SoloQ for Dummies [Dehaka patch] by SjavroKA

SoloQ for Dummies [Dehaka patch]

By: SjavroKA
Last Updated: Apr 13, 2016
9 Votes
Build 1 of 35

Abathur

Build: Tier 3 - Abathur

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Level 20

Anub'arak

Build: Tier 3 - Anub'arak

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Level 7
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Artanis

Build: Tier 2 - Artanis

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Jaina

Build: Tier 1 - Jaina

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Johanna

Build: Tier 1 - Johanna

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Kael'thas

Build: Tier 2 - Kael'thas

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Kerrigan

Build: Tier 1 - Kerrigan

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Kharazim

Build: Tier 1 - Kharazim

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Leoric

Build: Tier 2 - Leoric

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Li Li

Build: Tier 2 - Li Li

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Lt. Morales

Build: Tier 2 - Lt. Morales

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Malfurion

Build: Tier 1 - Malfurion

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Muradin

Build: Tier 1 - Muradin

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Murky

Build: Tier 2 - Murky

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Nazeebo

Build: Tier 1 - Nazeebo

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Raynor

Build: Tier 1 - Raynor

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Rehgar

Build: Tier 2 - Rehgar

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Rexxar

Build: Tier 3 - Rexxar

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Sonya

Build: Tier 1 - Sonya

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Stitches

Build: Tier 3 - Stitches

Level 1
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Sylvanas

Build: Tier 3 - Sylvanas

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Tassadar

Build: Tier 1 - Tassadar

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The Butcher

Build: Tier 1 - The Butcher

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Tyrande

Build: Tier 3 - Tyrande

Level 1
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Level 7
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Uther

Build: Tier 2 - Uther

Level 1
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Level 7
Level 10
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Valla

Build: Tier 2 - Valla

Level 1
Level 4
Level 7
Level 10
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Zagara

Build: Tier 1 - Zagara

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
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Zeratul

Build: Tier 2 - Zeratul

Level 1
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Cho

Build: Off Tier - Cho

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Gall

Build: Off Tier - Gall

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Greymane

Build: Tier 2 - Greymane

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Li-Ming

Build: Tier 2 - Li-Ming

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Xul

Build: Tier 2 - Xul BETA

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Dehaka

Build: Tier 3 - Dehaka BETA

Level 1
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Nova

Build: Tier 3 - Nova

Level 1
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About this guide Top

Spoiler: Click to view

Hero tips & specific talent choices Top

You can see that I prefer better positioning than extended ranges; I don't like tanks built to flee and I don't want to waste a talent, let's say to get out of trouble, if my hero has some built-in.
  • Johanna players should take Amplified Healing instead of Laws of Hope but math-wise I can't recommend it unless you have two supports.
  • Kharazim players should take Foresight when facing Nova or Zeratul; trying to avoid being ambushed and focused is a priority when playing support.
  • Muradin players have to take a hard choice at level 16 as Heavy Impact grants you 2 extra stuns through Rewind but Stoneform grants a huge boost to your presence in combat.
  • Nazeebo's Gargantuan AI has been improved and is really good if you are going the Bolt of the Storm path.
  • Rexxar players have to take care of Misha, she really is the key to shine with Rexxar and not just a brainless companion. Complete info HERE (thanks Rengi).
  • Raynor players should take Raynor's Raiders when facing Nova or Zeratul; your life is going to be easier if you keep them visible.
  • Zagara's Nydus Network as well as Lt. Morales Medivac Dropship really shines when control maps are played, gives your team a huge advantage.
  • Cho players have to make some tough choices: based on enemy talents, you may need to take The Will of Gall instead of your heroic upgrade; and while Surge of Stamina is a great talent, Molten Block is a must sometimes. Be careful in your decisions as your life is worth double XP and you're leaving your teammates in a 3 versus 5 situation.

And some general tips:
  • While you may often check the scoreboard to consider how players are performing, there is a lot of information that isn't available to you just through damage/healing numbers such as their accuracy with their stuns, or how well they tank and body block. In Dota or LoL you could see which heroes had died more and were weaker but in HotS every hero is the team level. Furthermore there is extremely valuable information if you flip the scoreboard around to the talentboard side. This shows all the talents all players are taking, including enemies. It also shows the cooldowns of your allies heroics. I personally look at this screen to help decide which talents I pick myself.
  • When you're invisible, mount when you're roaming, but dismount before walking through lanes, if it's easy to see an invisible Zeratul sneaking behind you, it's not even funny trying to see a giant invisible horse try to sneak around.
  • If you're playing against players who are very good at finding you and killing you when you're running away while invisible, consider standing still directly above large 3D objects. Standing above a Keep or a boss mercenary nearby will partially cover your model with the object in the foreground, making it close to impossible to see you if cloaked, and savvy opponents looking through grass will run right past you.
  • Even if you're virtually full hp/mana, if you're defending a push, sip the Healing Fountain right before it dies, you'll still have the regeneration for some time once you take more damage or use more mana.
  • If you??re ahead a level on XP, only fight when you??re up a talent level. If you??re down a level on XP, only fight when you??re equal on talent level. If you fall far behind, being on equal talents during the 16-20 window is your chance to stage a comeback. If you're throwing, stall for the level 20 power spike and win a fight with it.

About mercs, maps and general strategy Top

This is not the classic MOBA, you've to understand the general strategy of each map, OBJECTIVES and mercenaries if you're trying to be competitive at The Nexus.

Late game when a team starts to get map control, maybe the levels are 22-21 and they might have the brilliant idea of hey, let's go around and cap these 3 mercenary camps in rather disparate locations (unless it's on Sky Temple, definitely go ahead and cap the Siege, Boss, Siege camps if you have time).
Siege giants accomplish literally nothing if intercepted, but can accomplish a ton if escorted.

And no, do not take the enemy bruiser, then your allied siege; take one of the camps and push as 5 with it. If you take a boss mercenary, you have no reason to go as 5 to take a siege camp on the other side of the map instead of pushing with it. You're wasting one of the strongest pushers in the game that's going to get focused down in 15 seconds, when you could've made it last two minutes, gotten a keep and kill the enemy DPS with minimal losses if you just pushed with it.
The only exception is if you can use the boss to buy time for a critical objective.

Btw, the mage merc has less HP than the knights, focusing him first will help you clear the camp faster. And the mage laning minion is the only one to drop a globe and he will always drop one.

That said, here you have a basic explanation about merc camps:



And some specific tips about each map:

(Haunted Mines:)
Spoiler: Click to view

Garden of Terror:
Spoiler: Click to view

Dragon Shire:
Spoiler: Click to view

Blackheart's Bay:
Spoiler: Click to view

Cursed Hollow:
Spoiler: Click to view

Sky Temple:
Spoiler: Click to view

Tomb of the Spider Queen:
Spoiler: Click to view

Battlefield of Eternity:
Spoiler: Click to view

Infernal Shrines:
Spoiler: Click to view

Towers of Doom:
Spoiler: Click to view

And the most important SoloQ tip of all.. If you know the right thing to do, and everyone else on your team is doing something different, go with them and do their thing. Sometimes you can bring them around, and when that is and isn't doable is something I??ll address another time. For the most part you should go with the flow, even when you hate it. Having a single bad plan is better than having three good ones.

(thanks CarlTheLlama and Kakisho)

Additional tips and resources Top

Make it worth: Try to gather 2 low valued missions that you can store indefinitely and just finish the third. For example, if you never play support or Diablo heroes, store these missions and finish the third one. This way you'll have a better chance to gather a 'Win 3 matches' or 'Play 8 matches' mission. Try to finish it everyday, and you can get the higher valued ones twice a week.

Even if you don't like a hero, try to play it through the fist 5 levels while its on rotation. If you like it or own it, play it at least through the first 9 levels. Gather those gold, it'll make your life much easier.

And tbh, stimpacks are not worth it unless you play 3-4 matches EVERYDAY. Not gold-wise.

HOTs resources:

Aside from this site, make good use of these websites; it can give you some insight about your gameplay and some very valuable tips:

HotsLogs, a HotS essential; how to use it is detailed in this video (thanks MFPallytime).

HeroGG, a more recent site that follows HotsLogs system.

HotsCounters, this site is intended to help share tips and ideas in dealing with various heroes in the game quickly and anonymously with as little fuss as possible.

And if you wanna have some serious fun check this Heroes of the Storm Highlights Youtube channel ;)

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