chase and slap until they die by zod2242

chase and slap until they die

By: zod2242
Last Updated: Aug 7, 2015
1 Votes
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Build 1 of 1

Murky

Build: Build #1

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Murky with this build

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Threat Hero Notes
1
Abathur
1
Kael'thas
1
The Lost Vikings
1
Diablo
1
Gazlowe
2
Sylvanas
2
Brightwing
3
Anub'arak
3
Zeratul
3
Azmodan
3
Li Li
3
Muradin
3
Sgt. Hammer
3
Nazeebo
4
Falstad
4
Jaina
4
Malfurion
4
Rehgar
4
Uther
4
Leoric
5
Arthas
5
Thrall
5
Tychus
5
Tassadar
5
Tyrael
6
Zagara
6
Kerrigan
6
Tyrande
6
Johanna
7
Raynor
7
Sonya
8
Illidan
9
Valla
9
The Butcher
10
  No Threat

how to play out this build Top

okay with this build you should be able to make a considerable damage to the team and start to be all around annoying there will be many factors that will go into this field so if you have any questions message me.





okay so this is how the build will happen at tier 1 you will not be able to right away benefit from this talent that were taking but this will help us to survive so we can get away faster and then get back in. for the most part this is going to be the aggressive tactic used to get in front of the enemy hero to buy block them and continue to attack them when that time comes. you basically need to hold back and just soak up the lanes because you are not getting the block.

at tier 2 the build starts to come to life and you're able to start giving some damage to the team. Is very important that you don't overcome it here because if you do die you will reset your ability damage. It is not a big loss if you do die. But it is important that you do try to stay alive.

at tier 3you are now in a state to where we want to try to be very useful to the team with helping them to take down heroes fast with our basic attack. We want to get in front of the hero apply are slime to them and continue to auto attack as much as you can.

tier 4 our hero heroic ability is going to be vital to help in teamfights and possibly take down multiple heroes. what will happen mainly when you go into the team fight is automatically put the march of murlocs down and immediately into starting blocks the heroes as they are retrieving or trying to engage other members forcing them to run into your murlocs. At the same time you are also putting splash damage done by your with your slime and attacking them for double your attack points.




these next three tier levels are going to be dedicated to the sustainability and bringing out the most of or annoyance with the enemy team. This is going to do a couple of things for you going to discourage the team to engage with us and other team members and at the same time it is also going to give a sustainability where it matters the most with the two fights and two single encounters with other heroes.




tier 5 and tier 6 are mainly going to be dedicated to helping you to get in front of the enemy and heal a lot more.

for the last tier 7 is going to be something that is more of a personal preference if you find yourself where you actually have a team that is doing a lot of game can you're going to need to get that blink.

if you find yourself with a organized team that has a good size damage then march of the murlocs would actually do a very good overall sustainability damage and help your major damage dealers be able to punish the and me for even attacking. Lastly the choice that I have chosen is the rewind because a lot of times because you have went with the safety bubble being able to pop that twice does very well and can be a substitute for blink and also a counter to be able to apply slime twice.




hopefully this guide has been very helpful to you if you like it please show that so that I know that at least I am going in the right direction this guy and will love to shoot out more murky guides or other heroes guides in the future. Thanks for your time and have a wonderful day.

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