Tier 1 (Level 1)
Recuitment Season (D)
Add
3 Footmen to your squad.
Footmen respawn
40% faster.
Long Arm of Stormwind (Q)
Add
1 Rifleman to your squad.
The range of To Arms! is increased by
33%.
Bribe (Stormwind version)
Add
1 Footman to your squad.
Gain a stack each time a nearby enemy minion dies, use
20 stacks to instantly defeat a mercenary.
Up to
50 Stacks.
Regeneration Master (Stormwind version)
Add
1 Priest to your squad.
Increases Health Regeneration by
4 per second. Every
3 Regeneration globes gathered increases this bonus by
4.
Tier 2 (Level 4)
Upgraded Shields (W)
Add
1 Footman to your squad.
Increases the shield gained by Shields up! by
30%.
Your Footmen have
20% more HP.
Devotion (D)
Add
2 Priests to your squad.
The cooldown of your Priest's heal is reduced by
2 seconds.
Focus Fire (E)
Add
1 Rifleman to your squad.
The target of Hit that one! takes
25% increased damage for
4 seconds.
Superiority (Stormwind version)
Reduce damage taken from non-Heroic sources by
50%
Reduce damage taken from non-Heroic sources by
25% for your squad.
Tier 3 (Level 7)
Cavalry Charge (Q)
Add
1 Knight to your squad.
Knights also charge along with your Q, dealing
50% more damage compared to footmen.
Firing Formation (W)
Add
2 Riflemen to your squad.
Riflemen also come to you during Shield up!, giving you half the shield each and becoming untargetable.
They can still fire at targets for the duration.
Stop them in their tracks. (D)
Add
2 Footmen to your squad.
Your Footmen's attacks apply a stacking slow.
The Captain's attacks apply
3 stacks.
Tier 4 (Level 10)
See Heroics
Tier 5 (Level 13)
Stormwinds finest (Z)
Add
2 Knights to your squad.
The Captain gains a horse, permanently activating To Battle! if he is out of battle for
6 seconds.
Strength in numbers (D)
Add
3 Footmen to your squad.
Half the respawn time of Footmen.
Shield of Faith (W)
Add
1 Priest to your squad.
Priests join the defensive formation, giving half the shield value and healing the captain for
5% of his max HP over the duration.
Sprint (Stormwind Version)
Add
1 Knight to your squad.
Activate to increase the Captains movespeed by
75% for 3 seconds.
Tier 6 (Level 16)
Modern Army (D)
Add
3 Riflemen to your squad.
Your Riflemen gain
20% extra range.
Defensive Action (D)
Add
1 Footmen to your squad.
Double the AoE damage reduction of your squad.
Swift Justice (E)
Add
1 Footmen to your squad.
Your Footmen charge the target of Hit that one! dealing
15(+3 per Level) damage each.
Momentum (Q)
Add
1 Knight to your squad.
If the charges of
6 units hit, To Arms!'s cooldown refreshes.
Tier 7 (Level 20)
Air Support (R)
Add
2 Knights to your squad.
A group of griffon riders do bombing runs along the path the knights charge, repeatedly doing
100(+10 per level) to everything hit.
Invincible Army (R)
Add
6 Footmen to your squad.
Increase the effect of Raise the Standard by
50%.
The Captain now carries the flag around with him.
Bolt of the Storm
Activate to teleport a short distance.
recruitment season
devotion
firing formation
strength in numbers
modern army
invincible army
18 footmen 2 priests 5 riflement captain
3.6 second respawn time