Female Witch Doctor (wip) by SupraGineles

1 Votes
Rating Pending

Female Witch Doctor (wip)

By: SupraGineles
Last Updated: Dec 8, 2018
Quick Share

Female Witch Doctor (wip)

Your Hero's Title

HEALTH 1,534 (+4.0%)
REGEN 3.20 (+4.0%)
MANA 650 (+10)
REGEN 3.75 (+0.098)
ATK SPEED 1.00 PER SECOND ( Fires 3 darts , like genji AA )
DAMAGE 23 (+4.0%)

Combat Trait

1
Spiritual Attunement (D)
Mana Cost : 2% per sec
Cooldown : 1 sec
(Morales Healing Beam range)


Activate and select an ally to regenerate his mana by 1% per second and increasing his armor by 15. While active, you lose 15 armor, increasing all damage taken by 15%. Cannot be cast on heroes that not use mana.

Primary Abilities

1
Blood Ritual (Q)
Mana Cost : 40
Cooldown : 3 sec

Remove 155 (+4% per level) of health from the ally hero with Spiritual Attunement and Heal an selected ally Hero for the same amount. The hero with Spiritual Attunement will restore the health removed over 5 seconds. Heals yourself for 75% of the health removed from the heroe with Spiritual Attunement. Using Blood Ritual on the hero with Spiritual Attunement or when there is no hero with Spiritual Attunement will heal only the selected hero and increase the mana cost by 20.
2
Spirit Barrage (W)
Mana Cost : 35
Cooldown : 11 sec

Summons a spirit bolts that hit the targeted enemy dealing 202 (+4% per level) damage over 5 seconds and limit the armor cap from the affected enemy hero to 0 for 5 seconds. If the affected enemy are gets healed recover 5% of mana, this effect can trigger once per cast.
3
Grasp of the Dead (E)
Mana Cost : 30
Cooldown : 16 sec

Creates a circle of grasping undead arms that slow enemies for 30% and deal 280 (+4% per level) damage over 3 seconds.

Secondary Abilities

1
Tribal Rites (Active Skill)
Mana Cost : 0
Cooldown : 50 sec


Activate to consume all the remaining mana to grant 70% of the mana consumed as a shield to all ally nearby for 7 seconds. Recover the mana consumed over 20 seconds.

Heroic Abilities

1
Big Bad Voodoo (R1)
Mana Cost : 100
Cooldown : 120 sec

Summons an immobile Fetish Shaman who performs a ritual dance, creating large area that affect all ally in the area increasing 30% of movement speed, 20% attack speed and heals for 95 (+4% per level) per second. lasts 7 seconds.
2
Fetish Army (R2)
Mana Cost : 70
Cooldown : 65 sec

Summons 5 Fetishes armed with oversized knives who are autonomous minions following the Witch Doctor for 15 seconds. Enemy heroes hit by Fetishes receive 50 (+4% per level) damage and have their armor reduced by 25. Lasts 15 seconds.

Tier 1

Spiritual Reach (D): Increase the range by 30%.

Grasping Eels (E): Increase the area by 25%.

Death Is Life (E): Heals you for 10% of the damage dealt against enemy heroes.

Tier 2

Spirit Vessel : Healing globes remove the mana cost of the next basic skill.

Well of Souls (W): Heals the hero affected by Spiritual Attunement for 50% of the damage dealt.

Witch's Blood (Q): Increase the healing effect by 50% if you have more than 60% health.

Tier 3

Desperate Grasp (E) : Reduces the cooldown by 0.5 seconds for each enemy hero hit.

Tribal Rites (Active Skill) : Activate to consume all the remaining mana to grant 70% of the mana consumed as a shield to all ally nearby for 7 seconds. Recover the mana consumed over 20 seconds.

Witch Wisdom : Healing globes regerenate 70% more mana and grants 15% spell power over 7 seconds.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved