Pharah by lucky-tiger

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Pharah

By: lucky-tiger
Last Updated: Apr 22, 2021
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Pharah

Your Hero's Title

Low hp- 1400.
V.High aa- 170, splash, 1 per sec, 6.6 range.

Talents are WIP
Suggestions are welcome!

Combat Trait

1
Hover Jets
After not taking damage for 4 seconds gain 20 shield per second up to 100 shield for unlimited time. as long as the shield is up you are airborne, gaining 40% increased vision range, 10% increased speed and empower your abilities.

passive- Your aa only hit the first enemy target or terrain between you and the target.
While airborne aa follow the target as usual.



hitting the targeted enemy, deals 25% more damage.?
2
Your Ability's Name

Primary Abilities

1
havey missile
channel to bombard a long cone in chosen direction for the next 2 seconds. dealing 60 damage every 0.25 second and hitting the first target and any target within a small aoe around it.
reactivate to cancel. You can move while channeling.

while airborne, deal damage to all targets within the cone.

10 sec cd after the channel stop.
50 mana.



if the channel is complete, shoot another volly of missiles dealing damage and slowing enemies.

damaging 2 or more heroes increase damage by 30%.
2
Concussive Blast
Looses a wrist rocket that knocks back any enemies in targeted aoe after a short delay. hits the first enemy in its path.

while airborne it does not collide with the first enemy.

12 sec cd.
70 mana


hitting 2 or more targets reduce cd by 6 and refund 70 mana.
slow targets by 30% for 2 secodns.
if you hit an enemy gain 200 shield for up to 3 secodns.
reduce targets armor by 10
hitting a hero reduce JUMP JET cd.
3
Jump Jet
Active to dash in target direction, passing any terrain.
while airborne- increase distance by 50%.

10 sec cd.


active to dash

Heroic Abilities

1
overload
Channel for 1 seconds to overload your hover jets, than become unstoppable, gain 40% speed and become a living fireball for up to 4 seconds. gain a stack of overload every 0.75 second up to 2 stacks. Your next aa vs an enemy is melee and stops you, creating an explosion, dealing damage depending on the number of overload stacks. for 4 seconds after, activate HOVER JETS

deal 150 damage to the target. targets in a large aoe are stunned for 0.5 second.

deal 300 damage. targets in a large aoe are stunned for 1 second.

deal 600 damage to the target. targets in a large aoe are stunned for 1.5 second.

80 sec cd.
60 mana.


deal additional damage equal to 20% of target's max hp to the target and to all enemies in the aoe if you got 2 stacks.
2
heavy missile
Shoot a rocket in target direction, upon hitting terrain or getting to maximum range it stops and stays on the ground. after 2 sec delay, explode dealing 280 damage to all enemies in a medium aoe around it.

while airborne- cd recharges 100% faster.

2 charges. 16 sec cd.
30 mana.


damaging 2 or more heroes increase damage by 30%.
gain additional charge, but increase cd by 2 sec.
burn the ground for 4 seconds, dealing 40 damage per second.
3
Your Ability's Name
4
Your Ability's Name
5
Your Ability's Name
6
Your Ability's Name

Your Chapter Title

Ranged assassin.

Low hp- 1400.
V.High aa- 170, 1.11 per sec, 5.5 range.

Suggestions are welcome!

> [D] ROCKET LAUNCHER
>
> Your aa only hit the first enemy target or terrain between you and the target.
>
> While airborne aa follow the target as usual.
>
> possible talents:
>
> - hitting the targeted enemy, makes the aa splash in small aoe around the target.

> [Q] HAVEY MISSILE
>
> Shoot a rocket in target direction, upon hitting terrain or getting to maximum range it stops and stays on the ground. after 1.5 sec delay, explode dealing 240 damage to all enemies in a medium aoe around it.
>
> damaging 2 or more heroes increase damage by 50%.
>
> 7 sec cd.
> 40 mana.
>
> - damaging 3 or more heroes increase damage by 75%.
> - gain additional charge, but increase cd by 2 sec.
> - burn the ground for 3 seconds, dealing 40 damage per second.

> [W] CONCUSSIVE BLAST
>
> Looses a wrist rocket that knocks back any enemies in targeted aoe after a short delay.
>
> 12 sec cd.
> 70 mana
>
> - hitting 2 or more targets reduce cd by 6 and refund 70 mana.
> - slow targets by 30% for 2 secodns.
> - if you hit an enemy hero gain 200 shield for up to 3 seconds.
> - reduce targets armor by 10
> - hitting a hero reduce JUMP JET cd by 3 seconds.

> [E] JUMP JET
>
> Active to fly towards target location. gain 30% speed and become airborne (see trait). Also ignore collision see and fly over terrain. Last for maximum of 4 seconds.
>
> reactivate to cancel, landing at your current position.
>
> 6 sec cd. each 0.5 second of activation beyond 1, increase cd by 1.
>
>
> - aa reduce cd by 0.75 sec.
> - gain 25 armor while active.
> - increase speed to 50% for the first second.

> [R1] BARRAGE
>
> After 0.5 sec delay, root yourself in place and start bombing targeted area with missiles, dealing 85 damage every 0.25 seconds. Last up to 3 seconds. can also be activated while JUMP JET is active, in that case you continue to move (cant be activated if you are over terrain).
>
> The aoe location follows your mouse cursor position.
>
> 80 sec cd.
> 80 mana.
>
> - every second leave an untalented HAVEY MISSILE at the target location.

> [R2] OVERCHARGE
>
> Channel for 2 seconds to overcharge your hover jets, than become unstoppable and active untalented hover jets for free for 4 seconds. Upon colliding with an enemy hero create a shockwave, dealing 700 damage to the target and stun it and all nearby enemies for 1 sec.
>
> 70 sec cd.
> 60 mana.
>
> - deal additional damage equal to 20% of target's max hp to the target and to all enemies in the aoe.

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