D4 - The mighty Lúcio. by BlueDuck

D4 - The mighty Lúcio.

By: BlueDuck
Last Updated: Feb 27, 2017
9 Votes
Build 1 of 2

Lúcio

Build: Generic Support

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Lúcio

Build: Second Healer

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Contents Top

Who is Lúcio? Top


Lúcio is a support hero from the world of Overwatch. He provides great utility for his team from the use of Crossfade by providing a healing and speed boost for all ally members.
Here is a quick guide for what I have experienced thus far.

Strengths & Weaknesses Top

Strengths
+Strong AoE heal/speed up
+Knockback
+AoE shield from Sound Barrier
+AoE slow from Reverse Amp
+Good survivability (due to high mobility)

Weaknesses
-Poor wave clear
-Low burst heal until Rejuvenescência
-Susceptible to hard CC
-Low damage

Abilities Top

Trait: Wall Ride
This trait allows Lúcio to move faster when he mounts onto the wall. On bigger maps it is harder to use this trait to full usefulness, however on smaller maps it allows Lúcio to have the freedom to move quickly between lanes; but also he can roam quickly on bigger maps if there is enough wall-time.


Q: Soundwave
Although it is a low range knock back, Soundwave is a good tool for survival and securing kills. If an enemy is about to escape on low health then using speed boost and knocking them back into the team to finish them off. It is also good for when stealth enemies (specifically someone like Valeera) sneak up on you.


W: Crossfade
Nothing much to say about this skill, you press it to change between speed boost and heal boost, as you play more Lúcio you will know which to use in a situation.


E: Amp It Up
Increases the boost amount for speed or healing for 3 seconds. Especially useful if you are running away or chasing a player down. With your AoE healing you are able to constantly heal your entire team if they are around you and even more so with Amp It Up.

Talent Breakdown Top

Green = good
Amber/Orange = situational
Red = not useless, but shouldn't be considered if not familiar with the hero

Tier 1 - Level 1


Good:
The safe and sensible option in pretty much all situations, there is no downside to picking this trait therefore it is a good default choice. It gives a flat % bonus to your Crossfade speed aura.


Situational:
You may not be guaranteed kills the higher in rank you go therefore it can make this talent less worth, but the pay off is that you get a massive increase for your speed boost.

In bigger maps you may want extra movement speed to be able to zip around the map more quickly, so I would recommend this if you believe you will be roaming a lot more.


Almost useless:
I picked this in maybe 1 game and I didn't notice it useful, maybe I would need to practice with it more but for now the benefits of the other 3 talents are much better.


Tier 2 - Level 4


Good:
A bigger arc for Soundwave is almost like a god send when you are in team fights, you should be able to complete this pretty early on and will help with disengaging for your carries.


Situational:
Not as good as Chase the Bass but it has a lot of use for self survivability from stealth assassins who want to get up nice and close.


Almost useless:
Since a lot of maps are not so small, and during a lot of fights you won't be riding the wall; these make this talent almost useless, but it may find better use on smaller maps.


Tier 3 - Level 7


Situational:
I've come to find that this is good on bigger maps where laning and pushing early is more important than grouping and fighting. The only downside is that it does take 8 minutes to stack however multiple allies in the aura do increase the time.

I recommend if you don't know what to pick then choose this as it is very good when grouping and fighting, and is good any time of the game.

Most similar to Healing Ward however it lasts for 20 seconds and uses the same aura as your Crossfade which makes it pretty useful.
REMEMBER, IT DOES NOT STACK WITH YOUR Crossfade AURA.


Tier 4 - Level 10


Good:
The same ultimate Lúcio has in Overwatch. After a short delay, all nearby allies will gain a decaying shield. This is pretty strong when a fight could go either way and suddenly a giant shield for your team to be more aggressive. Lúcio can be interrupted while he casts, so practice using this at the right time.


Situational:
I felt this isn't as strong as Sound Barrier, however it is fairly useful if you're not the only support with heals and shields. The massive AoE slow provides your team a huge advantage in movement in team fights. The health drain isn't the biggest damage dealer but if you manage to get all the enemies in the aura then you are causing a lot of damage.


Tier 5 - Level 13


Good:
It's selfish, but it's one of the few defences you can gain for yourself.


Situational:
It's okay, it's not bad but it's not brilliant. The shield isn't big, but it's a little less than the heal you get from Back in the Mix. The only problem is that the shield disappears when you activate Crossfade and you will be doing that a lot.

It's another selfish pick for your own survival, but it's situational because on bigger maps it makes it harder to trigger this.


Almost useless:
I picked this once and expected myself to be caught less often, I was wrong. It doesn't help much because it is easy to lose Wall Ride passive.


Tier 6 - Level 16


Good:
In this tier, this is by far the strongest talent to choose for as a support. Simply offers better burst healing when Amp It Up is used.


Situational:
It's good in conjunction with Chase the Bass and can provide a mass blind for the enemy team. Good against assassins and melees heroes.

I admit, I only used this once and it's okay, but I prefer the other available options.

If there are objectives that require a lot of trading back and for then late game this can become pretty useful to keep Amp It Up on a low cool down.


Tier 7 - Level 20


Good:
A mass AoE cleanse, who wouldn't want that? Only downside is that it relies on Amp It Up cool down and timing. This talent is best if you're a solo support.

After messing around with this, I can finally see the potential. Best to pick this if you're a second support and/or have taken Reverse Amp, as I feel it synergises well with that ultimate.


Situational:
Never picked it, I prefer having the shield last for 2 seconds longer. However, if you're in a game where team fighting is frequent, then this can be useful.

It's good if you can keep 2 enemies in the aura to deal mass damage or keep a perma slow on the enemy team.

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