[list=4]this is what I take, every time. this really helps you build up those kills, help your team, and build on wizened duelist. Any time you see someone nearby drop to low health, you can jump in and take them out. What I've learned is don't get too caught up on the bonus use. often you'll have to follow up with a razor swipe and an attack or two to get the kill, which is fine. The opportunities to actually get two kills out of it are rare, since most good teams will focus down one hero. the other problem is when I do get it, I get so intent on using the bonus move that I tend to put myself in trouble. use it to get the kill, finish the chase, and get out, don't overextend with it.
Your text to link here... I put this in the safe build more as a theoretical thing. you can mark someone for your team to focus, like a tyrande would, and jump in to help finish. I love me some go for the throat though, so I don't really take this.
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[list=5]Love this talent, lets you spam razor swipe the way sonya spams seismic slam, which makes you very effective at merc capturing, wave clearing, and group fights. razor swipe can also help escape when used before disengage, so the more opportunities to use it, the better.
I like on the prowl for it's mobility and help with escapes and chases, but the damage output trumps it
I think running wild has great potential for making you more aggressive and getting those extra kills, but is a double-edged sword that's probably going to put you in some bad situations, and while it provides some extra escape as well, I think it's more dangerous than helpful. go for the throat gives you the extra range on your dives that you need
unfettered assault is tempting, but I'll take the extra uses over fewer longer uses
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[list=6]Love this, coupled with wizened duelist and go for the throat, you are putting in some serious damage that is hard to plan for and you will tear apart your enemies
the cocktail improvement is great if you're playing the human build and using those cocktails, definitely lets you deal some serious damage and help your team
The other two are situational if a team is dealing out alot of cc, so depending on whether you're defending against theirs or capitalizing on yours, these can be very useful.
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basically you're taking the group damage here, whether it's human or worgen. The worgen cleave let's you spread that bonus damage from wizened duelist, and even alpha killer, around. coupled with spamming razor swipe, you are dealing out massive amounts of group damage to heroes and minions alike that will often be the deciding factor when going into the enemies' base.
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intro Top

Greymane is a very fun hero to play, but his squishiness and lack of sustain can be maddening. Teaming up with a healer can be a very dangerous combo for your opponents to deal with, but when not an option you need to poke as a human and be very selective about when to go in for the kill.
He actually has excellent push potential as he can clear lanes very quickly and attacking away at buildings keeps inner beast active for you.
Unlike most pushers though, he is a very effective burster and you'll often find him leading his team in kills like a nova would. Also like a nova, you have to be careful not to get caught out of position or you'll lead the game in deaths as well.

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