Worship the Dead - Vital Guide of Nazeebo by Vita Letum

Worship the Dead - Vital Guide of Nazeebo

By: Vita Letum
Last Updated: Oct 24, 2014
39 Votes
Build 1 of 5

Nazeebo

Build: Evil Doctor

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Nazeebo with this build

Threat
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Threat Hero Notes
1
  No Threat
2
Gazlowe gaz's turrets give you feed :)
3
E.T.C. Etc, wont cause too much of an issue 1v1; but it can quickly change cause etc rarely travels alone
4
Arthas he can freeze you and that sucks for a moment or two; however the only real damage comes from his aura. youll burst much faster or run away in a 1v1 situation
4
Falstad high burst, but no health.
5
Tyrande With experience fighting vs tyrande; youll find dodging her E not to be too hard. However you mess up once before a gank and gl
5
Sgt. Hammer the more the hammer gains range the tougher this mu becomes. use zombie walls as a zoning tool more then a trap or sgt's e will let her escape
6
Zeratul Although he has a high burst; he is the biggest worry early game. after that you should have no problem bursting him away in a game of chicken
6
Tychus Odin and Nade build will be your only concern with this sc2 hero unless you get caught first.
6
Muradin stun lock. no wd likes to be stunned.
6
Azmodan Skill match-up Hold your abilities till you have a position to burst him or if you need to re-even lanes to "mid" of lane
7
Nova while Wd can solo a lane very easily and sometimes hold a lane vs two; ganks with nova are a frustrating experience; consider sprint if you play vs one.
8
  No Threat
9
Stitches Not so much a problem on his own; but due to wd lack of mobility with the build till late game, a pull and gorge will result in a quick death
9
Kerrigan My only advice is to play from a distance, gather farm safe, and run towards her if she does start a combo
9
Diablo Mostly a concern when apoc is available. You will have to wait to use your ult till after its use.
10
Sonya High damage; good sustain; and a leap/q to interrupt.
10
Anub'arak High interrupt and good chase. You might be fine in the start of the fight but be worried about ganks by or for the hero.

Nazeebo

Build: Anti Sitches [Team Bait]

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Nazeebo

Build: Scout, Position, Kill

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Nazeebo

Build: Master of Minions

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Nazeebo

Build: 1v1 me Bro

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Edits Top

10/24/2014 -- Will start going in Depth with Hero lane matchups and Teamfight positioning next time i get the chance to edit. Working on an Azmodan Guide soon. (tm)

A quick Intro Top

Hey everyone; Im Vital. Im a pro player formally apart of Wildfire and Justus Pro for heroes of the storm. Some of you may already know me and some maybe not. I hope this guide helps you to become the best Wd you can be. Nazeebo has been a favorite hero of mine since my arrival in the Heroes of the storm Alpha and honestly he has a Wide variety of builds that can be used at a high level.

Strengths and Weaknesses Top

Strengths

  • High Burst damage to takedown most squishy heroes
  • Scales well with T1 Death Ritual
  • Can Solo Lane
  • Competes in Total damage of most assassins
  • more mobile then other specialist

Weaknesses

  • No Escapes without appropriate talents Sprint, Ice Block, Bolt of the Storm
  • Vulnerable while using heroic talent-ravenous-spirit
  • Specialist with hardest time collecting merc camps
  • All Burst with High cool-downs
  • AA is DoT

Picking Your build And Playing the match Top

Picking your build is probably the hardest thing to do as Nazeebo Cause each Tier ability makes the witch doctor play a considerable amount differently



Early Game Level 1-9


Tier One


Pick a lane most accessible to exp soak. This Is only needed in the case you picked Death Ritual. Consider If you want to invest into late game survivability.

Communicate With team to be in the lane most accessible with Merc camps with a pick of Bribe

Blood Ritual Is best vs early game bully ganks such as Kerrigan and Arthas
Probably Nazeebo's worst talent. There is no reason for Nazeebo to attack a structure when the only time he should be pushed up that far is with a full team or known positions on the enemy team death Ritual is the most commonly picked T1 talent do to its ability to near 1k health and 500mana by late game

Tier Two


By level 4 you start really describing your play style, Gathering Power Means you will be aggressive to be apart of ganks to improve your damage stacks to either impact team fights, adjust for a tier choice later in game, and/or to allow merc capture with minimal help.

Envenom will allow you to start being able to 1v1 other heroes; giving a finishing burst after combos as the game continues

The only time youll want Spider Cluster is if you make a mass spider build or jumping spider to allow an easier chase or a chance to get away by not letting someone mount. Rarely taken but more common then Promote This ability Hardly pushes lanes with an enemy hero in lane and is only effective with Demolitionist and undisturbed. Really, those two talents only mean bot-stomp-er.

Tier Three



How well do you position? Take a look at the minimap? have you figured out how the enemy plays? What Comp is your team running? Level 7 is a good time to look around what builds are being made throughout all heroes.

When I pick Clairvoyance its to scout whats around me, reveal oncoming ganks for team and to give time to set up for team fights.

Gidbinn is my most picked talent in this tier to the much extension on DoT that later stacks with Specialized Toxin

Mercenary Lord Is probably nezeebo Hardest build for his hit isnt built to kill mercs do his DoT nature; but it is possible with Bribe and becomes easier to complete camps as the game extends..

The last two talents Fresh Corpses and Calldown: MULE are very situational, aviod unless you think the extra 50% damage will make a clear fast enough early game without help. Majority of the time you will need another ally to clear a camp and why its important to have merc lord. is for split push comps and aggressive enemies (anti-merc control)
Merc Lord Should be Taken over Fresh corpses; Heroesfire has not added it to his tree.

MidGame Level 10-15


Tier Four Heroic Abilities


this Ability is the finisher. It ends team fights and is especially useful after a global stun followed by Zombie Wall and a click of [R]. The biggest weakness of this ability is the fact you have to channel its use. Making you vulnerable to CC and also making talent-apocolypse its hardest counter. Because of this you need to constantly think about positioning and if you want to use the ability from a distance but without your basic abilities (otherside of a treeline) Or after abilities have been used at the end of a fight. Always try and gain positional advatages
Use this Only if every member of the enemy team has an interrupt that can easily get to you. If you are being a troll and going split push Nazeboo Or if you are still really uncomfortable getting mercs solo. This Ability takes so much away from the potential damage of Wd I would only consider in a team with no Warrior

Tier Five Utility


Sprint and Rewind will be your most picked talent in the level 13 talent pick Sprint will allow nezeebo to get in the best position for a team fight or a fast getaway in sketchy positions.

Rewind gives nezeebo the needed damage to finish midgame 1v1 fights, and to really pack that punch vs multitude of supports before a Ultimate is used. zombiewall is also nice to use back to back to have one for engage and one to retreat.

Ice Block Is a situational Ability to be used vs pick comps and stitches compositions. Takes some time to get used to to see an ult and react before an enemy interrupt hits

Toads of Hugeness is a talent that holds no ground versus the need that Sprint or Rewind provide.

Dead Rush is useful if you are soloing mercs often and followed the Master of minion build in this guide. Unfortunately unless it becomes slightly more powerful id still prefer Rewind in a camp based build.


Late Game Level 16-20


Tier Six



Leaping Spiders and Infested Toads both do the same thing. they provide some extra damage, dont allow mounts to be used for a short time, and are not very noticeable in a fight; this one comes down to preference if you pick either talent.

Specialized Toxin and Stoneskin are the only abilities I consider In this tier 9 times out of 10, for one Stoneskin can be useful if you go all greed and plan on a more powerful ultimate in the next tier. It also synergies with Death Ritual with more then enough farm by now to be noticeable.

Specialized Toxin is another nice bonus to damage with your aa being mostly a DoT; and do to a lot of weight time between combos and abilities you will still be able to hit them decently. Problem being is finding the opportunities to aa and opponent.


End Game Level 20 and 20+


Tier Seven


If you got Gargantuan you might as well get this Ultimate. Good Luck split pushing. Maybe you will get a stomp when you need it. Really hope you dont need it to clear merc camps by now.
Consider this over Bolt of the Storm if you have Stoneskin or Sprint as a replacement. Remember to place yourself as far as you can from a fight, out of sight, so you can channel you ultimate hopefully for the whole duration. This ult, due to its added speed and duration, allows for a cast at an ever safe distance especially after cc has been set
Allows for more time to set up, escape, and position for fights and skirmishes across the map. after using Rewind in the initial fight I will use Bolt of the Storm to retreat further before casting my ultimate.
Well at least its better then Humongoid this is a good choice with merc nazeebo when falling behind on map and merc control. is also nice to have for late game lane clear and still hold an ability to be at team fights. this can also be considered with Leaping Spiders for escaping. Nazeebo is one of the heroes known for falling behind in fights; letting the team push far away from him; Swift Storm (Deprecated) will also allow him to stay in that chase period.

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