If you clicked on this guide, it's probably because you saw the title and thought, "Kharazim in a DPS role? But how is that possible?" Just simmer those sweet titties and I'll tell you how. But first, let me shed some light on this hunk of man's past.
Kharazim is a stalwart pillar of faith that spreads the gospel of Ytar by punching non-believers right in the jugular. I guess you could say it's a hands-on approach to preaching.
So if you're looking to wreck your opponents missionary style, then read on!
Iron Fists was a talent that was long prophesied in the ancient days of Job. It is written that "
he shall flee from the iron weapon, and the bow of steel shall strike him through."
Kharazim is that iron weapon. Don't believe me? Look it up: Job 20:24. You're welcome for that little bit of insight.
Iron Fists is a direct increase to your damage through
Deadly Reach and your level 16 talent,
Way of the Hundred Fists.
Earth Ally is one of those abilities that makes you say, "sweet frosted tits, that's a sexy talent!" Essentially it applies a somewhat weaker version
Block to all of your disciples in a reasonably sized aoe for a solid ten seconds.
Spirit Ally can be a reliable alternative to
Earth Ally should your team be lacking the heals it desires or if the other team finds itself withotu auto-attack heroes.
Air Ally is the neglected, red headed, step-child of the ally totems because you don't need vision.
Kharazim walks by faith, not by sight. Trust in the gods of Ivgorod and victory will be assured!
Blinding Speed will have you traveling on the wings of angels, and oh my Ytar if
Kharazim doesn't get mobile at this point. Remember that you can
Radiant Dash onto your disciples, the non-believers, and you ally totems.
Seven-Sided Strike is the power by which we will cleanse the earth of those who do not follow the ideals of Ytar. It has great zoning potential, creating an aoe in a large area that the faithless will not dare to enter and only the pure of heart will remain. Additionally it can lock down a single heretic so long as you can predict their movement and land alll seven of
Kharazim's blessed strikes.
Divine Palm is one of the most powerful healing ults in the game because it returns a huge amount of health to your weary disciple
and prevents fatal damage. Should you find yourself taking this talent,
Epiphany is what you should take at level 20 so as to not lose out on too much damage.
Fists of Fury is going to allow us to deliver the gospel with even greater efficiency than before by increasing the length at which the good word will assault those godless heathens.
Way of the Hundred Fists is when
Kharazim gets baptized and endowed with power from on high. Now our
Radiant Dash is taking the gospel from door to door and then knocking the door right off its satanic hinges. You can combine this at level 20 with
Epiphany to make the rapture happen individually to all those who don't follow in the light of Ytar.
Transgression really just speaks for itself here. Everything good about
Seven-Sided Strike that has been mentioned so far just appleies double here. Longer zoning, more damage, more time spent invulnerable. This talent carries it all. Again, this abiliy's weakness the inability to target a single individual hero as it hits
all enemy heroes standing in your sacred ground.
Epiphany is another strong choice in this tier to really add to
Kharazim's burst potential, allowing him to unleash his righteous fury in small doses. Remember how our talent choices are stacking up so far?
Radiant Dash +
Way of the Hundred Fists +
Blinding Speed = instant conversion to the gospel of Ytar
The damage sequence looks like this: 50%, 50%, 62.5%, 50%, 50%, 62.5%
per
Radiant Dash
So each
Radiant Dash is equal to 325% of basic attack damage x 5
Radiant Dash = 1,625% of basic attack damage. And where this holds an advantage over
Transgression is that you can aim it at a single enemy hero to absolutely rapture them.
This
Kharazim guide is currently a work in progress that I write in my spare time and between heroes matches or during hearthstone. I'm always open to feedback on how I can improve my guides or offer better talent choices if anyone cares to offer some insight.
I have a much more complete
Rehgar guide
here for anyone who enjoys playing aggressive support or if you just so happen to enjoy my ridiculous writing style.
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