Bashiok by Siperos

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Bashiok

By: Siperos
Last Updated: Dec 2, 2015
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Bashiok

Bashiok as a Support

(image from here)

I have recently been toying around with the idea of another Diablo Support hero but this time a demon. The only demons who have ever done any sort of healing in Diablo games are the Fallen Shamans and who else should it be than Bashiok? Bear in mind that this is FAR from finished and none of these skills and abilities, both Primary and Heroic, cooldowns etc. are final. Changes will most likely be made in the near and more distant future to make this hero as polished and balanced as possible. Help, tips and suggestions are more than welcome!

Naturally it was quite a challenge to make up a demonic Support while still staying true to the demons' overall sadistic nature but eventually I got the idea of Bashiok being followed by three Fallen Grunts. Shamans are the true leaders of their Fallen packs, after all. Not only do the grunts fight for Bashiok but they also work as Bashiok's 'health batteries'. That's how Bashiok differs from other Supports; instead of using mana specifically for healing he sacrifices his minions' health to heal himself and his allies. That's why he has the lowest mana in the entire game. A good Bashiok player can balance the usage of his grunts' health and mana and use the grunts to not only deal damage but to protect himself, push lanes and possibly use to body block enemy heroes. And of course, like in Diablo II and III, he can raise his fallen minions back from the dead as his Trait.

Well, that's Bashiok! Even though this concept is far from finished I hope you got the idea how this hero is supposed to work in my vision. I am eager to hear your thoughts and discuss whether this kind of Support hero would work and how to improve him. 

Statistics

Health & Mana               Auto-Attacks

HEALTH: 600 (+125/level)     SPEED: 1.50
REGEN: 1.50 (+0.25/level)     RANGED: 5.5
MANA: 300 (+10/level)          DAMAGE: 40 (+15/level)
REGEN: (+0.1/level)

Talents

Tier 1 (Level 1) Talents:
 1. Persistent Curse
Increases the duration of Demonic Exchange by 50%.

 2. Demonic Range
Increases the range of Flame Skull by 20%.

 3. More Sacrifices!
The cooldown of Fallen Sacrifice is reduced from 13 seconds to 10 seconds.

 4. Healing Totem
Activate to place a Totem that heals allies in an area for 1.95% of their max Health every second for 10 seconds.

Tier 2 (Level 4) Talents:
 1. Curser
The cooldown of Demonic Exchange is reduced from 10 to 5 seconds but the amount of healing and damage done is reduced by 10%.

 2. Deadly Curse
The amount of healing and damage done by Demonic Exchange is increased by 25%.

 3. Leeching Skull
Flaming Skull also heals Bashiok for 25 (+2.5/level) over 3 seconds.

 4. Promote
Activate to cause an allied lane Minion to take 75% reduced damage from non-Heroic targets and deal 100% bonus damage to non-Heroic targets for 30 seconds. Has 2 charges (does not work on Fallen Grunts).

Tier 3 (Level 7) Talents:
 1. Soul Link
30% of the damage done to Bashiok is instead transferred to his Fallen Grunts equally.

 2. Shaman's Blessing
When cast on an allied Hero Demonic Exchange increases the Hero's movement speed by 15%.

 3. Fallen Chant
Activate to inspire and enrage your Fallen Grunts to deal 20% more damage and taking 20% less damage for 4 seconds.

 4. Cleanse
Activate to remove all stuns, roots, silences and slows from the target and prevents their reapplication for 1 second.

Tier 4 (Level 10) Talents:
 1. Fire Chains
Cooldown: 60 Seconds
Cost: 70 Mana
Chains of fire connects Bashiok and his Fallen Grunts burning all enemies touching the chains dealing 150 (+25/level) damage also making the grunts burn with hell fire dealing 10 (+5/level) damage to all nearby enemies. Lasts for 6 seconds.

 2. Totem of the Fallen
Cooldown: 60 Seconds
Cost: 80 Mana
Place a Totem of the Fallen to the ground empowering the Fallen Grunts near it increasing their health and damage by 25% and healing the nearby allies for 30 (+10/level) for 8 seconds.

Tier 5 (Level 13) Talents:
 1. Greater Sacrifice
If the sacrificed Fallen Grunt was your last grunt alive Fallen Sacrifice heals Bashiok or the targeted allied Hero twice the amount of the sacrificed Fallen Grunt's health.

 2. Rally the Pack!
Summon 1 more Fallen Grunt to your pack permanently.

 3. Release the Hounds!
Your Fallen Grunts are replaced by 2 Fallen Hounds with 90% more health and damage.

Tier 6 (Level 16) Talents:
 1. Chieftain's Calling
The cooldown of Chieftain of the Pack's Fallen Grunt summoning is decreased from 30 seconds to 20 seconds.

 2. Demonic Bound
When you cast Demonic Exchange on an allied Hero you're also healed for 75% of the same amount.

 3. Spell Shield
Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.

 4. Blood for Blood
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.

Tier 7 (Level 20) Talents:
 1. Grabbing Hook
The closest enemy hero will also get chained suffering 150 (+25/level) damage and the hero's movement speed is slowed by 50% for 4 seconds.

 2. Spirit of Rakanishu
The totem summons the spirit of Rakanishu attacks the nearby enemy heroes around the totem dealing 45 (+15/level) damage to one hero also emitting an electric nova dealing 30 (+20/level) damage to all nearby enemy heroes for 8 seconds

 3. Storm Shield
Activate to give all nearby allied Heroes a Shield for 20% of their Max Health for 3 seconds.

 4. Bolt of the Storm
Activate to teleport to a nearby location.

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kaesus | January 6, 2016 6:26pm
Seeing that two of his basic abilities don't consume mana, I came up with an idea that would make it even more diferente from any other support. So what I tought was that you could come up with some other kind of resource that he could use to summon the dead Grunts, and for is W make the couldown a bit longer, lets say 18s to compensate beeing free from the use of the resources. As for the Heroics you could use the "new" resource that's used for the Grunts.

As for what type of resource maybe it could be something like "Each time you or one of your grunts heals or does damage you gain 1 demonic power (not the best name I know :p).

Anyway just wanted to give my idea, but of course it is completly up to you to accept it or not and I won't mind if you don't :)
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Siperos (9) | July 16, 2015 3:48pm
I have changed Totem of the Fallen Heroic quite a bit to make it more interesting and to provide 'fan service' to Diablo II fans by changing the lvl 20 bonus talent into this:

Level 20 Talent Bonus:
The totem summons the spirit of Rakanishu attacks the nearby enemy heroes around the totem dealing 45 (+15/level) damage to one hero also emitting an electric nova dealing 30 (+20/level) damage to all nearby enemy heroes for 8 seconds.
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Vynadrian (2) | July 15, 2015 4:37pm
That looks a lot better, I can't wait to see what you come up with because this could be a really good Hero and a Demonic Support would be a nice addition.
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Siperos (9) | July 15, 2015 4:04pm
The idea of Fire Chains was not that Bashiok would need to be in melee range in order to get the best benefit out of the Heroic. The idea was that if there's a team fight and you're in the back like a healer should and you start to auto-attack an enemy hero from afar and your Fallen Grunts attack the same target surrounding the enemy that's when you could cast Fire Chains to the grunts while they're next to the enemy heroes. The enemy hero closest to the grunts with Fire Chains would be chained. So Bashiok himself would not need to be next to an enemy hero to chain him/her.

I agree that Totem of the Fallen is not very good Heroic which is why its more like a placeholder till I make up something better or tweak it till its good enough in my opinion. For now, though, I shall change the totem to so that it can't be destroyed. I have also increased the cooldown reduction from 2 seconds to 5 seconds and decreased the amount of healing reduced from 15% to 10%.
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Vynadrian (2) | July 15, 2015 3:47pm
I understood you do not control the Grunts, so no need to apoligize for that but what I meant was Passive Upgrades like (Using as Example) Block or Burning Rage, something that gives the Grunts a Passive benefit and makes them more useful in combat than just running around at Bashiok's heels.

Now as for Fire Chains, I understand wanting to make it a Heroic but it does not have to be, like I was saying with Passive Abilities for the Grunts, but if it were to be a Heroic then I just feel it is lacking as it does not fit an Assassin or Support in any way because only the Grunts and Bashiok are connected (+1 Enemy Hero with level 20 Upgrade) and to affect an Enemy that must be within Melee range. So if Bashiok is in against a team of ranged he must (more or less) make himself vulnerable to make use of Fire Chains. I know with good positioning it would be extremely effective but it has to be 100% everything in Bashiok's Favor or it is next to useless in my opinion.

Totem of the Fallen is "OK" but it is not strong enough to warrant being "Destroyable" by the Enemy Team or being a Heroic for that matter.

Now, I will read up on Bashiok and Diablo in general before I make a Suggestion as to what a Heroic could be because, as I stated, I have not played any Diablo games.

As for Talent's, T2 Curser, 2 seconds is not worth a 15% nerf to healing. Other than that they look good imo.
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Siperos (9) | July 15, 2015 2:42pm
I have updated the Hero Concept with Bashiok's Talents! I will most likely do some changes in the near future but I would like to hear your people's opinion of them and of course of the Hero Concept itself in general.
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Siperos (9) | July 15, 2015 4:54am
Thank you for your comment, Vynadrian!

I would just like to make one thing clear; you don't control any of the Fallen Grunts individually like you control all of the three Lost Vikings individually. They just follow, defend you and attacks the same targets you do. So you can't separate them from Bashiok like you can separate the vikings. I am planning to give Bashiok talents that buffs his Fallen Grunts in some way but I don't think I'll be giving them any individual abilities. At least not to one of them like with the Lost Vikings. And just to make it clear; all three Fallen Grunts are the same so they don't have their own individual stats or differences in health etc. like the Lost Vikings do. If you got that idea then I apologize if I gave that impression in the concept. Anyway, I do have some interesting talent ideas so stay tuned for that!

Truth to be told I was having difficulty deciding whether I should have made the Fire Chains as one of Bashiok's Basic Abilities or Heroic. I decided to make it as a Heroic in the end because it is one of the Champion/Elite packs' abilities in Diablo III. And annoying one too if you play as a melee class. Plus I had hard time to make up any better Heroics that would have fit Bashiok as a Fallen demon and healer so there's that. I'm not even 100% convinced about his Totem of the Fallen Heroic either so its more like a placeholder until I can make up something better or tweak it until I'm happy with it. I was also not too happy with the Flaming Skull ability either at first but since you say you like it I think I stick to it for now.
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Vynadrian (2) | July 12, 2015 1:07pm
Now, I have not played Diablo (1, 2 or 3) so I cannot and will not comment on this Character fitting as a Support or not but I will say it looks good and is a good idea.

The Basic Concept of the Fallen Grunts and using those as your Healing/Damage Capabilities is really nice. I am going to by saying that I would like it if you would do the Talents a bit like TLV (The Lost Vikings) in a sense that A Grunt may gain a beneficial effect (Like Olaf and Block or Erik's Spy Games) as they would really give a tremendous amount of Utility to the Character and would make keeping the Grunts Alive or Killing them very beneficial and would allow the Player to choose from a variety of skills and talents.

Now, as for the actual Concept, Demonic Exchange, Flame Skull and Fallen Sacrifice are excellent and I would not change them.

Fire Chains looks like it would be a cool Heroic but if you brought it back some it could be a cool Secondary Ability instead of a Heroic.

I think it would be cool if the Grunt's had a Burning Rage effect, it would make a DPS build a bit more viable because this is a Battle Focused Support.
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