Bringing down the Hammer by BCGiant

Bringing down the Hammer

By: BCGiant
Last Updated: Apr 7, 2015
13 Votes
Build 1 of 1

Muradin

Build: Bringing down the Hammer [dmg]

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Muradin with this build

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Threat Hero Notes
1
Abathur
1
Brightwing
1
Murky
1
Nazeebo
2
  No Threat
3
Li Li
3
Tyrande
3
Zagara
4
Anub'arak
4
Azmodan
4
Chen
4
Diablo
4
Malfurion
4
The Lost Vikings
4
Tyrael
4
Uther
5
E.T.C.
5
Falstad
5
Gazlowe
5
Rehgar
5
Sgt. Hammer
5
Tychus
6
Arthas
6
Muradin
6
Sonya
7
  No Threat
8
Jaina
8
Raynor
8
Tassadar
9
Illidan
9
Kerrigan
9
Nova
9
Stitches
9
Thrall
9
Valla
9
Zeratul
10
  No Threat

About me Top



Greetings my Friends,

i am the Big Cheeked Giant (BCGiant). I am an unknown Vet. in Moba Games. I spend most of my gaming career with games like LoL etc reaching all the way back to WC3. I been asked to write a few Guides now that HoS has landed. Most of the Guides i am writing are complete theory crafted and tested in casual games. There are probally differences to what more advanced Players are writing in their guides, so just test it out and see if my guide is something for you. I am always happy for feedback, to improve future guides.

Sincerely

BCGiant


Twitch

Youtube

Muradin: The Dwarf with the Hammer Top

Muradin Bronzebeard, the Mountain King, is a warrior hero from the Warcraft franchise.Once a mentor to Prince Arthas, Muradin was unable to prevent him from becoming the Lich King. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan post the "diamond-ization" of his brother the King Magni.

PROS
High sustain
Good cc
Good at following up on targets
Great recovery out of combat

CONS
No real Burst
Bad for jungle under Level 10
The (E) ability is the only way to get out of bad situations
Weak early Game

Basic Idea Top

This build is meant to maximize on Muradins damage Output. Due to the fact that he is a high sustain tank, you can prolong Fights till the odds change into your favor. I discovered that Muradin is played best for creating 2v1 or 3v2 situation with Stormbolt and Dwarf Toss Muradin can get close to the enemy if needed or get away from them. To the nature of this Build you are able to put out some nice damage on your enemy.

Main Focus of this build:
Max dmg outpuf for Muradin
High sustain to keep fighting
Ganking
Good defensive abbilities
Good CC

Skill: Stormbolt Top

Stormbolt (Q)
Mana: 60
Type: Skillshot
Cooldown: 10 seconds
Throw a hammer, dealing 40 + 10/lvl damage to the first target hit and stunning for 1.5 seconds
POSITIVES
Two enemy stun Piercing Bolt
Mana regenaration Piercing Bolt + Infused Hammer
Siege skill for extra Building dmg Sledgehammer

NEGATIVES
Can miss if used wrong
Minions get in the way most often
Fast heroes are hard to hit

Skill: Thunderclap Top

Thunderclap (W)
Mana: 50
Type: AoE / Short range
Cooldown: 8 seconds
Deal 50 + 8/lvl damage and slow nearby enemies by 25% for 3 seconds
POSITIVES
Great for slowing close range enemies
High damage with Thunderstrike
Great against Minions with low health
NEGATIVES
Weak without Thunderstrike
Healing Static doesnt heal enough to be worth the skill slot !! DONT USE!!

Skill: Dwarf Toss Top

Dwarf Toss (E)
Mana: 70
Type: AoE / Jump range
Cooldown: 12 seconds
Jump, Location dmg 30 +5/lvl
POSITIVES
Great for extending Tunderbolts range
Good for closing the distance to the enemy
Good for escaping bad situations
NEGATIVES
Low dmg /high mana cost
Short range without Dwarf Launch
Longest Cooldown

Skill: Haymaker Top

Haymaker (R)
Mana: 80
Type: Heroic / Knockback
Cooldown: 50 seconds
Deal 300 (+20 per level) damage and knocks the target back, hitting enemies in the way for 75 (+5 per level) damage and knocking them aside.
POSITIVES
Great Knochback. Does damage the direction of the knochback if hero or npc gets hit.
Great to keep bosses of Buildings with Grand Slam
NEGATIVES
-

Build: Bringing down the Hammer Top

Main goals:


1. Create Situation: 2v1. 3v2 etc.
2. Splitting up the enemy team.
3. Take damage instead of teammates.
4. prevent boss mechanics from damaging buildings.


Perfect Storm
Stormbolt's damage is permanently increased by 5 for each enemy hero hit.
Reason:
I chose Perfect Storm, because in the late Game its a great damage boost. If you hit 25 enemy heroes, which is an easy task, you gain 125+ bonus damage. Also it makes 1v1 easier do to the elevated damage output. Muradin has all together a low damage output therefore its a wise choice.
If you are teaming up with Malfurion i would def. choose Perfect Storm, even if you lose the chance to choose Infused Hammer, because of Malfurions Innervate ability. You wont run out of mana if you stay with him in the same lane.
Third Wind
Increases Second Wind's Health Regeneration rate to 16 (+5 per level) , and raises Health threshold to 40% Health for improved 42 (+10 per level) per second
Reason:
Third Wind is a great way to get faster back into the fight. Due to the fact that it buffs Second Wind and activates after only 4 seconds out of combat.
I discovered its a great trait to have, if you want to harass the enemy, espacially when they are occupied with fighting a boss or trying to act on any other game mechanic. Also its a good way to last during 1v1 longer, if you can manage to avoid enemy attacks for 4 seconds.It helps if your trying to get away and you had a head start. If you can manage to stay out of combat for 4 seconds the odds will switch to your favor.
Also it allows you to recover quicker after taking damage for your teammates.
Follow Through
After using a basic ability, your next Basic Attack deals 25% additional damage.
Reason:
I chose Follow Through instead of Piercing Bolt, because the additional damage is great for engaging the enemy and getting them into your melee range without letting them get away.
The combo I find most effective to get Follow Through's full potential is the following:

Dwarf Toss+ Hit = activates Follow Through
+
Stormbolt+ Hit = activates Follow Through
+
Thunderclap+ Hit = activates Follow Through
= 25% extra damage x 3 within one engage.

Because this build is pointed toward max. damage Follow Through is the better choice. If your team is low on cc and stuns you can and should go for Piercing Bolt.
Haymaker
Deal 300 (+20/lvl) damage and knocks the target back, hitting enemies in the way for 75 (+5/lvl) damage and knocking them aside.
Reason:
For this Build Haymaker is a better choice then Avatar, due to the fact,that one of your main goals is it to create situations where your team has the upper Hand. Haymakers knockback allows you to relocate the enemy behind walls if needed and to split up the enemy team creating 2v3 situations etc. Enemys that control a boss can be pushed back with Haymaker, allowing you to reduce the damage the enemy can deal to your buildings. with 500 damage at lvl 20 it makes for a good hit and sometimes even a finisher.
Thunderstrike
Thunderclap deals 300% damage if only one target is hit.
Reason:
Thuderstrike is a great choice at lvl 13, the damage increase allows for good hits in 1v1 situations as well as dmg against Buildings, but not as effective as Sledgehammer.
Executioner
Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
Reason:
Execuitioner is a great choice for group fights. Its also a great addition to Follow Through, if the enemy is slowed or stunned which is possible if the enemy is engaged right. Heavy Impact is a good addition if your looking for an extra stun, Stoneform is a good infight heal. If your going for direct group fights Imposing Presence is a good way to go. But if the communication with you team works, Executioner is the best way to make the hp of you enemy drop.
Grand Slam
Damage of Haymaker increased by 25% , Mana cost lowered by 40 , and can store 2 charges.
Reason:
Grand Slam is a great addition to Haymaker if your good at splitting up the enemy team. It also allows you to keep Boss mechanics away from your buildings for twice the ammount of time and distance. the 25% damage increas allows it to work as a finisher if the enemy hero is low enough on health.

Tipps & Tricks. Top

1.
Situational awareness is one of the best skills you can have and work on. If you know what is happening and if you can read the situation right you can act to gain control over the Situation, either push or to fall back.

2.
Play safe in the early game! Dont risk to much until your Lvl 4 with Third Wind. You be able to recover faster after hitting Lvl 4.

3.
Haymakerwill be your best friend!!!! If you use it a the right moment! Save Haymaker for important situations;
- to split up the enemy team, try to seperate the support class from the rest of the team.
- get the enemy away from you in case your being chased. Try to knock them behind a wall, if they dont have a jump you gained a few extra seconds to get away or to regroup.
- Put the Enemy behind your gate, most enemys try to get the gate down before they move behind your lines. Use Dwarf Toss followed by Haymaker to knoch the enemy behind your lines. The Buildings will do a good amount of damage to your enemy, maybe even kill him.
- Use Haymaker as an finisher! !!! ONLY USE IT IF YOU ARE SURE YOU WILL KILL HIM!! otherwise he might get away with low health.

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