Mana: 30 Charge Cooldown: 12s
Jump to an allied or enemy unit. Enemies are immediately hit with a Basic Attack. Stores 2 charges.
Mana: 60 Cooldown: 8s
Heal nearby Heroes for 301.6 (+4% per level) and give them 15% Movement Speed for 3 seconds.
Mana: 50 Cooldown: 10s
Kharazim's next Basic Attack increases his Attack Speed and Attack Range by 100% for 2 seconds.
Mana: 77 Cooldown: 50s
Become Invulnerable and strike 7 times over 1.813 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.
Mana: 50 Cooldown: 60s
Protect an allied Hero from death, causing them to be healed for 1186.64 (+4% per level) if they take fatal damage in the next 3 seconds.
Every 3rd Basic Attack deals 110% bonus damage and gives 30% increased Move Speed for 2 seconds.
Quest: Every 3rd Basic Attack restores 14.56 (+4% per level) Mana and grants a stack of Insight.
Reward: Upon getting 100 stacks of Insight, every 3rd attack also reduces the cooldown of all of Kharazim's Basic Abilities by 1 second.
Every 3rd Basic Attack heals the lowest nearby allied Hero for 75.92 (+4% per level).
No Cost Cooldown: 60s
Activate to restore 32.81% of Kharazim's maximum Mana and refill 2 charges of Radiant Dash.
No Cost Cooldown: 45s
Place a Spirit Ally that heals allies in a large area around it for 1.95% of their maximum Health every second. Has 156 (+4% per level) Health and lasts 10 seconds. Kharazim can Radiant Dash to Spirit Allies.
No Cost Cooldown: 45s
Place an Earth Ally that grants nearby allied Heroes 50 Physical Armor against Heroic Basic Attacks, reducing damage taken by 50%. Has 416 (+4% per level) Health and lasts 10 seconds. Kharazim can Radiant Dash to Earth Allies.
No Cost Cooldown: 20s
Place an Air Ally that grants vision and reveals a large area around it. Has 78 (+4% per level) Health, lasts 40 seconds, and stores up to 2 charges. Kharazim can Radiant Dash to Air Allies.
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.