"We do not know much about Hagatha’s true nature. Is she indeed the source of the curse, as rumored? Or is she merely another one of its victims? Was she a survivor of some great battle who dragged herself deep into the forest and fell prey to dark magic? A wicked manifestation of the forest’s anger, furious with intruders and despoilers? An unusually skilled shaman, whose ambition and desire for vengeance have outstripped all good sense? Somewhere, on the bank of a dank and deadly swamp in the depths of the forest, she waits. When she speaks, every malignant thing in the woods bends an ear to listen. When she breathes, coils of glowing mist drift between tangled branches, and restless spirits wake from timeless slumber. When she rages, gnarled trees with jagged grins uproot themselves, and whole hillsides rise to lumber into the night. She is terrifying, but she isn’t a mindless force of nature, nor is she all-powerful. She is lucid, cunning, and plotting."
Hagatha is a wicked Melee Assassin who is adept at controlling crucial points of the battlefield.
Stats
Health: 2218
Health Regen: 4.62
Attack Range: 1.5
Attack Speed: 1.25
Attack Damage: 104
Unit Radius: 0.8125
Combat Trait
1
Heart of Corruption (D)
Mana: 80
Cast for 2 seconds to corrupt any visible area near terrain for 20 seconds, covering the terrain with Corrupted Roots, and making the area Slow enemies within by 10%. Maximum of 4 corrupted areas at a time.
Radius: 8
Corrupted areas cannot stack.
Corruption cannot affect Structures.
Corruption disappears if its area loses terrain.
Using while the limit is reached removes the oldest corruption.
Cast can be interrupted at any point. Manually interrupting the cast refunds its Mana cost.
Primary Abilities
1
Ritual Dagger (Q)
Mana: 60 Cooldown: 6 seconds
Hurl a dagger that collides with terrain and deals 60 damage to the first enemy Hero hit. If the dagger collides with Corrupted Roots, it returns to you after 0.5 seconds, dealing 180 damage to all enemies in its path.
Range: 12
Hitbox: 0.6x1
Missile Speed: 20
Cooldown starts once Ritual Dagger hits terrain, an enemy, or returns to Hagatha.
2
Bewitch (W)
Mana: 80 Cooldown: 8 seconds
Deal 40 damage to nearby enemies, then 80 damage to enemies within corrupted areas. Heal for 100% of the damage dealt.
Cast Radius: 4
Damage within corrupted areas is dealt after a 0.25 second delay.
Cast radius only refers to the radius around Hagatha.
Healing counts both initial and secondary damage.
3
Witch's Cauldron (E)
Mana: 40 Cooldown: 4 seconds
Activate to place a cauldron with 800 Health on the ground. Placing the cauldron within a corrupted area causes it to persist for as long as the cauldron remains.
Reactivate to destroy the cauldron.
Range: 4
Unit Radius: 0.75
Cooldown starts once Witch's Cauldron is destroyed.
Heroic Abilities
1
Witch's Brew (R1)
Mana: 80 Cooldown: 4 seconds Passive: Killing a Minion grants 1 Brew. Takedowns grant 10. Maximum of 30 Brew.
Cast on Witch's Cauldron to spend all Brew and heal for 120 over 4 seconds per Brew.
Range: 4
Cannot be cast without at least 1 Brew.
Interrupting the cast spends all Brew.
2
Ominous Fog (R2)
Mana: 60 Cooldown: 60 seconds
After 1 second, create a fog in the area for 6 seconds, Blinding all enemies within and reducing their Armor by 20.
Range: 6
Radius: 6
Interrupting the cast puts Ominous Fog on full cooldown.
Cooldown starts once Ominous Fog ends.
LEVEL 1
The Ritual Begins ❢Quest: Hit 30 enemy Heroes with Ritual Dagger. ❢Reward: Ritual Dagger pierces all enemies in its initial path.
Bonfire
Cauldron gains 10 Armor and deals 10 damage every 0.25 seconds to nearby enemies.
Radius: 4
Sweet Home
Gain 10 Armor and 10% Spell Power within corrupted areas.
LEVEL 4
Bloodthirsty Dagger
Ritual Dagger heals for 25% of the damage dealt, increased to 50% when returning.
Branch Protection
Basic Attacks within corrupted areas grant 78 Shield for 3 seconds.
Subsequent applications refresh the duration.
Witch's Touch
Basic Attacks against enemy Heroes reduce their Spell Armor by 4 for 4 seconds, up to 20. Passive: Gain 20% Attack Speed.
LEVEL 7
Witch's Power
If Bewitch hits an enemy Hero, increase the range of your next Basic Attack by 4 and its damage by 50%.
Witch's Ingredients
If an enemy destroys the cauldron, it explodes for 140 damage and Slows enemies hit by 30% for 3 seconds.
Radius: 4
Grasping Roots
Corrupted areas Slow by an additional 10%.
Corrupted areas also reduce the Attack Speed of enemies within by 20%.
LEVEL 13
Wicked Dagger
Each enemy Hero hit with Ritual Dagger increases the damage of the next Ritual Dagger by 20%, up to 100%.
Echoes of the Woods
Bewitch casts a second time within corrupted areas 2.5 seconds after the initial cast.
This effect cannot heal.
Draining Vines
Corrupted areas deal 5 damage every 0.25 seconds to visible enemies within and heal you for 100% of the damage dealt.
LEVEL 16
Known Trails
Corruption lasts 10 seconds longer.
Gain 20% Movement and Attack Speed within corrupted areas.
Witch's Camp Cooldown: 4 seconds
Activate to place a second Witch's Cauldron. Reactivate to destroy it.
Cooldow starts once the cauldron is destroyed.
Earthen Might Cooldown: 60 seconds Active: After 1 second, Root enemies within corrupted areas for 2 seconds.
Interrupting the cast puts Earthen Might on full cooldown.
LEVEL 20
Eye of Murloc, Ear of Bat
Increase Witch's Brew's healing by 100%.
Foggy Night
Ominous Fog creates itself within corrupted areas 1 second after the initial cast.
Forbidden Dagger
Enemies hit by Ritual Dagger are Blinded and Silenced for 1 second.
Enemies hit by its return are Stunned for 1 second instead.
Corrupted Land
Increase the maximum amount of corrupted areas by 2.
Corrupted areas grant vision and reveal enemies within.
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