Lunara Patch 2.45.1 Changes — Discussion and Build Guide by Sickroom_Talent

Lunara Patch 2.45.1 Changes — Discussion and Build Guide

By: Sickroom_Talent
Last Updated: Jun 4, 2019
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Lunara

Build: Standard

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Lunara

Build: Solo Lane

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Lunara

Build: Mage

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Lunara

Build: Split-Push

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Lunara

Build: Trait

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Lunara

Build: Blossom

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Lunara

Build: Anti-Gank

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Lunara

Build: Basic Attack - Ranged

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Lunara

Build: Basic Attack - Tank Busting

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Top

I. INTRODUCTION Top



A year on from her rework, most of her players would agree that Lunara is a better hero than she was last spring. She received the widely requested baseline Nimble Wisp, and with it the space for an entirely new level-4 talent tier, allowing her to scale evenly with teammates and opponents in the early game. The overhaul found a place for portable watch towers, mount speed during rotations, and previously existing utility talents at more opportune locations in her tree.

Still, her resulting build diversity does not seem to have improved. This is in part due to the balance team's decision to tune down the kernel damage of Nature's Toxin, after substantially buffing Unfair Advantage and introducing a new trait talent—two selections from which many Lunara players have not strayed in order to recover the missing damage.

The baseline power reduction was also a response to Lun's capacity to spread her poison more freely than before: the always-useful Splintered Spear would no longer compete with her core identity talent of Nature's Culling, nor with her sole option for health sustain in Siphoning Toxin. In the same vein, she now would not be asked to choose between the awesome survivability of Greater Spell Shield and the deadly power spike of Unfair Advantage. It is no surprise, then, that these talents have settled together to form her predominant build, coalescing into a far tidier balance than what she was able to achieve in her pre-2018 state.


= =

Not all of her original talents would benefit from new synergies in this way. Star Wood Spear lost its ability to be paired with Giant Killer, a coupling that granted Lunara her sole source of long-distance poke which did not rely on ability damage to inflict substantial punishment. Her basic attacking capabilities have regressed in kind, eroding a former identity as a flexible hybrid assassin. Furthermore, with Cruel Spores not making it into the new tree, it would become taxing to extract PvE assistance from any of her remaining W talents, increasingly nudging her down the trait path.

On the other extreme, a spell-focused approach underwent a substantial reduction in the talented range increase of Noxious Blossom, from 50% down to 25%. This was a balance result of the function being moved from level 13 to level 4, where it was consolidated into the radius increase talent of Blossom Swell. With nowhere else to go that would not either impede upon the new utility tiers of 1 and 13, or eclipse the large power spikes of 7 and 16, Blossom Swell—and the mage build it underpins—has struggled to establish itself in its new home among Lunara's valuable early trait upgrades.


= =

Then came the mana changes. Since her inception, Lunara's Wisp mana cost has progressed from a launch value of 50, down to 30, and eventually to zero with the rework. The removal of this 1 mana per second expenditure was a noticeable boon, particularly in the early laning phase, and internal data must have agreed with this. The developers returned some mana tension to her in the form of raising the cost of Crippling Spores from 40 to 50—an exact offset of the 1 mana per second freed by Wisp.

This seemed reasonable on the face of it, but an unfortunate byproduct of the increase was an indirect nerf to all the talents associated with Crippling Spores, some of which were already among Lunara's worst performers. The April 17 patch was the only one to date to bring with it a nerf to Lun's kit that did not accompany a buff for her elsewhere.

Compensation arrived on May 22, and in generous form: unconditional buffs to seven of Lunara's underperforming talents. Some of the changes I'd been on the cusp of proposing myself; others were a bit of a surprise, given that the hero was coming off a quick buff-buff-nerf, suggesting that the Laughing Dryad indeed must be somewhere near a balance point in the eyes of the developers.



II. RECENT BALANCE CHANGES Top

Lunara has seen frequent tunings over the past year, but none so sweeping as what she just received. Following is a breakdown of those changes which have brought us to this point.


Patch 2.44.1 — Mana Changes


"As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game... overall, things are in a fairly healthy spot, but could be fine-tuned and improved upon... Our goal with these changes is to bring the outliers closer to the center."Developer Comment, Balance Update v. 2.44.1


Crippling Spores (W)
Mana cost increased from 40 to 50

With Noxious Blossom—Lunara's main waveclearing, trading, and trait-spreading tool—already requiring a stout 60 mana, and given that the developers likely did not wish to rescind their decision to make Wisp a free ability, there really was no other way than this to curtail Lun's budget. Not exactly spammable to begin with, players will simply need to be a bit more prudent with the usage of her slows going forward.


Patch 2.45.1 — Balance Update



New buffs indicate that there is room for Lunara's overall win rate to rise with the tide of these freshly powered-up options. Here we'll examine the adjustments one-by-one.

Level 1

Hippity Hop [Z]
Out of combat requirement for the Movement Speed bonus reduced from 5 to 4 seconds

The 5-second delay of this talent has proven too stringent to compete with the steadier value of Lunara's vision upgrades; perhaps this slight improvement will help. Four seconds is still a substantial portion of the travel time required in the short lane rotations of many of the ranked battlegrounds—maps which often feature generous bush placement, making Sentinel Wisp the more natural choice. We may see another adjustment here after more data has been collected.


Level 4

Blossom Swell [Q]
Movement Speed bonus increased from 12% to 15%

Whereas the developers have been hesitant to give Lunara mount speed during basic attack combat re: the activation clause of Hippity Hop, they noticeably left spell usage out of the calculus, leading some to experiment with a kiting mage build in the early days of the rework. The loss of AA DPS and the frequency of incidental damage made this an ineffective and easily punished approach, but the new functionality of Blossom Swell opens a different avenue of combat mobility for Lun.

Though hitting an enemy hero with Noxious Blossom entails that the target will become dismounted, at which point Dryad's Swiftness would be sufficient for closing or opening gaps, Swell does now offer Lunara something that no other talent so early in her tree has: an instant burst of move speed on demand. It is still a tough ask to give up the staggering volume of free damage from Nature's Culling or the improved uptime of Siphoning Toxin, but when the player can get by without these they might just find that Blossom Swell provides a new layer of gank insurance in the early game.


Level 7

Choking Pollen [Q]

Damage bonus to targets with Nature's Toxin increased from 85% to 100%
Damage bonus to targets with 3 stacks of Nature's Toxin increased from 135% to 150%

This talent has been adjusted more than any other in Lunara's history. It was scaled down reasonably when moved from level 16 to 7, but as the playerbase has struggled to extract value out of it we have seen three consecutive buffs post-rework. Now, it is as powerful as it has ever been, on any talent tier, and a full three-stack proc will clock in at 400 kernel damage. This gives Lunara surprise team fight burst, as well as a useful boost to dueling, waveclearing, merc capping and sieging.


Level 10

Thornwood Vine [R1]
Damage increased from 164 to 176

Probably the biggest surprise of the changes, and a solid buff to the power and waveclear capability of mage talent paths. Three hits from Thornwood Vine now sum to a mere 14 damage below that of both charges of Leaping Strike.

It is more tempting than ever to stray from Luna's self-Unstoppable. Just make sure you truly can afford to play any given game without such a versatile tool as Leap before you build around and talent into Vine.


Level 13

Abolish Magic [Active]
Cooldown reduced from 35 to 30 seconds

Abolish Magic is a former storm talent, and far better than its results seem to indicate: a dual-target CC / DoT removal with Relentless, on a ranged assassin, at a completely accessible place in the hero's talent tree, now on half the cooldown of vanilla Cleanse. Hopefully this change will draw some attention to the talent and find people reexamining its potential.


Endless Spores [W]
Cooldown reduction increased from 3 to 4 seconds

An inconsistent pick at best on an otherwise robust tier, Endless Spores has needed something since its introduction, and the developers could probably still do better by it. The CDR boost is nice, and Endless has actually begun to separate itself from Let Them Wither in terms of team fight synergy with Unfair Advantage. This change, however, only serves to compound the increased mana issues of the talent's triggering ability. If the developers eventually want to make Lunara's W builds compete with the free, passive value of her trait paths, then a good place to start might be with a mana cost reduction tacked onto this talent right here.



Level 16

Accelerated Contamination [Q]

Additional functionality: Now also reduces the Mana cost of Noxious Blossom
from 60 to 40

...Which is exactly what they just did for this talent, one of the other new ones introduced last spring. Described in the rework patch notes as "powerful," Endless and Accelerated were intended to anchor and create entirely new build paths. Their staunch conditionals have instead impeded them from generating any value whatsoever in time spent jungling, laning, and dueling, leaving them invisible on their respective tiers.

Now that Accelerated Contamination provides a passive bonus as well, it will aid with all those situations mentioned above, as will it reduce Luna's team fight mana expenditure of an Accelerated Noxious Blossom from a painful 15 per second down to a manageable 10/s, giving her an affordable option for repeated windows of significant tactical burst.

There's more of an upside with this talent than there was before when weighing a tradeoff between it and Unfair Advantage. Accelerated may become the preferred choice when Lunara players find themselves in comps lacking in allied CC, and would rather not have to push that 50-mana damage button so often to proc Unfair's bonus themselves.



III. BUILDS Top


We begin with two builds that have been faring well in ranked and organized play, comprised entirely of talents which have not been changed in recent patches, barring Choking Pollen. Next, we'll take a look at several ideas for talent paths constructed from the newly buffed options. We will conclude with a pass at some W builds which perhaps could use a bit of future love from the balance team. On HeroesFire, all builds will be listed in the drop-down menu at the top of the page.


PLEASE NOTE

Greater Spell Shield or Abolish Magic should be substituted as needed into any Lunara build. Level 13 is now Lunara's defensive flex tier, and while the upgrades to Crippling Spores there do occasionally provide build synergy and can serve somewhat defensively into certain enemy comps, they should not be prioritized over the fantastic effective hit point boost of GSS or the anti-crowd control of Abolish whenever either of the latter is necessary.



BASELINE BUILDS



The go-to templates for draft mode games. Lunara will be expected to counter single-target healing & burst mitigation by talenting into and spreading her trait. She should not be drafted with the express intent of holding the solo lane, but if relegated there should shift focus to sustain and AoE burst for dueling & supplemental waveclear. Reveal, repositioning, some CC, and self-Unstoppable round out Lun's competitive builds.



STANDARD
Sentinel Wisp - Nature's Culling - Splintered Spear - Leaping Strike
Let Them Wither - Unfair Advantage - Intensifying Toxin

Dueling: Average
Sustain: Average
Safety: Good
Team fight: Excellent
Waveclear: Excellent
Camp clear: Good
Rotation: Poor

Lunara's optimal setup. The ability to now pair Nature's Culling with Splintered Spear was one of the highlights of the rework: use this synergy to melt minion waves and entire structure walls in one fell swoop. Sentinel Wisp, another of the best points of Lun's new tree, threatens to shine a light on enemy bad behavior the whole game through, and will keep their jungle activity in check.

Enter team fights with Splintered Spear proc'ed ahead of time: unleash your augmented basic attack, then quickly proc Splintered again in a bid to get all enemy heroes laced for a team-wide Crippling Spores. This applies some pressure to back-liners, as well as inhibits tank engage. Time is generally in the favor of a Lunara comp, as her 5% scaling begins to slowly outstrip enemy health pools, dramatically amplified here by her late-game trait talent power spikes.




SOLO LANE
Sentinel Wisp - Siphoning Toxin - Choking Pollen - Leaping Strike
Let Them Wither - Unfair Advantage - Boundless Stride

Dueling: Good
Sustain: Good
Safety: Good
Team fight: Good
Waveclear: Average
Camp clear: Average
Rotation: Poor

Sentinel Wisp is your best friend in the solo lane and if you can micro it well enough to keep it alive, the enemy team might as well not even waste the time to rotate up. Keep your cooldowns in mind in respect to your lane positioning, and if the enemy do manage to get the drop on you, Siphoning will help you survive trades with divers who do not also bring hard CC. Rely on putting at least one stack of your trait onto a few minions before Q'ing the formation, that Choking Pollen might either wipe out the back line or soften up the front. In the late game, Boundless Stride allows for incredibly flexible repositioning, improved map mobility, and much more frequent access to burst.




RECENTLY BUFFED BUILDS


"Lunara is in the middle of the pack in regards to her performance against other ranged assassins. We're buffing a slew of her talents to make her stand out more, and to make playstyles more attractive that currently aren't as popular on her."Developer Comment, Balance Update v. 2.45.1



These are builds which all benefited in one way or another from the recent changes, presented here for experimentation and fun. Mage Lunara received the most considerable upgrades, and a talented Noxious Blossom is (now affordably) capable of inflicting more late team fight DPS than a Convection Flamestrike. Luna's specialist approach sees some improvements as well, and remains a steady option when your team severely lacks waveclear, with her poison able to soak exp long after she's Hippity Hopped to the next lane.

If burst damage is covered by your teammates, try bringing Endless Spores (now with More Endless™) and a full tank of mana to the fight to transform into a healer-sapping nightmare. And in the typical all-assassin roulette of Quick Match, Lun's new defensive utility can be emphasized to help her stay up on her own four hooves.



MAGE
Hippity Hop - Blossom Swell - Choking Pollen - Thornwood Vine
Let Them Wither - Accelerated Contamination - Forest's Wrath

Dueling: Average
Sustain: Average
Safety: Average
Team fight: Excellent
Waveclear: Good
Camp clear: Average
Rotation: Good

Tactical deployment of your baseline Wisp will inform your positioning; try to keep your Q off cooldown when overextended as an available jolt of speed for outmaneuvering flanking attempts. At 10, greet minion files with an RQ to instantly detonate the caster & archers. Hold your Vine charges during late team fights for the purpose of safely maintaining Accelerated Contamination's CDR bonus, and rely on the several hundred damage of Choking Pollen as your focused burst.

At 20, RWQ becomes a quick & deadly opener of some 2,000+ damage, most of it immediate. Use this combo to punish the front line or back-liners who are out of position, being sure to administer Let Them Wither's 40% slow before stepping up into Blossom range, which is now far less than that of your upgraded Vine. A seldom seen approach to Luna's new kit with a fresh injection of power that might catch teams off guard for a while.

Hippity Hop is admittedly shoehorned in here somewhat for theme, though its bit of extra rotation pace can help to partially compensate for the loss of Nature's Culling. If you do go speed at 1 and 4, make a point to capitalize on those moments when both talents are active, and Lun is capable of running down an Accelerando Lucio (or just take the opportunity to quickly kick off to the neighboring lane).



SPLIT-PUSH
Hippity Hop - Nature's Culling - Splintered Spear - Thornwood Vine
Let Them Wither - Accelerated Contamination - Galloping Gait

Dueling: Poor
Sustain: Good
Safety: Average
Team fight: Good
Waveclear: Excellent
Camp clear: Good
Rotation: Good

This build aims to alleviate map pressure, and possibly create enough pressure of its own to win via a macro solution. At 10, two whacks from Thornwood Vine will inflict enough damage for your trait to soak a whole minion file, freeing you to rotate early without breaking Hippity's stride. Do this if you're in a hurry and can afford to burn the charges, but know that you'll occasionally miss the exp from a footman or two when your own minions score last hits instead. To later prevent this, not long after picking up Wither you should have scaled enough for RW to now one-shot the wave, so try to snag & slow it near its own gate before it can reach mid-lane. At 16, RQ can be used if you want to save some mana and are willing to stop for a moment.

When you're able to join fights, Splintered with Accelerated offers a different take on a Blossom synergy build, serving to keep the enemy team poisoned seamlessly throughout. You can flex to Endless Spores at 13 if you wish to build further on this theme—but do so at the cost of better self-peel when you're back to tending the lanes, which you may regret, as the fickle Hippity Hop comprises all your early to mid-game escape.

Late in, Galloping Gait gifts Lunara the best burst of on-demand movement speed in the game, acting as a pseudo-global that makes it impossible to gank her—or flee from her—without hard CC. (And if crowd control is making life difficult, bear in mind that Abolish Magic's two seconds of Relentless is now on a cooldown equal to that of Gait.) Drawn out contests with recurring objective pressure and less focus on quick rotations may instead suggest Intensifying Toxin, as its three-stack bonus pairs up nicely with Nature's Culling to absolutely melt non-heroes. At level 20, the tandem boasts a clip of 211 trait PvE damage per second.



TRAIT
Natural Perspective - Nature's Culling - Splintered Spear - Thornwood Vine
Endless Spores - Unfair Advantage - Forest's Wrath

Dueling: Run.
Sustain: Average
Safety: I said run!
Team fight: Excellent
Waveclear: Downright Silly
Camp clear: Good
Rotation: Poor

An easy shoo-in for the Most Lunara Lunara Build Award 2k19, this thirsty concoction of poison & AoE upgrades wants nothing more than to convert as much mana as quickly as it can into a steady output of team-wide DoT crits. Endless Spores by itself now guarantees at least 50% team fight uptime for Unfair Advantage—a 25% bump over Let Them Wither. Just be vigilant when you must predictably step up for Splintered Spear, as Luna's middling baseline slow leaves your decidedly unwithered opponents far less laggard in their responses.

In engagements, the idea is to open with Splintered -> Q -> Splintered -> W, then roughly three seconds later snag as many heroes as you can with Thornwood Vine, bringing them back up to the full 9 ticks of Toxin. Crippling Spores will be available again in another three seconds after that for reactivating Unfair Advantage. Continue deliberately rotating your cooldowns like this, all the while paying even more attention than usual to your positioning.

If you find you've been able to safely maintain poison stacks on the back line, then by all means go with Intensifying Toxin for even moar biggar crits. Her levels 1 & 4 talents are neither set in stone, here, but with a delivery system like this in place, well... you're never going to get better mileage out of Perspective and Culling than when everything on the battlefield is buried underneath a half-foot of angry arboreal ejecta.



BLOSSOM
Natural Perspective - Blossom Swell - Splintered Spear - Thornwood Vine
Endless Spores - Accelerated Contamination - Forest's Wrath

Dueling: Poor
Sustain: Average
Safety: Average
Team fight: Excellent
Waveclear: Good
Camp clear: Average
Rotation: Average


Here's a gimmicky variant on the trait build which I like to call "Jimmeh's Prize Doe." Strictly for QM party queue, its sole purpose is to trigger Ace in the Hole and similar such Executioner-style talents, while attempting to distract and annoy the enemy team as much as is quadrupedally possible.

Roam the map for prey with your chosen executioner like a buddy cop flick duo. Find 'em, slow 'em, bound around like a jerk, and let Daddy Raynor mow 'em down.

BM spray highly recommended. Tastes great with Hyperion.



ANTI-GANK
Sentinel Wisp - Blossom Swell - Choking Pollen - Leaping Strike
Greater Spell Shield - Star Wood Spear - Galloping Gait

Dueling: Good
Sustain: Poor
Safety: Excellent
Team fight: Poor
Waveclear: Average
Camp clear: Poor
Rotation: Average

A not-so-synergistic cobbling together of Lunara's most defensive talents. The intel provided by Sentinel Wisp ought to leave you with enough time to have Blossom Swell available for strafing around gank bids, and Choking Pollen gives a smack on the nose to squishy pursuers. Star Wood can keep pressure on foes from arm's length.

Flex to Accelerated if you're still being targeted by gank parties late that your movement burst might be available more often, or if you simply want some mana sustain; Boundless Stride is an option as well for emergency repositioning via your Wisp, but pay keen attention to both cooldowns if this technique is truly needed.




RECENTLY NERFED BUILDS



These are builds which lean on frequent activation of Crippling Spores to trigger talents associated with the ability, and were hence weakened by the April 17 patch. All of the talents contained within the builds have either been nerfed or have gone unchanged since the rework, barring this patch's adjustment to Endless Spores, which now ultimately brings an increased mana per second expenditure while the talent is active and used on cooldown.

If Lun lacks a front line, Star Wood Spear allows her to kite safely; if it falls to her to deal with two or more high-health targets, spec into sustain and Invigoring Spores to win trades.






BASIC ATTACK — RANGE
Natural Perspective - Nature's Culling - Wild Vigor - Leaping Strike
Endless Spores - Star Wood Spear - Galloping Gait

Dueling: Average
Sustain: Poor
Safety: Average
Team fight: Poor
Waveclear: Average
Camp clear: Average
Rotation: Poor

A presently underwhelming approach to Lunara, as Star Wood Spear suffered the most in the rework, having been divorced from Giant Killer then rendered more expensive from the W mana nerf, as was discussed above. This is a skittish build that simply aims to survive an unfavorable matchup.



BASIC ATTACK — TANK BUSTING
Natural Perspective - Siphoning Toxin - Wild Vigor - Leaping Strike
Endless Spores - Invigorating Spores - Boundless Stride

Dueling: Excellent
Sustain: Average
Safety: Average
Team fight: Average
Waveclear: Poor
Camp clear: Poor
Rotation: Poor


The nadir of Luna's waveclear potential, as you'll forego PvE / AoE at all three opportunities. Try to be judicious with damage button usage so as to best capitalize upon the potential uptime from your enhanced health sustain. Far less passive than the ranged AA build, this one can produce results into heavy teams which have no access to blinds.

Given that you will be in close proximity to the opponent without Star Wood Spear, feel free to swap out Natural Perspective for a different level-1 talent on battlegrounds with few impediments to keeping basic attacks on targets.



IV. CONCLUSION Top

The May 22 buffs constitute a worthy effort to stimulate increased parity in Lunara's talent selections. Her meta spec remains unchanged, and a burgeoning mage build sees the most enhancements, while basic attack focused paths leave the most room for future development. On this last point, the available data suggests that the culprit is Star Wood Spear's current lack of meaningful pairings.

Certainly, auto attackers must have limits set in place when so massive a range increase as Star Wood's is available, and a long-distance, percentage damage-based playstyle is understandably not a bonus the balance team wishes for Lunara to have in the same build as all of the post-rework poison upgrades. So perhaps an appropriately scaled Star Wood Spear should be moved to level 4, where it could compete directly with Lunara's foundational trait selections, as well as sit thematically next to another range-augmenting talent in Blossom Swell: the forming of an attractive 2-by-2 set. Locking into Star Wood early would shift Lun's power from map pressure to front-line pressure, while also forcing her to bypass self-healing and movement speed burst in exchange for engagement safety.

Moreover, the relocation would allow for all the Crippling Spores upgrades to be unified onto one path:


BASIC ATTACK (THEORETICAL)
Natural Perspective - Star Wood Spear - Wild Vigor - Leaping Strike
Endless Spores - Invigorating Spores - Galloping Gait

Dueling: Excellent
Sustain: Poor
Safety: Good
Team fight: Average
Waveclear: Poor
Camp clear: Poor
Rotation: Poor

Bringing Lunara some further build revitalization by unlocking a perfectly harmonious quintet of her basic talents.

Obtaining this point-and-click power would mean she is relinquishing passive reveal, health and mana sustain, all non-baseline AoE, and any damage investment into her trait, while also having her selected combat upgrades gated behind a recently increased mana activation cost—seemingly a more than adequate payment. Many tenured fans of the deer vocally lament the loss of AA Lunara, and an invitation to return to familiar comforts would likely improve the popularity and performance of both Star Wood Spear and Endless Spores. Even if the full W build did not approach competitive validity, it would remain an option in Quick Match and Brawls, where it could provide Lun with an expeditious response to meta tanks who spec early into excessive spell armor.

As for the proper adjustments to a talent plummeting from level 16 to level 4, while keeping in mind that Star Wood's reach would then eventually have access to the 30% increase in attack speed from Invigorating Spores, perhaps experimentation could begin with an activated bonus range of 1.1 that quest-scales to 2.2. Alternatively, the talent could grant a simple flat split of the difference, if it is all the same, for the sake of preserving Lunara as a quest-free hero.


That is all for now; thank you for reading. Credit to fboffline65 for the proposed changes to Star Wood Spear.

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