No Cost Charge Cooldown: 2s
Shoot the closest enemy for 49.92 (+4% per level) damage, preferring Heroes. Stores 5 charges.
Gain 1 charge on nearby enemy Minion or Mercenary deaths, and 3 charges on nearby enemy Hero deaths.
Mana: 75 Cooldown: 10s
Deals 38.48 (+4% per level) damage and an additional 153.92 (+4% per level) damage over 2 seconds to target unit. The effect spreads to nearby targets.
Mana: 75 Cooldown: 11s
Send forth a wave of banshees dealing 118.56 (+4% per level) damage to all targets. Reactivate to teleport to the banshees' location.
Mana: 100 Cooldown: 90s
Shoot an arrow that can be reactivated to deal 237.12 (+4% per level) damage and silence enemies in an area making them unable to use Abilities for 2.5 seconds. The arrow detonates automatically if it reaches maximum range.
Mana: 75 Cooldown: 60s
After a 1 second cast, take control of an enemy Hero's movement and prevent them from doing anything else. Channel lasts 2.5 seconds.
Basic Attacks and Abilities stun Minions, Mercenaries, and Structures for 1 second.
No Cost Charge Cooldown: 8s
Force an enemy Minion to fight for you. 3 charges.
No Cost Cooldown: 60s
Activate to become Unstoppable and gain 40% Movement Speed for 3 seconds.
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
Activate to teleport to a nearby location.