Rehgar [Competitive/Support-Build] Update August 2015 by BCGiant

Rehgar [Competitive/Support-Build] Update August 2015

By: BCGiant
Last Updated: Aug 27, 2015
35 Votes
Build 1 of 1

Rehgar

Build: Rehgar Main Healer...

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Rehgar with this build

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Threat Hero Notes
1
Abathur
1
Li Li
1
Murky
2
Malfurion
3
Brightwing
3
Rehgar
4
Muradin
4
The Lost Vikings
5
Anub'arak
5
Tassadar
5
Tyrande
6
Arthas
6
Azmodan
6
Chen
6
Uther
6
Kharazim
7
Gazlowe
7
Sonya
7
Johanna
8
Diablo
8
E.T.C.
8
Kerrigan
8
Raynor
8
Sgt. Hammer
8
Stitches
8
Tyrael
9
Falstad
9
Jaina
9
Nazeebo
9
Nova
9
Thrall
9
Tychus
9
Zeratul
9
Zagara
9
Leoric
10
Illidan Hard to get away even with ghost wolf
10
Valla

About me Top



Greetings my Friends,

i am the Big Cheeked Giant (BCGiant). I am an unknown Vet. in Moba Games. I spend most of my gaming career with games like LoL etc reaching all the way back to WC3. I been asked to write a few Guides now that HoS has landed. Most of the Guides i am writing are complete theory crafted and tested in casual games. There are probally differences to what more advanced Players are writing in their guides, so just test it out and see if my guide is something for you. I am always happy for feedback, to improve future guides.

Sincerely

BCGiant

Twitch

Youtube

Rehgar: The leader of the wolf pack Top

Rehgar Earthfury, the Shaman of the Earthen Ring, is a support hero from the Warcraft franchise. Rehgar has seen his share of combat, both as a gladiator, and a master of his own team of fighters. Now, having put that life aside, he serves as a simple shaman of the Earthen Ring, earning his redemption by healing the broken lands of Azeroth.
Rehgar transforms into a spirit wolf instead of mounting. He slows his enemies, heals his allies, and grants them a damaging shield


PROS
Best current tier 1 burst healer
Plays well towards teamwork
Can Solo lane if necessary
Great mana reg.

CONS
No major CC
No Mount
Heroic Ability only heals 1 hero till level 20

Basic Idea Top

The basic idea for this build was it to maximize Rehgars healing output, and to give him the option to put shields on his team to reduce incoming damage. With this build i tried to come close to most builds that are seen in competitive games while giving it my own little touch,

If you are playing Rehgar your main abilities are Chain Heal and Ghost Wolf. Things you should keep in mind while using this build are; keep Chain Heal on cooldown and try to stay in Ghost Wolf as much as possible so Feral Heart can regen mana. Timing your abilities is very importan while using this build and playing Rehgar in general, espacially when you hit Level 10. Due to the lack of CC you have to keep in mind, not to get to close to the enemy team. I added certain changes in the build to combat that lack of CC. Rehgar is a great pick for your team and can sustain you during team fights for a long time.

Build footage
THIS IS OLD FOOTAGE, UPDATE WILL COME SOON.....

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Chain Heal
(Q)
POSITIVES
Good for burst heal
Good for merc and minion push
More effective with Healing Surge
NEGATIVES
Drops manapool till level 4
Jumps after main target can not be controlled


Lightning
Shield (W)
POSITIVES
Good for supporting tanks
Extra shield with Earth Shield
Area of effect damage
Shields 520 damage on level 20
NEGATIVES
Minor damage output


Earthbind Totem (E)
POSITIVES
Good 35% slow
Good for setting up ganks
Good for slowing escaping heros
NEGATIVES
Weak during early game
Low range till combined with Colossal Totem


Ghost Wolf (Combat Trait)
POSITIVES
Great for chasing when combined with Lightning Shield
Feral Heart great for mana reg.
Only 4 sec. cooldown
NEGATIVES
Not as fast as Mounts
Feral Lunge only decent burst trait

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Main Focus:
1. Heal
2. Group fights.
3. Shielding your teammates.
4. Can stop enemy dead in their tracks.


Colossal Totem
Increases the area and range of Earthbind Totem by 50%.
Reason:
A must choice for every Rehgar player. The AoE CC is great for teamfights during the early game. Be carful where you place Colossal Totem, advanced players will instantly try to take it down. Tell your teammates to stay inside its range for its 8 second duration. The increased range of Earthbind Totem is great for fights around choke points or to chase an enemy player.
Other talents

Feral Heart
100% increased Health Regeneration and 100% increased Mana Regeneration while in Ghost Wolf form.
Reason:
The 100% mana and healt reg. makes this talent a must. After reaching level 4 try staying in Ghost Wolf as much as possible, pretty much spam your mount button so you can regen as much mana/health until the next fight. In case you have a second semi supporter on your team like Tassadar, Tyrande etc. you might consider Farsight for more awareness of the opponents team.
Other talents

Earth Shield
Lightning Shield also shields the ally for 3 seconds, absorbing up to 100 (+21 per level) damage.
Reason:
Earth Shield is after Tassadars Plasma Shield one of the more powerful shield abilities for a single target. It adds an defensive component to Lightning Shields offensive AoE. Placing Lightning Shield combined with Earth Shield can allow your tank to go for the extra push or help your teammates to get away. Some players like to combine Earth Shield with Stormcaller to increase their teams damage output during fights or to help them push harder on a lane. I would recommend to only choose Stormcaller if your team has a second semi supporter.

A secondary choice for this build would be Cleanse, but only if your team goes up against a team with strong cc.
Other talents

Ancestral Healing
After a short delay, heals target allied Hero for 600 (+140 per level).
Reason:
Ancestral Healing is currently the best ability for single target healing output. At level 20 you are healing for 3400 hp, which heals almost every hero for for their entier hp, except a few tanks like Diablo, Muradin and Stitches. Timing this ability is very important, if your heal misses or your target dies before the heal goes through you will have to wait 8 seconds for it to be ready again. I recommend to always cast Lightning Shield before casting Ancestral Healing, this will make prevent the ability from not being completed.
Other talents

Healing Surge
Increases Chain Heal's healing on the primary target by 25% and heal an additional target.
Reason:
Currently their is a debate for the level 13 talent. Based of numbers from hotslogs.com it is 50/50 between Healing Surge and Feral Lunge. I would recommend, depending on your team setup, to go either way, if your team has a semi supporter or is more laid out towards defense you can go for Feral Lunge. If your in need of more heal output go for Healing Surge, the additional 25% and the extra target makes a big difference during team fights.
Other talents

Earthgrasp Totem
Increases the cast range of Earthbind Totem by 100% and its initial slow amount is increased to 90% and lasts for 1 second.
Reason:
Due to the fact that Rehgar is a melee supporter, it makes sense in certain situations to chose Earthgrasp Totem. For Example, if you have to go up against several melee assasins like Thrall, Zeratul or even Illidan, the 90% increase in slow comes in handy if your looking to avoid being singled out or even ganked. If your team has the upper hand during the match you can easily go for Lightning Bond which will give you a Lightning Shield as soon as you cast one on another target, which increases your teams AoE damage during fights and lets you switch to a more offensive playstyle.

If you find yourself in a close match you can go for Tidal Wave, which when combinded with Healing Surge makes for a great sustain for your team. This choice is only in a good one if your have to fight hard teamfigts against the enemy team, at least in my opinion.
Other talents

Rewind
Activate to reset the cooldowns of your Basic Abilities.
Reason:
This is an great talent for teamfights, and one of my favorites as a supporter. If your going up against a team that is build around burst damage, this talent will negate the incoming damage for the first couple seconds. With an cooldown of 60 seconds you can at least use it twice during a fight, at the beginning to reduce burst damage like Illidans Metamorphosis and towards the end in case your teams hp is low.
Another good choice for your level 20 talent is Farseer's Blessing. I would only chose this talent if your team has several melee heroes. Otherwise the extra heal it provides is wasted, due to its range.
Other talents

Let's Play..

During the early game, make sure to pick up Colossal Totem in case your team decides to go for a fight. Your mana pool will get drained really quick if you have to heal to much. Try to avoid fights until you reach level 4, with Feral Heart your mana and health regen. allows your tean to switch to a more offensive playstyle. As soon as you reach Level 7 you should chose Earth Shield which will give your team a decend shield and allows you to push harder. Always try to stay in Ghost Wolf as much as possible so you can regenerate enough mana for the next fight.With level 10 you should go for Ancestral Healing, this will allow your to risk more during team fights and to save teammates that went to far out of possition or being focused. Healing Surge will buff your healing output, which comes in handy during teamfights, the extra target jump allows for more aggresive teamfights.During the late game, with Earthgrasp Totem and Rewind, your team can provoke team fights without a second thought. Stay back during those fights, this will allow your to focus your heal and to stay close enough to your teammates without being in rage for stuns etc. You have enough mana reg. to avoid going back to a fountain or to even have to port back.

Map tactics Top

This is one of Rehgars stronger maps, due to the fact that you can easily get coin camps alone during the mid game. Lightning Shield also allows your team to win fights within choke points and also to get the two soft camps or the three hard camps faster. During team fights around the pirate you should produce enough healing, during the late game, that your team should have no problems pushing the enemy team back and winning fights.
Ghost Wolf is a great combat trait to have for this map, due to its fast pace. You can move around the enemy easily without them noticing you. The bushes and sneak ways on this map are great for setting up ganks with Earthbind Totem. If you manage to get 3 tributes, you can easily clear minion waves by yourself with Lightning Shield.
Rehgar and a tank can easily contest a shrine by themself. With Healing Totem and Earth Shield, you have everything to keep the bottom shrine and to keep up the pressure on the enemy team. After your teams dragon is over Earthbind Totem should provide enough slow for your teammate to get away without getting killed. Try not to risk to much during the early game.
Rehgar with his Lightning Shield is like a lawn mower on this map during the night phase. If your team is fighting a boss monster for seeds always stay towards your own nexus, incase the enemy attacks. This will allow you to provide heal while also providing cover with Earthbind Totem while your team retreats. If your defending a keep or trying to clear a lane stay away from the bushes, which melees like Illidan like to use to get the jump on supporters.
Rehgar is the best healer for this map, due to the fact that its the smallest map, and two of Rehgars three abilities are AoE, Lightning Shield and Earthbind Totem. This means you can close down choke points or even push through them if your team isnt to much out of position. During the Golem phase you can place Earthbind Totem behind the enemy Golem to prevent the enemy team from following up to fast.
On this map you should not run into mana problems, due to the high movement between temples and camps. If contesting a temple try to stay towards your nexus in case you need to move back, same goes for the boss on the lower end of the map. Try to keep your Lightning Shield on your tank, because he will always be the one trying to move the enemy team away from the temple to contest it, he will need the extra shield with Earth Shield.
This map is pretty basic for Rehgar. Stay either on top or mid and switch between if needed, try poking the enemy team if you can, also try to stay on the back lane in your Ghost Wolf form as much as possible. During the enemy NPC phase you will need as much mana as possible. Try placing your Earthbind Totem always close to your spider queens during your npc phase, this will make it harder for melees to get away.

Tipps & Tricks Top

- Always keep in mind that your healing output is higher then your damage output, so during fights try to stay back. Rehgar is a melee hero, but this doesnt mean he has to be on the frontlines.

-Time your heals during team fights. This isnt easy to master, remember that. Ancestral Healing is a great heal if you can time it right, use Earth Shield to make it easier for you.

- Ghost Wolf is your mana/health reg. Try to stay in Ghost Wolf as much as possible, so Feral Heart can do its work.

-During team fights always put down your Eartbind Totem first, and then put your Healing Totem right over it.

-Dont run around solo, this wont help your team!!

Final Word Top

Rehgar is currently one of the top supporters in Heroes of the Storm, and worth the 7k gold. His high mana reg with Feral Heart makes him a grear team player and allows you to keep your teams hp up at all the time. He is easy to play but hard to master, due to his potential in timing your abilities. During ranked games i always try to pick Rehgar as first pick, which in my opinion gives your team a great advantage. He also allows for variations without dropping to much healing support. Communicate with your team, for what is needed during or even before matches. If your going with a second support you can drop certain talents and pick up others.

Hope this guide was helpful, let me know what you think.

More coming soon.

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