Gelbin Mekkatorque by demon_otf

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Gelbin Mekkatorque

By: demon_otf
Last Updated: Mar 4, 2016
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Gelbin Mekkatorque

Tier 1 Talent

[Perpetual Energy Wrench] - Hitting an enemy with Q restores 5 mana per enemy hit.

[Percussive Engineering] - Q also slows enemies hit by 30% for 3 secs.

[Siege Tools] - Increase damage on trait by 50% and ammo damage by 2 per second.

[Regeneration Master] - Regen globes increase health regen by 1.5 per sec.

Tier 2 Talent

[Extra Bouncy Glaives] - W now hits up to 5 enemies.

[Cheap Glaives] - Reduce mana cost of W by 20 and cooldown by 2 secs.

[Envenom] - Activate to poison an enemy hero, dealing 366.08 (+4% per level) damage over 10 secs.

[Mercenary Lord] - Non-Boss mercenaries near your hero deal 50% more damage. Reduces damage taken from minions and mercenaries by 50%.

Tier 3 Talent

[Battle Momentum] - Basic attacks reduce cooldowns by 1 sec.

[Calldown: Mule] - Activate to call down a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 sec. Grants 1 ammo every 3 secs.

[Discombobulating Wrench] - Instead of stunning non-heroic enemies, Q causes non-heroic enemies to be temporarily (3 secs) confused, attacking whatever is nearby, regardless of which team it is.

[Sharper Glaives] - W deals 20% more damage to the first target hit.

Tier 4 Talent (Heroic)

[Poultryizer]

[Siege Engine]

Tier 5 Talent

[Overcharged Shrink Ray Gun] - E can now pierce through, hitting up to 2 targets.

[Miniaturizer] - E now lasts for 8 secs, but degrades 5% each second.

[RE-mantle] - Trait can be used on friendly structures to heal them for 100 (+3% per level) health per second. While channeling, structure regains 1 ammo a second. Cannot be used on the core.

[Spell Shield] - Upon taking ability damage, reduce that damage and further damage from abilities by 50% for 3 secs. Triggers once every 30 secs.

Tier 6 Talent

[Firing on all cylinders] - Taking damage when below 50% health gives a 20% movement and attack speed boost for 4 seconds. Can trigger once every 30 secs.

[Rapid-Fire Glaives] Can hold up to 2 charges of W.

[It's a small world after all] - If E hits a target, reduce it's cooldown by 10 secs.

[Stoneskin] - Activate to gain 30% of your max health as a shield for 5 secs.

Tier 7 Talents

[Self-Actuating Poultryizer] - Poultryizer now places a ward on the ground that lasts for 20 seconds. The ward polymorphs a nearby enemy hero once every 5 seconds. The ward can be destroyed with 3 basic attacks.

[Engine of Destruction] - Siege Engine lasts 50% longer and all abilities stun for .5 sec.

[Fury of the Storm] - Every 5 seconds, your next basic attack will deal an additional 94.64 (+4% per level) damage to the target, and 237.12 (+4% per level) damage to all nearby Minions and Mercenaries.

[Hardened Shield] - Activate to reduce damage taken by 75% for 4 secs.

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1
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TarBeast | February 7, 2016 6:25am
I like it, it's better than what was leaked about him in the gyrochopter.
1
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demon_otf | February 8, 2016 7:10am
Thank you!
1
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Yvodkanapero | February 6, 2016 5:19am
Love it!!! just love it!!! But for the generic talents:
-The talent Demolitionist is useless with the trait... I think you can find more powerful talent :)
-For the talent Stoneskin and Hardened Shield, are you sure he need 2 shield?? just one i think that can work!!
-For the regeneration master, if Gelbin have the shrink ray gun,the funniest talent Firing on all cylinders, and 2 talent shield, he can run away easy, not sure he need some health regen... I think a level 1 stack talent with killing minions or structure can be more interested??

Other than that, I would love to play it !! :)
1
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demon_otf | February 8, 2016 7:13am
Thank you for the suggestions! For stoneskin, hardened shield, and regen master, my reasoning was that I wanted him to have a pseudo-brawler build so that if you wanted to spec him that way (for example, you got a map in qm that just sucks for pushing). I modeled a lot of his alternative builds after other specialist heroes like Gazlowe (who also has stoneskin, hardened shield, and regen master). However, you might be right about the Demolitionist talent being a bit redundant with his trait. I'll have to think of a suitable replacement.
1
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demon_otf | February 8, 2016 8:26am
Moved Siege Tools to level one to replace Demolitionist, and added Envenom to replace Siege Tools and to give a pvp-oriented talent choice at that talent tier, to give some gank potential.
1
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UPRC (1) | February 5, 2016 9:57am
Interesting!

Dismantle: Does it have a maximum duration for its channeling? If it has indefinite length, it could be a little too insanely good.
Shrink Ray Gun: As a talent, it's pretty viable. I'm not sure how to feel about it being a regular ability, though. Sounds very powerful.

Other than that, sounds pretty snazzy.
1
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demon_otf | February 8, 2016 7:18am
I didn't want to put a max duration timer on the trait because I wanted it to be something that the enemy team had to rotate to deal with. Think about it this way: Sylvanus doesn't have a max duration on her black arrows, so if no one rotates to deal with her, she can literally just push endlessly without a care in the world. As far as shrink ray gun, it's already a talent (shrink ray) and making it an ability was sort of one of the whole inspirations for the concept. I like the idea of a hero being able to just shrink heroes as one of their main functions in a team fight. I know it has the potential to be busted, which is why I struggled a while with the cooldown. Ultimately, I think that the fact that it's one of his only functions in team fights (since he does so little damage) would balance it out a bit. Thank you very much for the input!
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