Leoric - Reign of the Black King by Switchblade

Leoric - Reign of the Black King

By: Switchblade
Last Updated: Sep 15, 2015
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Leoric

Build: King Bruiser

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Level 20

Threats to Leoric with this build

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Threat Hero Notes
1
Abathur The only threat this slug poses to you is when you get revealed by a mine. if anything he should be scared about getting turned into a home run by you!
1
Azmodan I don't think Azmo is a threat at all. I've never had a single problem with any game I've played in. Late game it doesn't matter as he hurts everybody if you can't dodge globes!
1
Chen Right...Chen...moving on.
1
Diablo Oh ya this used to be a good warrior too. Drain his hope away and watch him flee in terror.
1
Malfurion No threat at all, doesn't really have anything to stop you or enough damage to make you even leave lane.
1
Stitches The old fatty might of been able to do something to you. This new one can't do much to you. With his high health pool you will drain much more hope than he would like!
2
Gazlowe If Gaz has turrets setup and is playing around them it will be hard for you to kill him. It will be up to you to outplay him!
2
Nova You shouldn't have much trouble dealing with this stealth beauty. Just don't get fooled by her clones and you will be alright!
2
The Lost Vikings These guys are just more annoying pests to deal with. Drain the fatty and swing away at the others and you'll kill them...eventually.
3
Brightwing The only thing you really have to worry about is polymorph. If you get hit with that at the wrong time, that can mean the end of you. In lane she's a push over.
3
Li Li She really isn't a threat at all however in lane she can be annoying with her cheap heals, blinds, and easy damage. You will have to just try and make her use all her mana.
3
Rehgar You should be able to out damage him and heal up enough to whittle him down. Doubt you'll kill him often as he'll just hope into doggy mode and trot off.
3
Uther Not much threat to you at all, but that battle won't go far at all.
3
Kharazim He does virtually no damage to you and you can sustain just as well as he can. If he takes 7 sided strike and you are alone that may hurt but you should still live easily.
4
Anub'arak You should be able to bully him in lane with Drain Hope but make sure not to sit and trade. His Swarm and Beetles will do the damages.
4
Arthas The only way Arthas beats you is if he has Undead Army. He can sustain more than you in the long run, but soon as that has run out, he's easy prey.
4
E.T.C. ETC can be annoying at times. With his stuns, knockbacks, and Mosh Pits, it can make it difficult for you to do what you want to do. Dodge these things and he's just another warrior on the chopping block.
4
Kael'thas Kael is not that big of a deal for you. If you are able to avoid his Gravity Lapse or Wraith Walk through it, he is easy pickings. However if you mess up, you will be punished.
4
Muradin Not really a threat, especially in lane. However at 10 you need to be careful a bit as all his stuns can ruin your Drain Hope attempts and Wraith Walks.
4
Murky Just another annoying bug to squish beneath your boot. Eventually he will wear you down so just don't sit there and allow free damage onto you.
4
Sgt. Hammer If you are up against her in lane, this might be one of those very few instances you take the extended range on Drain Hope. However even without it you should be able to make her scared enough to not AFK tower push.
5
Illidan If Illidan has Meta and uses it while your drain hope is active, this makes this fight almost unwinnable. However you can just wraith walk out of his danger zone if need be and be alright!
5
Kerrigan She doesn't have enough burst to put you down if you get stuck in a combo. Besides if you see it coming you can just Wraith Walk away and make her cry.
5
Leoric Mirror matches should always be even at the start as you have the same abilities. It's up to the players skill to determine the victor. You have my guide so you automatically win right? <3
5
Sonya I am pretty sure this battle goes no where 9 / 10 times. You use Drain Hope and she just Whirlwinds on you stealing it back. She does have more overall damage than you as well.
5
Tyrande This elf can be very annoying in lane. She doesn't do tremendous damage but can consistently harass you in lane, especially with Hunters Mark. In team fights though she should be easy pickings!
5
Zeratul You can easily 1 v 1 him if he sits and trades with you. You do have to watch out of VP's or getting surgically dismantled by him over an extended period of time though.
6
Falstad Ranged heroes are a huge problem for Leo. A smart Falstad will just barrel roll out of your Drain Hope and won't really won't let you get close.
6
Johanna Jo Jo isn't a huge threat, but you really can't do much to her either. If you guys sit and face tank each other, you should be able to come out on top. Her passive shield is just to good on multiple levels.
6
Nazeebo Nazzy is a decent threat to Leo. He has lots of poke damage and will keep the fight at a distance. If you blow Wraith Walk early you need to be careful that you don't get stuck in Zombie Wall. That will make or break the fight. Garg can be annoying too so you need to play well.
6
Zagara Extremely annoying to deal with in lane. She will just spew everything at you and you don't have a real answer to it. She will just walk out of your Drain Hope range will Hydras, Mutas, Banelings and Roachlings to ruin you.
7
Tychus You need to be weary of Tychus as he has the tools to do the damage and has a few escape methods if things go bad for him. He is more of a threat later on in the game and not so much in lane.
7
Tyrael Tyrael will rain JUSTICE all over you if you give him the chance too. He can shield most of your damage while doing a good amount to you as well. It should take awhile before he can kill you though.
8
Sylvanas She's truly an annoying one. She will just aim to keep you in her Withering Fire range and Shadow Dagger to continuously apply pressure. When you get to close she will just use Haunting Wave to keep you out at a distance.
8
Tassadar You can't kill him, and he can't kill you unless you really let him. His shields will absorb all your damage and he will just Dimensional Shift your Drain Hope or March if needed.
9
Thrall Thrall in terms of 1 v 1 is almost like The Butcher. However he doesn't heal as much and does a bit less damage but he should be able to out sustain you. If he has Sunder up it will also ruin your day.
10
Jaina Jaina is a huge threat. She has multiple ways to keep you out of her range and enough damage to send you to the afterlife, at least temporarily!
10
Raynor Yup Raynor is a max level threat. He can keep you away, start hitting you from a far range, summon banshees to ruin you and heal up half of his life if / when you get him low enough.
10
The Butcher Nope, nope annnnnnd nope! You will not win a fight against this guy ever one on one. However you CAN dodge just about everything he wants to do to you. Just Wraith Walk away when you hear "Fresh Meat" and you will be fine.
10
Valla Extremely annoying to deal with in lane. She's very agile and can safely poke you in lane. If you try to Wraith Walk to close the distance she can just Vault away and punish you. Valla is very dangerous to your health!

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Hey guys, Switchblade here. I've been a Rank 1 Hero League player since the beginning and hover between 3400 - 3600 MMR on Hotslogs (If you really care about that false rating). I've played this game for over a year and have made guides, videos, and coached many people and I love to help out the community any way I can.

We are going to go over Leoric - The Black King in this guide. Leoric is a sustain heavy warrior that excels at causing a ruckus in the middle of team fights. He is more of a really good bruiser than a tank and his passive is the most unique in the game. Leoric requires a lot of skill and game knowledge to play correctly so my aim with this guide is to push you in the right direction!

The build that I will be showcasing contains a good mix of sustain + damage and I have a lot of success with it. As stated in previous guides, this works well in Quick Match / Hero League but there can be changes to the build in the highest level of play according to the needs. In either case we'll be going over every last bit of information so sit tight and enjoy.


** UPDATED FOR MONK PATCH AUGUST 18th 2015 **

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(Trait) Undying

Undying is an incredibly useful passive and is definitely the most unique in the game. While at first this may seem bad because you have to be dead to actually use it, it provides tremendous utility. You are never truly dead and you can use the abilities in that form to resurrect faster making it incredibly powerful. Enemies often time don't respect that ghost looking over them providing your team with a free vision ward. When your death timer is up you spawn right where you're standing providing great early game presence and helps you control objectives better.

(Q) Skeletal Swing

Skeletal Swing has a huge 180 degrees frontal radius which can be talented further to increase the range or the slow amount on each swing. This ability has great wave clear built into it as well. It does double damage to all minions and mercenaries including things like Nazeebo Zombie Wall.

When in Undying form this ability can be used to slow down your enemies and if you have it talented to heal you, it will decrease your death timer as well!

(W) Drain Hope

Drain Hope is your bread and butter skill. This is where you get most of your godly sustain and once you start to throw a few talents into it you really start to do the damages. It is important to note that this ability heals you for 25% of your MAX health and DRAINS 25% of your enemies health. So that means no matter the target you put it on, you heal for the same amount of health. This also means that if you put this on an enemy with a high HP pool, you are going to do way more damage!

When in Undying form you can cast this on an enemy hero to leech their essence to lower your death timer. It doesn't do any damage to them though so keep that in mind!

(E) Wraith Walk

Wrath Walk is a great skill that will provide you with a lot of utility, especially later on when you put some talents into it. This skill will be your greatest tool in not only catching up / fleeing from targets, but reducing lots of damage on yourself. Just remember when you use Wraith Walk that your physical body goes limp at it's current place. This means the enemy can still attack you until you teleport away. It also means you can use it to body block certain areas long enough and re-position providing you with that awesome utility.

(R1) Entomb

Entomb can be either very good or not effective at all. It creates an impassible tomb like wall that locks your enemies in with you. The problem with this ability is that if you are behind it doesn't do much for your team. If you are ahead it can potentially keep you ahead but if the enemy team has good mobility or reach level 20 and acquire Bolt of the Storm, then Entomb is far less effective.

(R2) March of the Black King

March of the Black King makes you swing your hammer recklessly in a straight path making you unstoppable and heals you for 7% of your max life for each enemy hit. This is probably the better heroic of the two, especially at 20 when you can apply Drain Hope to the enemy team after your march has been completed. It's important to note this is a hard skill to use effectively so you will have to practice with it in order to be effective.

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So below I will go over all the talent choices and their reasoning as well as secondary picks. Remember this is a bruiser build so I am making choices based off of that. However it's important to note that not every game is the same so it will require you to change up a talent here or there as the game takes shape.



Reanimation - This is an absolutely amazing talent that can and should be used in most maps and situations. Not only do you get stacking health regen but this effective also applies while in Undying form. That means you will come back to life faster and faster as the game goes on. Excellent talent overall!

OTHER TALENT OPTIONS



Hardened Bones - This is a great talent that will keep you alive a lot longer than the enemy team expects. In lane you can use this while Drain Hope is active on an enemy and steal more life than they can dish out. Out of lane this will provide you with the extra defense you need in case you need to escape or give you enough time to live until your skills are ready to be used again. Overall very solid talent and recommend it in most of your games.

OTHER TALENT OPTIONS



Paralyzing Rage - This talent tier has so many good options depending on the situation but I always find myself choosing Paralyzing Rage the most. The 60% slow helps you control the battlefield better and allows you to keep Drain Hope on a target longer. Overall a solid talent and can be considered 1A in this talent tier.

OTHER TALENT OPTIONS



March of the Black King - In my honest opinion this is the better of the 2 heroic abilities available to Leoric. First it provides you with extra sustain healing you for 7% of your max health per enemy hit per swing. Second if you talent into Death March at level 20 you get a free enemy team wide Drain Hope which is actually insane. Last but not least, once you learn when to use March of the Black King effectively, you'll be able to do pretty good damage as well, especially to squish targets. Try using this ability when the enemy team is some what locked down or when you have a great flank. If you are being targeted in a team fight and you can't escape it might be better to actually save it till you revive due to the rather long cool down. Don't forget you are unstoppable while using this ability which can help you brute force you way into / out of certain situations.

OTHER TALENT OPTIONS



Crushing Hope - In a talent tier that provides you with so many choices, I find myself coming back to this one the most. That extra 10% damage on a target is unexpected and is absolutely fantastic when the enemy team has high health targets. So if the enemy is running double warrior you are going to have a hay day against them. This tier really is flexible and there is almost no bad talent to choose from.

OTHER TALENT OPTIONS



Consume Vitality - This is another talent tier where we have options. (Thank you Blizzard for build diversity!) I like taking this talent the most because it provides you extra sustain while you are alive. It may not seem like much but this can add up in extended team fights.

Let's not forget while you are in Undying mode that each time you swing, the heal helps you recover faster making you resurrect even sooner than you should be. And yes this includes whenever your swing hits minions. Solid talent for Leoric overall.

OTHER TALENT OPTIONS



Death March - So this is the talent you've been waiting for and when used right, it can be one of the most ridiculous Heroic upgrades in the game. When March of the Black King finishes it's final swing, you will apply the base version of Drain Hope to all nearby enemies in a fairly large radius. If you can apply this to two + enemies you not only become really hard to kill, but you will do up to 25% of an enemies max health AND heal yourself for 25% of your max health per target. Of course if you aren't good at landing your March of the Black King then this isn't as good. Consider this 1A in this talent tier.

OTHER TALENT OPTIONS

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When you think of warriors you usually think how can I tank better and stay alive / peel. Leoric however is an entirely different animal. He might be the first true bruiser in the game. While heroes like Sonya try to fulfill this role, they just don't have to the tools to stay alive long enough to do their damage.

While you don't need to have amazing mechanics to do damage with Leoric, there are still a few things you should know to maximize the DPS potential of this character. Below I will list a few rotations / tricks for you to not only stay alive, but to do the most damage possible.

Basic Rotation 1

-> ->

Auto -> Q -> Auto - This is Leoric's most basic combo. He has the slowest attack speed in the game so you are able to weave your Skeletal Swing's in between auto attacks in order to do the most damage.

Basic Rotation 2

-> -> -> ->

Auto -> Q -> Auto -> W -> Auto - So here we weave Drain Hope into the rotation. You really have two options. If you want to apply the drain immediately after Skeletal Swing you can but I usually like to try and get in an auto attack before applying it. Especially after you hit level 7 and grab the extra slow on your swing.

Basic Rotation 3

-> -> -> ->

Auto -> Q -> Auto -> W -> E - So this rotation is quite versatile, especially after you pick up a few talents later on. You can apply the slow from Skeletal Swing, Auto Attack, Drain Hope, and Wraith Walk to do a lot of damage to a single target while taking far less upon yourself. You can also Wraith Walk while Drain Hope is active to keep a close distance so the entire duration is applied. Remember your body is a mere tool for your terror.

Heroic Rotation 1 (Team Fighting)

-> -> -> ->

Auto -> Q -> Auto -> W -> R - Okay so this is a good rotation to use if you already have more than a few targets rather close together / locked up. You want to make sure to apply your Drain Hope before you start your march for maximum damage / sustain potential. Remember you don't want to swing your hammer wildly so you have to be patient when deciding to use March of the Black King. Use it too early you may just put yourself in a very bad spot and use it too late, you may just end up whiffing every swing. Remember practice makes perfect!

Heroic Rotation 2 (Team Fighting)

-> -> -> ->

Auto -> Q -> W -> E -> R - So this is another variation I like to often use but again requires a lot of practice and game knowledge. Sometimes when team fights break out you may get focused a bit and instead of marching away from your team, you can use this instead. Here we use Wraith Walk to not only reduce the damage we take for a brief moment but you can position your ghost behind the enemy team allowing you to use March of the Black King back in to your own team. This allows you to stay close with your team and allows you to sustain a lot, and if the enemy team doesn't scatter, you will hit them for pretty massive damage.

Now again when using March of the Black King it's important to remember that this is a very slow moving heroic ability. You almost always want to wait till a fight has matured or some lock down has already been secured. Your goal is to always try and use it when you will be able to hit a more than 1 swing on more than 1 target.

You will want to avoid using March of the Black King on targets like Zeratul, Illidan, Tassadar and Valla until they have used their mobility skills or are locked down by another skill. The same rule applies when you are using Entomb as it suffers from same problems.

Level 16+ Alternative Rotation 1 (Team Fighting)

-> -> -> -> -> ->

Level 16+ Alternative Rotation 2 (Team Fighting)

-> -> -> -> -> ->

Level 16+ Alternative Rotation 3 (Flexible Fights)

-> -> -> -> -> ->

Level 16+ Alternative Rotation 4 (Maximum DPS)

-> -> -> -> -> ->

So here I've listed quite a few different options for you if you decide to take Renewed Swing at 16. All of these rotations have their different uses and it will be up to your skill level to decide when it's best to do so.

The first two rotations are aimed at beginning of team fights or when you have a few targets with no escapes lined up. Not only do they keep the enemy slowed, but it allows you to punish the highest health target with Drain Hope while you March of the Black King through the enemy team at the same time. This can be really punishing if you manage to hit a few of their more squishy targets.

The idea behind the third rotation is to slow your target(s), apply your Drain Hope for sustain / damage and use Wraith Walk to re-position yourself to a place where your second Skeletal Swing will continue the slow CC train. From there you can decide to use March of the Black King if it will be effective or just continue to auto attack until the fight develops even more.

When you just need that DPS now, the final rotation should take care of that for you. You apply the slow from Skeletal Swing followed by Drain Hope then a second swing + March of the Black King to do as much damage as possible as quick as possible. The slow from your Skeletal Swing should be able to keep your enemies within range to get a full March of the Black King off. You then have the option to just auto attack or use Wraith Walk to again re-position yourself if needed.

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Alright now that you know a lot about Leoric and his abilities, it's time to put them to good use. Listed below are general map specific guides on how to play him. Remember a lot of different things can happen in a match but the aim here is to set you on the right path in order to succeed.




Your early game is actually quite incredible, especially on maps like Cursed Hollow and Dragon Shire as your Undying passive allows you to respawn where your ghost is standing. Try to collect as many globes as possible and look to bully your opponents out of lane, especially enemy warriors. Remember you want to soak as much XP as possible until you hit 10. Remind your teammates about this as well so you don't fall behind on that front.




So in the mid game you still want to try and collect as many globes as possible so you can continue to stack health regen. However you need to be showing up to almost all the objectives so you can take advantage of your bruiser status and if it comes to it, your Undying passive. Remember if you do fall, continue to use your abilities and provide vision for your team so they can see where the enemy is at. Also you are a decent in the jungle so you can start to do those as well if there isn't anything else going on and you have soak in all 3 lanes.




Ah what exactly does a late game Leoric do? Well continue to be a bully and disruptive. At this stage of the game usually you are down to just keeps (or less) and are constantly moving as a 5 man team. So much depends on your team composition and if you are the solo warrior, you should focus on tank busting. Apply Drain Hope and deter the enemy tank. You are extremely good at crushing their front line because of how Drain Hope works. If you are in a multi warrior group, then you can focus on disrupting the enemy team and get to their back line to apply pressure.

Remember to keep an eye out for potential objectives and make sure your map awareness is sound so you don't get picked off. It is very important for your team to be in close proximity of each other when the enemy is alive.

When you are dead make sure you continue to apply slows and use Drain Hope on enemies to resurrect faster. Remember you can literally have a 25 - 30 second death timer which is actually huge. Especially if you are the only one to die in a fight.




This is a very interesting battleground for Leoric and in general. Much of the game will be centered around the middle of the map and with your Undying passive, you should have some what of an early advantage.

It's important to note that the first few Immortals are rather weak so even if you lose it's not the end of the world. While there isn't an exact "Meta" for this map yet, I believe the best strategy early on is to have 1 or 2 heroes soaking a lane while you defend your Immortal. Being able to gain XP and gain levels while all that ruckus is going on mid is invaluable. You being Leoric can actually do this very quickly. Mount up, run to a lane, use Skeletal Swing and then run back to mid.

Remember if you die to use your Undying passive to scout out the region and provide vision for your team.

Also note that when an Immortal finally gets defeated that the shield it receives is based on how much damage your team did to it. It will also drop two health globes if your team manages to defeat one mid so don't forget to pick those up! When the Immortal arrives to your lane it will start using a ranged attack, but soon as you pop it shields, it will engage in melee range. Keep in mind that the Immortal will still retain it's stunning capabilities so just don't get caught in it or is can mean an easy death.




Every team seems to fight over smiley face tower at the start of the game. You kind of want to make sure somebody on your team goes bot lane to start soaking up that XP. You can be that guy but I think you are more effective in the top part of the map bullying the enemy team.

First set of coins come up at 50 seconds so try to have your team at the chests before the fighting starts. Apply Drain Hope to the target with the highest base health and just start swinging away at anything you can get your hammer on. Remember if you die you resurrect extremely fast early game so make sure to abuse this fact. Yes you aren't Murky so you don't want to die a lot but if it's going to happen you might as well make use of it.

Try and take all the little camps as soon as they are up and you make for a good coin holder thanks in large part of your Wraith Walk.

When you are ahead with the coins you don't need to fight as much as the enemy. So try and make sure when you engage is beneficial to you and your team. Force the enemy to come to you where you can pounce on them and punish for their over aggressiveness.




Leoric is an absolute monster on this map, especially early on. Your Undying passive makes you a nuisance early and you only continue to get stronger from here.

The most important thing to note is that giving up an idol isn't always a bad thing. If your team is out of position when an idol spawns it's not worth going in to die one by one for an idol. This is even more true if this is their first or second idol in the new rotation.

Keep in mind early on the fights can really get drawn out due to the reduced death timers, however because you are Leoric you should have an advantage because you respawn where your ghost is.

As the game progresses you will want to try and wipe the enemy and take the Boss on either side of the map. If you are in a position to take your Boss, head on down to the enemies if it's still up and contest it / take it. It causes a major problem for them as having a boss pounding on their gates while at the same time fighting over theirs causes a lot of pressure.

As Leoric this map favors you because you can travel a good distance with Wraith Walk and there are a lot of tight corridors where you can land your Skeletal Swing's or March of the Black King fairly easy. Use this to your advantage to push the pace.

*Note Drain Hope will NOT take 25% of a Dragon Knights health.*




This is definitely one of Leoric's stronger maps. You can really fit into any lane but you are probably better off used in the top or bottom lane. This map is all about shrine control and you need to be able to hold at least one most of the time.

It's okay to just hold one lane while you have a normal laning phase until things open up. It's a heavily roaming focused map as each team tries to out rotate the enemy in order to take control of the shrines. If you manage to hold a shrine and wipe the enemy lane, don't be afraid to roam to another lane to apply pressure there too.

If no team seems to be able to take both shrines and summon the Dragon Knight, you may want to sort of stack one side and take some mercenary camps. What this does is add even more pressure to a lane forcing teams to answer to your push and alleviate some pressure on a particular shrine. Your best bet to apply this pressure is bot lane due to it having 3 camps. However you can do the same thing top lane just not as effective with your bruiser camp.

You are also an excellent candidate to take control of the Dragon Knight if called upon though sometimes it's better you stay out of it if your team needs that extra warrior on the battlefield.




Leoric can be effective in any of the 3 lanes so choose what is best for your teams needs.

When it's night time try to take all the little seeds as quickly as possible. Skeletal Swing is very effective at accomplishing this. From there see where your team is at and try to group up to take a big horror. It's okay to trade out horrors if you aren't in a position to fight the enemy.

As soon as the night time phase is over you can start a few mercenary camps to apply passive pressure. Your game plan will change if either your or the enemy team has acquired a Plant Terror. Early on the Plant Terror is better used to run lane to lane and just pot them up. You don't really have the health to team fight or sustain much damage till much later.

You are once again a good candidate to take the reigns of a Plant Terror so don't feel bad for taking it. Mid - Late game you can use the Terror to team fight, push, defend, or even deny the enemy from acquiring the precious seeds needed to spawn their own Plant Terror. The Terrors polymorph ability is extremely strong, and when used right will make or break a team fight between teams.

*Note Drain Hope will NOT take 25% of a Plant Terrors health.*




Leoric is extremely strong on this map. His Undying passive is invaluable early on and can help provide you the control needed to snow ball the game in your favor.

Once again I believe you are better served in the upper part of the map, especially due to the fact the first two shrines always spawn mid and top, followed by the third shrine always spawning bot lane.

This is a very big map so it can be hard to work as a team in Solo Queues but you want to try and keep control of at least 1 shrine. Trading is usually never a bad thing, however if you want to be more aggressive, then Leoric can suit this very well due to his passive.

Keep an eye out for when your team is on a top shrine, the enemy is on a bot shrine, and the boss is still up. They may try to sneak that in while the shrines are firing off shots.

If you are in position to take mercenary camps before the shrines spawn then do as the added pressure can mean a keep early which will help you get to the all important level 10 faster.




Your first order of business is to capture your watch tower to gain vision over the area. Note it's not really worth dying for it, so if you get out numbered or things go bad just back off.

Make sure your team is sending 4 heroes to the lane where your Grave Golem is pushing unless the enemy team has a Sylvanas or more than double your push strength.

When the mines come up focus on skulls and try to avoid the skirmishes. Your Skeletal Swing is especially effective at clearing those minions. Try to get your team to all enter at the same point and spread out and collect as many skulls as you can. You want to do this for the first two mine openings. If everything goes well you should get 35 - 40 skulls and you can just exit the mines. The big guy down there isn't important early on.

When you exit the mines for the first few times, try and capture the enemies siege camp, then head on over and take yours. Make sure you don't actually cap yours until the Grave Golems have actually passed your gates. The reason you do this is so the siege camp can do damage to the Grave Golem behind the safety of your walls.

Now it's almost always better to push with your Grave Golem if you have 40 skulls or more. This map awards aggressiveness so you need to take advantage of this fact. Again the only times you want to defend is if the enemy team has Sylvanas, the enemy team have much stronger pushing heroes, or if you lose most of the skulls in the mines.

You will basically repeat this process until you get huge Grave Golems or wipe the enemy team to push for victory.




The name of the game here is gank, and gank often. As Leoric you want to hover between the two top lanes.

Early on you can just lane like normal or try to push the wave, collect the gems, and try to apply a gank to a close lane. Your Wraith Walk is especially effective in both securing and denying kills upon yourself or enemy team.

At 50 gems you will spawn your web weavers so turn in early and often as you want to try and get that first push as it usually results in the destruction of the enemies frontal fortifications in multiple lanes. This is huge because this is a gank / pressure heavy map that awards aggressiveness and if you can reach level 10 first, it will set you up much better for the rest of the game.

It's not advisable to do the boss till mid to late game unless you have a huge early advantage. It's usually not worth the risk / reward. However if you can time the boss just before you get a turn in this maneuver can be quite devastating all but guaranteeing you a Fort / Keep.

Just remember when you or any of your team is holding a significant amount of gems you don't want to be getting into poor engagements. Unlike the Doubloons on Blackheart's Bay, the gems will despawn after 5 seconds in which case you will lose them permanently.

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**MORE VIDEOS TO BE UPLOADED SHORTLY!**

So here are some videos showcasing some of the things I've mentioned in this guide. At a later date I will upload more clips and maybe a full video walk through for those people that do not wish to read all of this <3


An example of a duel you may come across and how to use Wraith Walk and Drain Hope effectively.


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Well guys, that just about wraps up my second full in depth guide here on Heroes Fire. I will try to keep this guide (and others) updated as the game changes.

Leoric is one of the most satisfying heroes to play in the game right now and once you've mastered him, you can wreak havoc upon the enemy team. Remember he excels as a bruiser and not so much as a solo Warrior, so try to pair him with the likes of Johanna or Muradin.

Thanks for reading and I really hope you guys learned something and enjoyed my guide! I will be writing more guides in the near future and will continue to support the HoTS community for a long time!

If you have any questions or comments or just want to catch my stream, here are my social media links:

My Twitch Stream - I just started streaming again and I will have an updated schedule soon!
You Tube - Focuses on tips / tricks / guides / funny plays
Twitter - I tweet about everything heroes and your best bet to catch when I post new guides or I am streaming!

That's it for me for this guide. Switchblade here signing off! #TeamSwitch <3

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