You Are Not Prepared... for Murky by BoKnowsHotS

You Are Not Prepared... for Murky

By: BoKnowsHotS
Last Updated: Jul 6, 2015
5 Votes
Build 1 of 2

Murky

Build: All or Nothing

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Murky

Build: Defensive Murky

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Intro Top

Hi, I am BoKnowsHotS and I am a Murky and Tychus main. I have been playing Murky since pre-buffs and this build has been competitive since then. Too often I see people try to play Murky as either a super good pusher or a Zeratul-esque one target assassin. He can be so much more. This build is centered around Murky's Q ability, slime.

Talents Top

Tier 1

Block - Block is sneaky good at keeping you alive to do dumb things. Murky is intended to die, but people underestimate how long Murky can **** around in a team fight or even a 1v1 skirmish. With the bubble and a slow on a 4 second cool down, you are able to basically keep an enemy chasing you for a good 15 seconds. This is key because this build is all about chunking down your opponent piece by piece. Your Q doesn't do 2 second burst, but over the period of 15 seconds it will kill any hero.

Bribe- A good selection. Take it if you like it.

The Others- Bubble breeze increases your survivablity a bit, but you don't really need to speed boost because your Q carries a slow. And Assault Egg? Come on.

Tier 2

Envenom - This is a tricky tier. I default to envenom because it is a good burst finisher, which this build severely lacks. That being said, with the nerfs, two other talents are viable.

Living the Dream - I pick this talent mostly for the name. It isn't great with this build because you are intended to die and it doesn't add much to your kit.

Bigger Slime - I have been running this talent more and more. It increases your slime, allows for an almost ranged attack with your slime and more AoE in team fights. Not yet at the level of envenom, but still good.

The Others - Tufferfish is usually useless, if they decide to focus your Puffer, it is going to die.

Tier 3

Slime Advantage - This talent is great for damage. You will deal get a huge amount of use out of this because your targets are always slimed.

The Others - Hindering is OK, but Advantage is too powerful at this tier. Compressed Air is the usual pick and it is OK, but honestly it is hard to hit and really only useful for zoning. I won't even address Clairvoyance, you are an assassin, not a ward.

Tier 4

March of the Murlocs - YESSSSS. You are allowed to take this ult in this build. Maybe this whole build is just an excuse to take this ult. It has team fight turning potential and huge siege usage. It is also super unreliable on any non-building target. Still, it is awesome. Try to use it behind the enemy or on a place they cannot avoid it.

Octo-grab - Great stun, but in this build, you don't need it. March has more versatility.

Tier 5

Continuous Slime - You want to be Q-ing all the time, and this talent lets you Q 4 times is 12 seconds instead of 3. Really powerful because it will let you get off that extra Q before you die. Remember, you deal tons of burst if you hit a Q on a slimed target.

The Others - Wrath of Cod is bad because it is hard to hit those sweet, sweet puffers without octo. Bubble Machine is nice, but Continuous is too important on this tier. Hidden Assault is a fun idea, but smart play lets you do the same thing by just being careful when your egg is aggressively placed.

Tier 6

Slimy End - At first, I thought this talent was terrible. On death talents tend to be. Then I realized: "oh wait, I'm Murky, I'm supposed to die." I cannot tell you how many kills this has secured me, especially since people underestimate the bust of slime. if you hit a slime right before they kill you, you can chunk half a squishy's health.

The Others - Slimy Puffer is fine because it gives one more slime on a 14 second cool down, but you get more with Continuous. Rejuvenating bubble is nice, but if it is the difference between you and someone else surviving and you and someone else dying, you are going to pick the death trade every time. Your deaths are worth nothing to the enemy team. Blood for Blood is useless because 20% of someone else's health is just overkill on Murky.

Tier 7

Never Ending March - More siege, more murlocs, more fun. Nuff said.

Rewind - Gives you an extra slime, which is nice, but all in all not as fun as Never Ending.

The Others - Bolt of the Storm is not useful on Murky. Come on people.

General Strategy Top

Alrighty, here is the run down.

In lane, use your puffer exclusively for pushing. Then chase away the enemy with slimes. You will often end up forcing them out of lane while also solo pushing with puffer. This is huge because on this build, Murky needs an XP lead to truly be the strongest of assassins.

In team fights I like to zone with my puffer and hope to catch a hero or two. Then I will focus their assassins with Slimes and AAs. Use Bubble to keep you alive.

Finally skirmishes are where you really shine. You can 1v1 any assassin and they don't know it. At higher levels, 2v1s are even possible.

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