When Magic Missiles damages an enemy Hero, gain 50 Spell Armor against the next enemy Ability, reducing the damage taken by 50%. Gain 1 charge per cast.
Stores up to 4 charges.
Magic Missiles (Q)
Cooldown: 3 seconds
|Fire three missiles toward an area, each dealing 151.41 (+3% per level) damage to the first enemy hit. These missiles do 50% damage to Structures.|
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