Master of Vision, a Tyrande Guide by Equinox

Master of Vision, a Tyrande Guide

By: Equinox
Last Updated: Dec 21, 2015
119 Votes
Build 1 of 8

Tyrande

Build: Main competitive build

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Level 20

Threats to Tyrande with this build

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Threat Hero Notes
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Abathur You're a very hard counter to abathur all game long, look for his locusts and W/E harass him as much as possible once you hit 13/16 you can pressure him into playing at his base the rest of game. Shadowstalk often against abathur and try to make him feel pressured so you deny lane soaking and lane pressure.
1
E.T.C. With proper positioning your E.T.C's nightmare, outrange him and save E for his mosh or when he's attempting to engage and you'll make him just peel till lv 20. At lvl 20 be very far away from him and be mindful of bolt + mosh engage it can fuck you over.
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Azmodan
1
Falstad
1
Gazlowe
1
Li Li
1
Malfurion
2
Brightwing
3
  No Threat
4
Anub'arak
4
Murky
4
Raynor
4
Rehgar
4
Sgt. Hammer
5
Diablo
5
Jaina
5
Tassadar
5
Sylvanas
6
Stitches Stitches can be a very high threat if you aren't ontop of your vision control, when moving to an objective or down a lane use shadow stalk/sentinel around your sides to check for hook spots. As tyrande getting caught is a very quick death so be careful.
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Nova Same concept as going against stitches, be very aware and use shadowstalk at important times to catch nova out or make her play in a safe position.
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Zagara
7
Chen
7
Illidan
7
Thrall
7
Zeratul
8
Uther
8
Valla
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Nazeebo
10
Muradin Muradin, Tyrael, and Sonya are your 3 hardest counters. Muradin is someone you have to play very back against in lane and out of lane or he will lock you down forever. At lvl 16 when he gets dwarf launch be extremely careful with positioning. If he goes for someone else on your team E him when he goes for a Q or tries to get behind someone, kiting and outranging muradin is a good way to beat him.
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Sonya Hard engage and not a very easy way to dodge it try to stay very far back and keep vision on her at all times, E her when she engages while marking her and blow her up in a teamfight is your best bet.
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Tyrael Keep vision on tyrael 90% of the time, long range single target engage play very back and save protective shield or your stun for when he engages. He has very potent burst ontop of his engage so hope he doesn't pick you.
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Arthas
10
Kerrigan
10
Tychus

Tyrande

Build: Competetitve Build #2

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Tyrande

Build: Regular Support Build 1

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Tyrande

Build: Regular Suport Build 2, more healing...

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Tyrande

Build: Damage Build

Level 1
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Level 7
Level 10
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Level 16
Level 20

Tyrande

Build: Lunar Flare focused solo supp

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Level 4
Level 7
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Level 16
Level 20

Tyrande

Build: Sentinel 1

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Level 7
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Level 20

Tyrande

Build: sentinel 2

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Introduction Top

Hello I'm the Flex player and shotcaller for Murloc Geniuses, I've played quite a few games of heroes (about 5000+ now) and over 500 are on Tyrande. I feel I'm pretty good with her so I decided to make a guide and share my thoughts and how to build/play her and the different talents you can take on her. In heroes theres not just 1 build you always go so I tried to make enogh different builds to show you her versatility anyways thanks for reading!

Social Media for asking questions, checking out my stream, and my team.

https://twitter.com/EquinoxPLS
http://www.twitch.tv/jus_equinox



Also if you do get into tyrande you get her AMAZING master skin.

Ability and Talent Tier breakdown. Top

Abilities

Trait: Your trait is very powerful and should be used on the correct targets, either on people you caught in a or a tank who dove to far.

pairs well with your kit and burst champions. If you're going going support build , and if you're going for siege/attackspeed build try or

Q: This is a really good heal and gets better the later the game goes, always use it on someone other than yourself including minions if you're laning along. You get much more benefit out of it that way, if you're going for a full heal tyrande the 1 talent I suggest you get over anything else is it rewards you playing well and avoiding harass and has some serious healing output when that talent is under effect.

W: Very solid ability and very rewarding if you can hit it reliably, grants large amounts of vision on a relatively short cooldown and is very powerful at objective control. Normally in competitive you want to focus on sustain and burst so you don't go full owl build however, the talents and are extremely good at long range harass and objective control, being able to see where your enemies are and harass them at the same time is really fun and can change games.

E: Extremely powerful in the right hands, something that takes a bit of practice to get used to but becomes extremely annoying to the enemy team. At level 7 you're able to get which makes it not only easier to hit but it has much more range and allows you to get multi-target stuns from a distance which can be a teamfight changing stun. Also pairs very well if timed after you use .

R1: A very powerful heroic, teamwide vision on everyone you're facing and stealth on your team. Can be used to kill enemies who are sneaking objectives or allow you to make safe objective trades aka Golem for Golem or Knights for Knights. However right now starfall is just too powerful not to pick up.

R2: Good AoE damage with movespeed slow making this a good ability against certain comps (like chase comps) or just fighting in tight areas like over objectives such as grave golem or knights. I pick this talent very often because of the powerful amount of damage it can do and how people react when you lay it down it can easily be used as a zoning tool.

Talents: I'll only be going over talents that are taken in my build up at the top, and a few others that are very situational.

Tier 1

Due to the meta being around burst and the huge nerf to it this talent isn't picked up much.


This talent is one I grew to love pretty quickly, 8 seconds off of a 25% damage modifier can change teamfights very quickly. Using it on divers or your general focus target it secures kills and catches people offguard with how quickly they die, also this allows you to trade more often in lane and can actually allow you to 1v1 many champions that you couldn't before. However right now pierce is just too powerful when ranger becomes nerfed or not as effective this talent will probably make a rise.


Tier 2

Take this talent if you have a protective shield or no healing prot shield.

This talent has fallen out of favor a lot, not so good anymore due to the strength of burst in the current meta.

A strong talent, take this talent if you already have a healing ward

Tier 3


Decently strong with the nerf to empower, take this when you need more stuns/heals to go out.

I take this against abathur, sylvanas, and on mines.

My favorite in this talent tree, very long range stun and allows for some play making cc's. really solid talent overall

Heroic Tier


A very powerful ult but is very lack luster due to the empower change and cooldown increase.

Starfall is very good in/against a lot of comps, mostly chase/heavy teamfight comps or against people who try to run at you. It's very good in tight areas or fighting over camps like knights and grave golem, overall a solid ability that you should take most of the time.

Tier 4


The only talent I ever really take in this tree other than maybe sprint, increases your healing output by a lot and makes you actually feel like a burst healer.

A solid talent against heroes like illidan or e.t.c take this against heroes you can't really get away from without it


Tier 5

Synergizes extremely well with Lunar Blaze and Hunter's Mark, solves mana problems if you're good with hitting your E. I don't take this talent much anymore due to how strong ranger is.

Your go to vision control talent/long range damage talent, doubles the vision it grants (width wise) and rewards long range precision. Also it's good for those epic long range snipes, so if you enjoy stuff like that then you'll enjoy this talent quite a bit. However only take it if you go pierce


Tier 6


Amazing addition to Shadowstalk, gives you good burst via the 100% AA boost and the mounted/normal movespeed it gives is insane for engaging/disengaging/rotating. I take this almost everytime I take shadowstalk.

Global Usage and flat damage increase, a pretty solid pick if you end up choosing starfall. You can harass turn in on blackhearts for a very long period of time with this + owls same with tributes/grave golems on cursed hollow.

I take this almost every game, it gives you a lot of burst and CC potential and allows you to be a lot more useful in teamfights. Also cross map snipes are fun with double owl.

Tyrande's Strengths/Weaknesses. Top

Strengths
    Strong vision control and CC potential.
    Strong aoe damage
    Powerful damage modifier via her trait(
) allowing you to burst high HP tanks very easily
Good single target burst and cc
Makes AA based carries more powerful via trueshot
Good AoE sustain via
Strong single target heal


Weaknesses
    No mobility
    Cannot self heal much at all
    Very squishy
    Very Skillshot oriented/dependant

To get a bit more in-depth with her Skillshot dependant weakness it's only a weakness because of how much less useful she is when not landing those skillshots, moreso than most heroes (kind of like kerrigan). Time and practice make tyrande a better hero, the more you can reliably hit your skillshots the more of an impact you'll have in your games. You can turn a teamfight around by hitting 1 good E or an amazing W to chunk people, people don't respect tyrande's damage that much so try to take advantage of that.

Early, mid, and late game focuses. Top

Early Game
Early Game (lasts from 1-10) is mostly focused on keep vision on the enemy team and laning/ganking properly. If you're laning you want to be playing as save as possible and saving for ganks or when you land a stun. If you're ganking save your for when you land a stun or your ganking partner lands their cc. If some laners are MiA check close merc camps with , keeping tabs on where enemies are can make it so you can trade objectives evenly and aren't out pressured at any point.

Mid Game
Midgame (lasts from 10-19) is solely focused on merc and objective control, using your frequently will allow your team to get good engages, find picks, or take objectives with less risk. Midgame teamfights are very positioning focused, during this time is when people are at their powerspikes/gaining them and so having proper positioning and vision is important to gaining a lead. You want to be positioning yourself behind your tanks and next to your ranged carries (or behind them depending on the situation of the teamfight/skirmish) but not to far back so you can't CC anyone, keep in mind the enemies CD's (ulti's and non ulti's alike) so you know when you can play more aggressive.


Late Game
Late Game (lasts from 20-the end of the game) is where Tyrande shines and can win your team the game very easily because of your vision. Focus on finding your team a good engage/opportunity to pick someone or engage in a favorable teamfight over an objective or just catching them out of positioning. Your skill as tyrande really shines in the lategame because of how much those skillshots can mean when everyones at max build. Keep your on CD to gain as much vision as possible but at the same time save it if you know you'll need it to check a certain objective that's coming up or a certain choke point/traffic area of the map that you need vision on (that goes for early/mid game aswell). If your team gets in a bad engage use to help disengage and CC their primary chaser with your (examples are illidan, E.T.C, tyrael, and kerrigan)

Final words on Early/mid/Late game.
I make a big emphasis on vision because it's something Tyrande is good at, you're amazing at burst aswell however it's important that you're gaining as much vision as possible but at the same time using your vision at the right time and when it's important. Saving for objective checking like grave golem, turn in on blackhearts, knights, high traffic/choke areas on a map that people will most likely go through when traveling to objectives, and pick spots for heroes like stitches is important to giving your team all the opportunities to win a game. Most of all just practice her mechanics and you'll notice her strengths more and more as you practice her.

The power of all the builds listed, and what's good about them. Top

I'll explain when to use each build that I have listed on the guild (6 of them atm)

Main competitive build This build is the one that gives the largest impact right now for Tyrande, it gives her quite a large amount of healing via healing ward and a lot of burst from the talent tree which is something she's very good at right now.



Competitive Support This build is extremely strong when you're playing with tassadar as your only 2nd support.


Build 1: Sentinel 1
By far the most useful and annoying build you can output so much poke/teamfight damage. This build is focused on getting as much out of your as possible, focusing on long ranged harass and vision control it's a solid build to apply constant map pressure that the enemy team is annoyed by. Also allows you to harass off of important objectives

Build 2: Sentinel 2
This build is like the first build but with a lot more spamability to it if you're consistently hitting your on enemies. If you're autoing minions and shooting W's you can pretty much shoot one off every 3-4 seconds depending on the amount of enemies hit, so it's a lot more annoying than the first build but not as effective overall because of the auto attack reliance.

Build 3: Regular Support 1
A good build but I rarely use this now because of rewind becoming extremely powerful, this build is teamfight and very oriented. You have good mana sustain and high burst output while still having the save from and the extra damage from and

Build 4: Regular Support 2
I don't use this build ever but it's very good at solo healing if you're good at not taking harass (I mainly say that because of the talent). Your weak heal turns into a decent burst heal on allies and turns your into a decent teamwide heal if used on the right target at the right time.

Build 5: Full Damage
This build is extremely fun and catches people off guard very quickly. It requires good positioning to utilize properly but if you're confident in your play you should def give it a show, it's very auto attack based because of but your abilities will naturally hit hard with the talents taken.

build 6: Lunar Flare Build
High burst damage and really punishes people who overextend when you land it on them. Talent builds like this catch people off guard and will allow you to turn fights around quickly.

Why you should play Tyrande, and final words. Top

Why you should play Tyrande.

Tyrande is a fun champion to play, and to learn. She has a very skillshot oriented kit but if utilized and learned properly can be one of the most impactful champions in the game when it comes to teamfights and map control. Her Master Skin is also a big reason I play her, there's a picture in the intro if you wanna look at it, blizzard did a great job with that design and all the skin tints look really nice (the pink is my favorite).

Final Words.

I tried to put all the important information in this guide, I didn't explain a lot of the unimportant aspects that you'll most likely learn while leveling her up such as how to hit your E and stuff like that. So, I hope you enjoy her as much as I do she's a bit frustrating to learn but once you catch on to peoples laning/map movements you'll notice how annoying she is to deal with.

Anyways, ty for reading my guide and I hope this helped you understand a bit more about Tyrandes strengths, limits, and potential in teamfights and in objective control.

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