Yrel [detailed Guide] by AelledenPhoenix

Yrel [detailed Guide]

By: AelledenPhoenix
Last Updated: Jun 19, 2018
8 Votes
Build 1 of 3

Yrel

Build: MAIN TANK - (Diamond to Master)

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Yrel with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
Malthael Due to DoT (Damage over Time) can prevent you from quick monting during fight.
4
Hanzo Has easy dismount and easy kiting due to high mobility. Really hard to get onto him.
5
  No Threat
6
Genji Has easy dismount and easy kiting due to high mobility.
6
Lunara Due to DoT (Damage over Time) can prevent you from quick monting during fight and easy kiting.
6
Malfurion Easy dismounting and access to huuuuuge silence that can blow you up if well timed.
6
Thrall Has easy dismount and easy kiting due to high mobility. Access to hude AoE (Area of Effect) slow or stun.
6
Blaze Impossible to outlane or simply kill, access to huge slow and dismount.
7
  No Threat
8
  No Threat
9
  No Threat
10
  No Threat

Yrel

Build: MAIN TANK - (Platinum or lower)

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Yrel with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
Genji Can kite Yrel pretty easily with good range and mobility.
3
Falstad Can kite Yrel pretty easily with good range and mobility.
3
Cassia Can kite Yrel pretty easily with good range and mobility.
3
Zul'jin Can kite Yrel pretty easily with good range and mobility.
3
Tracer Can kite Yrel pretty easily with good range and mobility.
4
  No Threat
5
Lúcio Dangerous because of his interrupt and heavy mobility, so it offers great bodyblocking against Yrel.
5
Arthas Arthas provides good slow on melee heroes. Yrel is no excpetion and is even slower due to her reduced movement speed when channeling.
5
Malthael Good damage on Yrel and can chase if she choses to disengage.
5
Brightwing Acces to an instant point and click interrupt and emerald wind to isolate her once she dived.
6
  No Threat
7
Anub'arak Really annoying due to his heavy CC kit and interrupts.
7
Diablo Really annoying due to his heavy CC kit and interrupts.
7
E.T.C. Really annoying due to his heavy CC kit and interrupts.
7
Uther Really annoying due to his melee CC kit and interrupts.
7
Auriel Provides a blind at level 13 and an interrupt. Auriel gives area healing to prevent Yrel area damage.
7
Johanna Access to a blind, an interrupt and a stun heroic.
7
Blaze Good stuns and slows.
8
  No Threat
9
Alarak One of the most feared assassin for Yrel. He has access to 2 interrupts, and the silence can let Yrel in middle of the fight without any escape or sustain available. Plus the burst that he provides can ruin her pretty quickly especially if stacked.
9
Tychus Tychus is a threat, access to one interrupt and huge burst on Yrel due to her big healthpool. Has long range while Odin, so easy kiting.
9
Garrosh Heavy CC & Displacement, don't get caught or it might be the end for you
10
  No Threat

Yrel

Build: BRUISER - (Platinum or lower)

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Yrel's Role Top

Yrel is a Warrior that has access to different roles in the Warrior context.
Regarding the previous tests I did in the PTR and the current I do in live servers, she can't be considered as a Main Tank or as an Off Tank !

And here is the only reason why : she is a mix of both. Let me explain.

In general with most Warriors, to be a Main Tank (MT) you need to have iniatiation capabilities and Crowd Control (CC) Abilities.
Yrel has a channeling initiation (which can be interrupted) and a channeling Stun (that can be and will be interrupted).
In general, as an Off Tank (OT) you need to have at least good peeling or good damage/sustain to push backline away or kill it if you can.
Yrel is, as I said, a mix of both, you have access to a crazy good peeling, and a high sustain and mobility to dive on backline but not both effectivelly.

I'll be explaining how to play her properly in the next chapter.

To sum it up : Yrel isn't a MT, she isn't an OT, she can be both at the same time.

*Bear in mind I definitely don't talk about solo tank or not here as it's still in testing*

Yrel's Playstyle Top

In here, I'll explain how you should play her:

With Yrel different builds you have different roles depending on what's happening in the fight, and the great thing is that you can react and do everything at the same time.

- You can initiate the fight (onto the frontline) then dive onto the backline to do the Bruiser job.
- You can dive onto the frontline, force the CC on you, so your melee Assassins can dive as well.
- You can dive onto the frontline, and dive back to your team for peeling against the counter dive. (Requires Holy Avenger)
In some cases, but I don't recommend with this build.
- You can dive onto the frontline, set up a combo and isolate a target (Support/Mage etc.)

I don't recommend the last option because that means you channel your (E) Avenging Wrath that take 1.6 seconds to fully channel, then use it to dive, then press your (D) Divine Purpose to quick cast the (W) Righteous Hammer toward your team.
It means you are in the middle of the ennemy team without any escape.
The only escape you have left is your (E) but you need to channel it to escape, which means you'll be interrupted.
It's a dangerous position to be for a 5v5 but can be nice as a 5v3 gank for instance.

Build "MAIN TANK - (Platinum or lower)" detailed Ability Cycle Top

Here I'm going to explain how this build works and how you can use it effectively:

Spoiler: Click to view

Build "MAIN TANK - (Diamond to Master)" Top

Ok during almost a whole week, I was suggesting "the best build" for Yrel, but it seems I was mistaken. Actually I tried many times now to play the build "MAIN TANK - (Platinum or lower) in master games, and it seems almost impossible to get full value out of it. So here I am, suggesting another build for higher MMR players:

Spoiler: Click to view

Build "BRUISER - (Platinum or lower)" Top

Here is the Bruiser build explained, I'm still testing if it fits a Sololaner game as well:

Spoiler: Click to view

Pros & Cons Top

Here is how I feel Yrel in the current meta and how she deals with her foes:

Yrel seems pretty balanced at the moment, definitelly not OP, but not so weak either (Live servers release)

Cons:
Though, she is really weak to Stun and Silence/Polymorph.
If ennemy team is chaining CCs on you, you'll die really quick, Seraphim will help a lot but really comes in the late game so you'll love a Cleanse Support.

Yrel really doesn't like to evolve within a heavy Mage/CC comp. I explain.
First of all, most of the time, if your Mage doesn't focus, he's probably gonna try to burst the target but you will push the ennemy target away of that area with your (W) Righteous Hammer.
Yrel is similar to Tyrael in terms of drafting: better with dive comp.
Though, like Artanis once she is in a fight, it's hard for her to get away if not having the right talents. She is countered by heavy CCs but can handle burst damage if she picked (R) Ardent Defender.

A weak point we often forget about Yrel is that her bounding box radius is really tight so bodyblocking can be very tricky with Yrel especially having not a great move speed while channeling.

Pros:
Yrel will not be Out Of Mana (OOM) easily but you should be carefull if you spam your Basic Abilities in lane.
Yrel is really tanky and won't die easily if not focused and chain CCed hard. She has access to really good escapes Divine Steed, (D) Divine Purpose + (E) Avenging Wrath or Bubble Hearth.
Yrel has really slow attack speed 0.77 but heavy damage with each AA so don't forget to AA your foes as often as you can, especially with the good range of her AA, 1.5.
The last very good point about Yrel is that she will really help as a Support, the amount of healing for her teammates she provides is ridiculous and is very underrated.

Tips & Tricks Top

The things you need to remember to do and not to do:

(In progress...)

heal with your trait
heal yourself even when out of a fight
provide vision around the map
save your W for interrupts important channeling abilities
spam you (R) Sacred Ground
Don't charge up your E if don't need range, it doesn't increase damage or slow by channeling.
Quick self cast of E to follow up on a Stun (Alt+ E + Alt +E)
Quick self cast of W to quick interupt ennemy in front of you (Alt+W + Alt+W)
Quick mount up with Divine Steed to chase, dodge, gap close, run away, gap close after a slow: it will force your traget to turn away to dismount you , in every case you'll be closer by using your instant mount.

Sololaning with Yrel Top

In this chapter, a review on how to sololane with Yrel:

(Writing in progress)
never use your D when solo lane in case you get ganked without seeing it coming, in that case prefer a quick cast Righteous Hammer and then a D E or just a D E if you reacted quick enough.

Different kind of match ups:
*For some reason, I listed only most common picks in higher MMR, don't really need advice to sololane in lower MMR leagues because everyone always blames the sololaner in lower MMR leagues anyway, even if you do it perfectly, never get ganked, don't lose any xp and get the right talent before the objective pops out.*

Wombo Combo & Synergies Top

Here is the section where I give you some ideas about some combos that are efficient depending on your team composition.
  • Garrosh: With his level 7 Into the Fray You can basically throw Yrel in the ennemy team. She pre-channeled her (W) Righteous Hammer and the cool fact is, the Garrosh throws DOES NOT interrupt the channel, so when in the ennemy team, Yrel can use her Stun instantly to set up a burst and then use her trait (D) Divine Purpose to free instant cast (E) Avenging Wrath back to your team, so she can come back safely, while slowing the target (Similar to an Artanis swap but with a free escape, a Slow and a Stun).
  • Kharazim: At level 13 & level 16, Kharazim has access to Quicksilver & Cleansing Touch.
    Which means, dashing onto Yrel before she dives will make sure he has a lot of time to set up a kill. The precleanse is a technique that requires training to be efficient but once you get better at it, it will really improve your impact as a Support.
    It's a 1 second Unstoppable and a 3 seconds +30% move speed so you might want to precleanse before Yrel dives and then re-precleanse once she dived.
    Ennemy team will try to lock her down and then realize you outplayed them. In general you have 3 Radiant Dash thanks to the level 7 talent Blinding Speed which means you can still back off after your two precleanses.
  • Abathur: Abathur's symbiote fits really well to Yrel. An extra shield, extra moves speed helps a lot ! I also tried with bonus attack speed on level 4 Adrenal Overload, you become really dangerous and can excel at the Bruiser's role.
  • Uther: His trait Devotion, Eternal Vanguard helps Yrel a lot with the +15 Armor, she is unkillable if it stacks with her (R) Sacred Ground for a total of +55 Armor. Yrel helps a lot Uther as well with her talent Gift of the Naaru that will heal everyone up in no time which is a problem when you run Uther as a single Support. If you add a good Greymane or Li-Ming on top of this, you can have a solid 3man that easily defeat an Auriel/ Valla or Auriel/ Gul'dan.
    In general Yrel seems to struggle a bit as a solo tank depending on ennemy comp, adding a tanky melee like Uther in the frontline will definitelly help in fights. Uther also has access to Hand of Protection that will save Yrel from being chain CCed and this from level 7 instead of your talent coming late as level 20 storm talent Seraphim.

General Updates Top

To keep tracks of this guide's future and past updates.

[Next Updates] Best maps for Yrel
[Next Updates] Detailing how to counter Yrel

[06.19.2018] Adding Uther in the Wombo Combo & Synergies" chapter.
[06.17.2018] Completed the full description of the build "MAIN TANK - (Diamond to Master)", changed the color of the different Heroes' roles (Support, Assassin etc.). Added a "Sololaning" chapter, a "Tips & Tricks" chapter and completing the "Pros & Cons" chapter.
[06.14.2018] Added the new build "MAIN TANK - (Diamond to Master)" and made some adjustement to other build names.
[06.14.2018] Correction of spelling mistakes and adding a new color to different Heroes states such as Stun, Silence etc. to make it more visually attractive. Added two other builds suggestions and their corresponding chapter (still in processing).
[06.13.2018] Added the "Wombo Combo & Synergies" chapter, for Kharazim, Garrosh & Abathur.
[06.13.2018] Added the "General Updates" chapter.
[06.10.2018] Synthax correction and adding pictures, icons to make the guide easier to understand and look better visually.
[06.09.2018] Creation of the guide.

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