Abathur by Porco

5 Votes
New Hero

Abathur

By: Porco
Last Updated: Mar 17, 2018
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Abathur

Rework

this rework attempt to solve some abathur's problems (in MY opinion of course).

those problems are :

Problem 1 : Too much talents
Solution 1 : only 3 talents per tier (exept lvl 7 and 20)

Problem 2 : No quest
Solution 2 : 3 quests at level 1

Problem 3 : Some players only symbiot theyr friends / minions / monstruosity, even if there is a better option.
Solution 3 : level 1 quest need to choose the good ally and obtain his collaboration to be completed

Problem 4 : allways have to choose between 2 builds : Symbiot or push
solution 4 : locust talents have been removed and passively integrated to some other talents. So, you can focus on symbiot and make your locust evolve, or focus on split push and make your symbiot evolve. Locust will probably be more dangerous, so theyr heroic damages are reduced. Locust will now allways finish the game with 3 mutations (at lvl 4, 13, and 16).

Problem 5 : toxic nest are often useless, and theyr talents suffer from the competition with the other ones
Solution 5 : level 7 is the "toxic nest level" : choose one way to improve them (damages, control, vision or locusts) and make them a powerfull tool. To balance this, toxic nest base damages have been reduced.

Problem 6 : heroic ability improvement are really bad
Solution 6 : make them a little better : increase monstruosity evolve cap and decrease its cooldown, increase clone's duration

Problem 7 : how can a zerg unit calldown a terran MULE ???
Solution 7 : MULE have been replaced by zerg drone. Drone provide less heal, but better ones if symbioted. Symbiot a drone also allow to control it. Drone can be now casted from symbiot.

Problem 8 : adrenal overload is good, but only with some characters.
Solution 8 : instead of attack speed, this talent grants attack and spell damages.

Problem 9 : Volatile mutation is weird : why damages every 3 seconds??
Solution 9 : redesign with damages every second, as usual.

Combat Trait

1
Locust Strain
Spawns a Locust to attack down the nearest lane every 15 seconds. Locusts last for 25 seconds, have 316 (+4% per level) health and deal 34 (+4% per level) damage with each Basic Attack.
Deals 50% less damages to heroic.

Primary Abilities

1
Symbiote
Cooldown : 4 seconds
Spawn and attach a Symbiote to a target ally or Structure. While active, Abathur controls the Symbiote, gaining access to new Abilities. The Symbiote is able to gain XP from nearby enemy deaths.
2
Toxic Nest
Cooldown : 10 seconds
Spawn a mine that becomes active after a short time. Deals 133 (+4% per level) damage and reveals the enemy for 4 seconds. Lasts 90 seconds.
Stores up to 3 charges.

Secondary Abilities

1
Stab
Cooldown : 3 seconds
Shoots a spike towards target area that deals 119 (+4% per level) damage to the first enemy it contacts.
2
Spike Burst
Cooldown : 6 seconds
Deals 120 (+4% per level) damage to nearby enemies.
3
Carapace
Cooldown : 12 seconds
Shields the assisted ally for 157 (+4% per level). Lasts for 8 seconds.

Heroic Abilities

1
Ultimate Evolution
Cooldown : 70 seconds
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
2
Evolve Monstrosity
Cooldown : 90 seconds
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 40 times. The Monstrosity takes 50% less damage from non-Heroic enemies.

Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.

Special Mount

1
Deep Tunnel
Cooldown: 30 seconds
Quickly tunnel to a visible location

level 1

level 4

level 7

level 13

level 16

level 20

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Porco | March 17, 2018 3:39am
Some changes : Locust brood moved from level 16 to level 7, and have been redesign : 20 seconds cooldown and 2 charges, now spawns 2 locusts but needs to sacrifise a mine. cancelable by destroying a 3 seconds cocoon.

new level 16 talent : parasite infection : symbiot spellsnow inflict a long dot, and can spawn locusts by killing enemy heroes.

Adenaline boost now increase locust move speed by 20% instead of 15.

No more locust nest cooldown reduction on any talent.
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Reeeeeeee | March 6, 2018 11:42pm
As an filthy avid abathur main, he really just needs some talent moving, and maybe a stab quest.
First off, His locusts are quite frankly, pretty terrible now that tower ammo is gone. Honestly, making ***ult Strain/Bombard Strain as level 1 talents, would make his early game not so much of a joke. Combined with a baseline stab quest, he would be much stronger both earlier and later.
Secondly, removing mine build is a GIANT step in the right direction-- the build is a meme, and does no one good. Mines should get balistospores baseline maybe?
Third, I love the idea of a drone. Maybe to make it more than a reskin, make it summon two drones that last 20 seconds (same heals in the end).
Fourth (and final) Volitale Mutation baseline on monstrosity? ;P maybe a locust thing in that talent's place instead.
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nerdcraft (1) | February 16, 2018 1:58pm
As an Aba main I can see where he would need a rework and I think you did a great job at the concept but I wanted to share some of my thoughts and concerns.

I really love the level 1 talents. Being rewarded for playing well is more rewarding than just taking talents and would help give Aba some early steam since he's such a late bloomer with the current talents. I especially like the Stab piercing a target. I find myself sitting on charges as Heroes run through minion waves so I don't waste them.

My only question about the Quests is that you mention "Hero Hosts". Do you only progress when Hatted on a Hero? Cuz I hat anything and everything. Roachlings, Anub's Scarabs.. hell, even Nazeebo's Zombie Walls. Whatever I can to secure a kill.

The reduction of attack speed at level 4 is concerning... and sharing a tier with Drone? Drone would never get picked. It would probably be best to move the Drone to level 7 and maintain the 25% Attack Speed on Adrenal then having a separate Talent which increases Spell Power by 15%. I find that when there are no Auto Attackers on my team and the enemy team has good lane clear I'm forced into a Shield build. A spell power talent would allow some variation.

I've found that Mine builds are meh, at best, but having some utility on them would be awesome. With the proposed change with Drone from lvl 4 to 7, it would give the player a choice in the type of utility they could choose.

For 13, it's cool that you want to meld the Locust talents with Symbiote to allow build diversity but it may be too powerful because when looking at the level 16 talents there is only one clear choice; Locust Brood. If that's the case, Aba is going to have either strong heals or damage AND strong siege. Most people don't enjoy playing Aba because they assume he's weak but in the right hands he is incredibly powerful. The 13 and 16 synergy from your concept would make him overpowered.

My only concern on the level 20 talents is 80 stacks on Monstrosity. It would be really tough to hit 80 stacks on him but he would be a beast. Currently, at 30+ stacks, I can kill most assassins with the right build. 80 would just be nuts.

I want to refine my comment a bit more but it's 5pm and I wanna go home and take off my pants!
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Porco | March 5, 2018 12:32am
First of all, excuse my late reply!
You are probably right on many points.
See thus concept as a "global idea" : i confess im not a pro of balance.
To reply on some points :
"Hero host" means hatted on a hero. I think that collaboration with teammates is the base of aba's gameplay.
Concerning adrenal overlord, i personaly prefer make it a "allways interesting talent" than a auto attacker-only.
I think drone is more interesting than actual mule : the possibility to control it can make it used to secure a kill, or others plays. (The pissibily to cast it directly from a symbiot make it better too) maybe more hp would make it better too?
I really want my "toxic nest" level. Note that this level doesn't make locust evolve, whereas drone does, so i think drone has not his place there.
Concerning locust brood, i agree its overpowerd, that why i increased its cooldown.
I also though about a redesign for this, something like : "transform a nearby mine into a 500hp cocoon. After 3 seconds, cocoon spawns 3 locusts."
It would make this skill harder to use, and easy to cancel...
Volatile mutation is also way better than before (now affects locust). Maybe adrenaline boost deserves a buff...
80 stacks on monstruosity is strong, but not so easy to reach, and this ult is so weak so i think he deserves a good reward if well played. Maybe 60 max would be better?
Really thank you for your constructive comment.
Excuse my english (french player)
Dont hesitate to answer back.
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nerdcraft (1) | March 23, 2018 1:04pm
Can't believe so much time has passed since I first found this rework.

I noticed the new talents and I really like the Cocoon at lvl 7. Adding some misdirection in the early game would be amazing for body soaking. You could also backdoor some locusts to take out the sippy cups or delay the next group of minions giving your minions a chance to focus on a structure.

I'm not sure about the lvl 16 talent. The DoT seems like a nice addition but I don't see how Locusts spawned from player deaths would have much benefit. I feel that they would just die in some random AoE before being able to push a lane. After thinking about a way to improve the idea I came up with Locust charges (How original). When the player dies you gain charges of your Locusts. You can store a few charges and activate your Trait to spawn your next Locust immediately for as many charges as you have.

The lore of my idea is that the damage dealt by the DoT sort of steals their essence providing you with the material to create additional Locusts.
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Alser | February 15, 2018 10:25pm
And how Ada should collect 40 globes?
1
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Porco | March 5, 2018 12:18am
"heroic host collecting healing globe count as one"
1
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tkal | February 10, 2018 12:34pm
abathur has some of the best talent diversity in the game
he doesnt need a rework
2
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Porco | February 10, 2018 2:05pm
thank you for you reply !
First of all, my aba is level 60, so i can say i know him.
your right, he has many talents.
but I never see talents like envenomed Nest, vile nest, prolific dispersal, assault strain, spatial efficiency, volatile mutation, evolutionary link,or evolution complete.
In opposition, i almost allways see adrenal overlord, ultimate evolution, soma transference, hivemind and locust nest.
so, ok for talent diversity, but not BUILD diversity.
Abathur is one of the less popular hero.
So, i think a rework couldn't be a bad thing.
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