Alexei Stukov [2.3] by HiperionBR

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Alexei Stukov [2.3]

By: HiperionBR
Last Updated: Jun 29, 2017
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Alexei Stukov [2.3]

Infested Terran

Description
Once an the vice admiral of the UED expedition, Stukov was infested by a cerebrate, cured and reinfested again by Dr. Narud. Now he helps the Swarm as one of their leaders, seeking revenge for what Narud did with him.

Level 1 Stats:
Health ~ 1483 (+4% per lvl) / Health Regeneration ~ 3.08 per second (+4% per lvl)
Damage ~ 79 (+4% per lvl) / Attack Speed ~ 1.3 per second 
Mana ~ 500 (+10 per lvl)/ Mana Regeneration ~ 3 per second (+9.8% per lvl)

Overview
At first i was satisfied with my original Stukov concept, needing only some changes here and there, but after seeing Varian I decided to turn him into a Multiclass hero. Stukov can spec bo a Sustained Heal or a Utility Support or a Sustained Assassin.

Combat Trait

1
Infested Terrans
Passive:
Respawn: 15 seconds

Stukov have 2 infested terrans that scort him.

Infested Terrans Stats:
Health ~ 569 (+4% per lvl) / Health Regeneration ~ 1.26 per second (+4% per lvl)
Damage ~ 89 (+4% per lvl) / Attack Speed ~ 1.5 per second 

Active (Talent):
Consume:
Ability Key: D
Cooldown: 10 Seconds

Consume a Infested Terran to give Stukov 15% of his Maximun Mana.

Primary Abilities

1
Defiler's Cloud
Ability Key: Q
Mana Cost: 50
Cooldown: 5 seconds
Role: Utility

Create a cloud that gives allies 15 Armor, reducing Damage by 15%.

Passive:
+150% more Mana Regeneration
Abilities have -15% less range
2
Transfusion
Ability Key: Q
Mana Cost: 25
Cooldown: 2 seconds
Role: Healer

Heals an allie for 197(+4% per lvl) health.

Passive:
Abilities have +20% more range
Increases cooldowns of Corrosive Blast and Fungal Growth by 2 seconds
3
Parasitic Bomb
Ability Key: Q
Mana Cost: 50
Cooldown: 10 seconds
Role: Assassin

Deal 88(+4% per lvl) damage to a target and more 100% of the damage to any target nearby for 4 second. Effect persists for the remaining duration if the target is destroyed.

Passive:
+15% Ability Power
-15% Health
4
Corrosive Blast
Ability Key: W
Mana Cost: 50
Cooldown: 8 seconds

Deals 97(+4% per lvl) damage and reduces armor by 25, increasing damage taken by 25%, to the first target that hits for 2 seconds.
5
Fungal Growth
Ability Key: E
Mana Cost: 60
Cooldown: 12 seconds

After 0.25 seconds, roots the targets in the area for 1 second and deals 263(+4% per level) damage over 4 seconds.

Secondary Abilities

1
Regenarative Creep
Talent level 4
Cooldown: 20 seconds

Creates a Creep Colony that generates Creep for 20 seconds. This Creep heals allies for 1% of their maximun health.

Note: The Creep generates faster than it degenerates, so you can put the Creep Colony in a objective, wait 2 or 3 seconds and you are ready to go. And even if the Colony is destroyed the Creep will stay for some seconds.
2
Will of the Swarm
Talent level 16
Cooldown: 90 seconds

Makes the target Unstopable for 2 seconds and give 25 Armor for 4 seconds. Cannot be cast on Stukov.

Heroic Abilities

1
Wild Mutation
Ability Key: R
Mana Cost: 75
Cooldown: 45 seconds

Increases Ability Power of nearby allies by 15% and give then a shield equal to 15% of their Maximun Health .
2
Plague
Ability Key: R
Mana Cost: 75
Cooldown: 50 seconds

Enemies recive damage equals to 5% of their maximun health every 1 second for 10 seconds, but it can't kill the enemies hit by it.

Talents

[Level 1]
-Defiler's Cloud(Q)
-Transfusion(Q)
-Parasitic Bomb(Q)

[Level 4]
-Regenarative Creep(Active)
(Requires Defiler's Cloud or Transfusion)
Creates a Creep Colony that generates Creep. This Creep heals allies for 1% of their maximun health.
-Pathogen Glands(Passive)
(Requires Transfusion or Parasitic Bomb)
Quest: Increases Maximun Mana by 0,416 per second alive, up to 250(600 Seconds). Bonus lost on death
Reward: Increases Movement speed by 15% and bonus is not lost on death.
-Sundering Glave(Passive)
(Requires Defiler's Cloud or Parasitic Bomb)
Basic Attacks deals 35% more damage and deals Spell damage instead of Physical.

[Level 7]
-Piercing Bolts(D)
(Requires Defiler's Cloud or Parasitic Bomb)
Infested Terrans do 50% more damage.
-Symbiote(D)
(Requires Defiler's Cloud or Transfusion)
Infested Terrans attacks heal allies around Stukov.
-Consume(D)
(Requires Transfusion or Parasitic Bomb)
Consume Infeted Terrans for Mana.
-Plagued Bullets(D)
Infested Terrans deals damage equal to 3% of the targets maximun health over 4 seconds. Stacks 3 times.


[Level 10]
Ultimates - See Heroic Abilities

[Level 13]
-Defile(E)
Enemies hit by Fungal Growth recive 75% less healing for 3 seconds.
-Ensnare(E)
Fungal Growth also slow targets by 50% for its remaining duration.
-Corrosive Fungus(E)
Fungal Growth deals 200% more damage to shields and targets hit by it cannot be shielded.

[Level 16]
-Will of the Swarm(Active)
(Requires Defiler's Cloud or Transfusion)
Makes the target Unstopable and gives Armor.
-Corrosive Bile(W)
(Requires Defiler's Cloud or Parasitic Bomb)
Corrosiva Blast deals 357(+4% per level) damage over 3 seconds.
-Razor Swarm(W)
(Requires Transfusion or Parasitic Bomb)
Increases length of Corrosive Blast by 20% and now passes through enemies.
-Sickness(W)
Corrosive Blast stuns the target for 0.75 seconds and then slows him by 90% for 3 seconds.

[Level 20]
-Where the Wild Things Are(R)
Wild Mutation Shield is now equal to 25% of the targets Maximun Health and Abilities Heal for 30% of the damage done.
-Pandemic(R)
Plague now deals 10% of the targets maximun health.
-Zerg Russian
Infested Terrans Basic Attacks reduce the cooldown of Corrosive Blast and Fungal Growth by 0.75 seconds and respawn time is decreased by 5 seconds.
-Debilitating Cloud(Q)
(Requires Defiler's Cloud)
Defiler's Cloud now decreases damage done by enemy heroes by 75%.
-Regenaration Aura(Q)
(Requires Transfusion)
Nearby allied Heroes will automatically gain a 50% of Transfusion healing each 10 seconds.
-Contagious(Q)
(Requires Parasitic Bomb)
If the target of Parasitic Bomb dies, it spreads to enemies inside the area.

Skins

Soon

Change Log


1.0
-Full concept added

2.0
-Reworked as a Multiclass hero.

2.1
-Lowered the cooldown of all "Q" abilities to 10 seconds. Zerg Russian cooldown reduction reduced to 5 seconds.
-Increased damage of Parasitic Bomb
-Removed Mend penality.
-Crushing Grip talent removed. Added Grow Carapace
-Defile don't remove the root anymore, instead it reduces its duration by 0.5 seconds.

2.2
-Changed funcionality of Transfusion(The healing number still the same).
-Defiler's Cloud now gives Magic Armor only.
-Changed tiers of some talents.
-Changed "Mutations" Talents.
-Minor changes to some talents.
-Reworked Wild Mutation and Where the Wild Things Are
2.2.1
-Fixed tooltip of Parasitic Bomb
2.2.2
-Chitinous Plating removed.
-Regenarative Creep added.
-2.2.3
-Fixed Overview tooltip
-Added Zars in Other Concepts

2.3
-Changed tooltip of Infested Terrans.
-Added passives for the Qs Abilities.
-Decreased Defiler's Cloud Spell Armor by 5.
-Changed Transfusion funcionality.
-Decreased root deuration of Fungal Growth by 0.5 seconds.
-Mend removed.
-Heroic Passives removed.
-Changed Heroic's cooldowns.
-Added requirements to some talents.
-Metaolic Boost removed. Pathogen Glands added.
-Reworked Gaive Wurm and renamed it to Sundering Glave.
-Consume is now a talent.
-Fungal Growth Talents moved to level 13.
-Defile now decreases healing for 3 seconds instead of 4 but it no longer decreases root duration.
-Ensnare now slow for the remaining duration of Fungal Growth.
-Removed Grow Carapace. Added Corrosive Fungus.
-Reworked Regenaration Aura and Zerg Russian.
-Added Debilitating Cloud and Contagious talents.

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MagicPants | January 10, 2017 11:56pm
I've always wanted Stukov added as a character. The moves are correct and I like that you gave him the infestor's Fungal Growth. I think the final version should cut down on some abilities however as it does seem a little OP in it's current state. I recommend that if you want multiclass, give him 2 options instead of 3. I think Healer or assassin would be good as the Zerg roster could use a healer and another assassin.
2
[-]
MagicPants | January 10, 2017 11:58pm
p.s. add his talents too. These could augment him as multi-class further. Talents like Healing Ward, Searing Attacks and Envenom spring to mind.
1
[-]
HiperionBR (1) | January 11, 2017 4:45am
Tanks for the sugestions, maybe I can remove Defiler's Swarm and add to an actual Defiler Hero, but I like the idea of him being either a Utility Support(I need to change that in the Overview, he is not an Specialist) or a acutual healer. And I don't want to give him a lot of General Talents(thats why I created his mutations talents) but i can try to make unique versions of this talents. Again tanks for the feedback and remember to look my other concepts
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