Hakkar by Labreris

2 Votes
New Hero


By: Labreris
Last Updated: May 17, 2018
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The Soulflayer

Hakkar is an aggressive support whose power is at its height in heated teamfights.

1400 (+4.0% per level)

490 (+10 per level)

65 (+4.0% per level)

Combat Trait

Blood for the Blood God
Hakkar feeds from conquest and battle, staying near heroes will grant Hakkar tribute in the form of a blood resource.
In a large radius around Hakkar, enemy and allied heroes gain a 10% increased to their damage dealt, and 15% of all damage dealt within this radius is returned to Hakkar as blood. Blood is used to cast abilities. Therefor, Hakkar does not use mana.

Additionally, for each enemy or allied hero within this radius, Hakkar gains a stacking health regen and stacking blood regen.
Per hero: 5 HP/second and 3 Blood/second.

Max blood: 490 (+10 per level)

Primary Abilities

60 Blood | 10 Second cooldown
Deal 80 (+4.0% per level) damage to enemies in a cone. Any heroes hit are chained to Hakkar.

Enemy heroes are unable to use movement abilities while chained. Allied heroes gain 40% lifesteal on damage dealt while chained.

If a chained hero gets too far away, the chain breaks and the effect ends. Chains last 4 seconds.
90 Blood | 16 Second cooldown
After a 1 second delay, all enemies around Hakkar take 100 (+4.0% per level) damage and are slowed by 40% for 2 seconds.

If Constrict is currently active, then all chained heroes are pulled towards you. Enemy heroes are pulled a short fixed distance, while allied heroes are pulled to your location.
Corrupted Blood
90 Blood | 13 Second cooldown

After 0.25 seconds, cast a blood rite in an area. All heroes inside the area are afflicted with Corrupted Blood.

When an enemy is inflicted with Corrupted blood, they take 100 (+4.0% per level) damage over 5 seconds. This damage does not count towards the 200 (+4.0% per level) damage required for spreading.

If an enemy takes 200 (+4.0% per level) damage while afflicted, they spread the Corrupted Blood effect to nearby heroes.

If an allied hero takes 200 (+4.0% per level) damage while afflicted, they are healed for 400 (+4.0% per level) and do not spread the effect.

Corrupted Blood lasts 2.5 seconds per target and can spread up to 2 times.

Heroic Abilities

90 Blood | 70 Second cooldown
After a 0.5 second delay, shoot a projectile in a target direction, dealing AoE damage upon hitting a wall of an enemy hero. Enemies hit take 150 damage over 6 seconds.

While they take damage, the ability can be recast to detonate targets hit, ending the effect early.

If a target has been healed during the effect, they will be stunned for 1.25 seconds on recast.
Tribute of the blood god
All of your blood | 80 Second cooldown
Select a hero and haunt them. While haunting, you become untargetable and all of your abilities are cast from the target hero.

For the duration, your abilities do not cost blood and recharge 50% faster.

Duration is dependent on amount of blood spent.
1 second/25 blood spent.

Special Mount

Slithering Form
Hero-specific mount. Hakkar flies through the air instead of mounting. Hakkar can also only use magical mounts.



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Mandorik (2) | May 16, 2018 6:25pm
Tribute of the Blood God seems amazing, reminds me of Mina from Dawngate. Constrict looks wonderful, glad to see new ideas for supports instead of bland and straight-forward Heals. Keep up the good work
Labreris | May 17, 2018 3:17am
Da Huuuuuudge (1) | May 16, 2018 8:21am
Here's an idea for a high level talent:
BLOOD ALTER [Passive]:
When Hakkar dies, he drops an alter at his location. Allied heroes can channel the alter for 2 seconds, sacrificing ??% of their total health in exchange for a 30% Basic Attack damage buff for 1 minute. Remove 1 second off of Hakkar's death timer for each ??? points of health sacrificed. Allies can only channel an Alter once per cast and Damage Buff is lost on death.
Labreris | May 17, 2018 3:17am
Seems like a really cool and creative talent. I'll definitely include it and credit!
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