Anduin Wrynn by ArtofCFE

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Anduin Wrynn

By: ArtofCFE
Last Updated: Aug 28, 2017
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Anduin Wrynn

King of Stormwind

Anduin is looking to follow his father into the nexus, and he won't let him down! In fact, no one's going down on his watch.

Anduin is a strong support that if left unchecked will pull his team through both damage and terrain, preventing isolation kills. While his trait makes him difficult for his enemies to deal with, proper timing of stuns will quickly render his support null. Unless he successfully juked, that is.

To be a good Anduin you'd need to anticipate where damage is going to land, predict when enemies will try to interrupt your casts, and position yourself safely so that you can pull your teammates out of danger should it be needed.

Combat Trait

1
Father's son
Anduin is unstoppable. While casting, channeling, being stunned or silenced, this trait is suspended.

Primary Abilities

1
Penance
Channel a volley of light at the target non-structure, dealing 360 damage to enemies or healing allies for 360 over 2 seconds. Moving will cancel this ability early.

40 Mana
Cooldown: 7 seconds
2
Greater heal
After a 1.5 second cast, heal a friendly hero for a 40% of their max Health. Moving while casting will interrupt the cast and reset the cooldown.

45 Mana
Cooldown: 6 seconds upon start of cast
3
Life Grip
Pull a friendly hero, instantly moving them directly in front of you.

70 Mana
Cooldown: 30 seconds

Heroic Abilities

1
Mass dispel
After a short delay, remove all enemy-created terrain in a large area and make all friendly heroes in that area unstoppable for 1 second.

80 Mana
Cooldown: 70 seconds
2
Psychic scream
Cause 3 enemies (prioritizing heroes) in a small area around Anduin to run away in fear for 1 second. Feared targets are silenced.

70 Mana
Cooldown: 60 seconds

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DarkFigure4 | August 28, 2017 2:00am
This looks fun and would fit the character nicely in my opinion. My only critique would be that Mass Dispel seems a tad week for a 70 second cooldown, could be me not understanding the value of unstoppable and terrain deletion though. Great concept regardless.
1
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ArtofCFE | August 28, 2017 5:16am
Basically Mass dispel is an AoE cleanse. Normal clease is generally on a 60 seconds cooldown. 10 seconds extra to make it AoE seems fair, even though it's an ultimate. Being able to team cleanse Horrify (80s cd) and Mosh pit (120s cd) since Anduin himself could probably avoid them also seems pretty strong.

It would also completely nullify mainly Leorics tomb (50s CD), and Sonyas leap crater (70s CD), and to a lesser extent Tassadars walls. making those talents not completely useless against Anduin.

All things considered I think a 70s cd would be balanced, but that's just theorycrafting.
Thanks for you feedback :)
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