Mana: 60 Charge Cooldown: 12s
Deals 249.6 (+4% per level) damage and knocks enemies back.
Mana: 40 Cooldown: 10s
Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.
Automatically activates to heal for 457.6 (+4% per level) when Raynor is below 30% Health.
Mana: 100 Cooldown: 100s
Order the Hyperion to make a strafing run dealing 68.64 (+4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 825.76 (+4% per level) damage. Lasts 12 seconds.
Mana: 100 Cooldown: 80s
Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 51.584 (+4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.
Raynor's Basic Attack range is 6.5 further than most other ranged Heroes, and his vision radius is 13 further as well.
No Cost Cooldown: 0.5s
Enemy Minions or captured Mercenaries killed near Raynor grant a stack of Recruitment. Use 15 stacks to "recruit" a Mercenary, instantly defeating them. Does not work on Bosses. Maximum 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.
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Places a Scouting Drone at target location, granting vision and revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks.
Stores up to 2 charges.
Activate to teleport to a nearby location.