Imperius [Relentless Warrior Full Concept] by Phoenix86

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Imperius [Relentless Warrior Full Concept]

By: Phoenix86
Last Updated: Aug 26, 2016
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Imperius [Relentless Warrior Full Concept]

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Talents

Tier 1 - Lvl 1:

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Korthrax (6) | March 31, 2016 2:37am
Interesting Concept, I like the idea of nemesis and Might Charge, however, all the other abilities are very bland and seem like other hero abilities. Holy Fire is Azmo's All Shall Burn, and Shooting Star, well, we already have teleports with Li and Zeratul. Solarion is too much like El'druin's might and is insanely weak compared to Last Man Standing. Invunreble with 25% damage, movement, and attack speed for 10 seconds? Waaaaay too good.

So here are some idea's i have for the abilities

Mighty Charge - Love this spell, however i feel like the non-heroic damage should be greatly increased so he has a bit of wave-clear, maybe from 55 to 125?

Holy Fire - Odd spell for a warrior, don't want to be channeling for 3 seconds in the middle of combat while moving slowly. Instead, i would make it that you target an enemy hero, and it tethers to them, so that it does the same stuff, but you can also move and still AA and all that good stuff

Shooting Star - Interesting idea for this actually, how about instead of teleporing and damage, you instead choose a target to tele to and it blinds enemies near the target for say, 2 seconds? And some small damage like 80ish? Also if you change it to that, change the name too to something like...Blinding Light? Heaven's Glare?

Solarion - Too much like El'Druin's, and low damage, would change to this: Call down Solarion, the Spear of Valor, at the target location, dealing 376 damage and slowing nearby enemies heroes for 25%. Solarion stays in it's location for 3 seconds. Cooldown should be fine.

Last Man Standing - Much too overpowered, i would completly change the ability actually, something like this: Archangel of Valor - Enter a state of pure Valor for 4 seconds, during this time you cannot fall below 25% health, and your damage is increased by 25%. With this change, both ultimants are viable, and Last man Standing (Archangel of valor) still keeps it invunerable without being too OP.

So that's all of my suggestions on the talents, sorry it's such a wall of text lol, just wanted to help you with this concept. Some great idea's, just some tweaks need to be made to really give the hero his own identity. If you would like me to add my suggestions to talents as well, let me know :).
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Phoenix86 (1) | March 31, 2016 3:51am
Hi and thanks for the reply 1st of all :)

The skill's concepts i've developed here are inspired from Diablo 3's cinematics and infos i found about Imperius on the wiki,
they may seem bland and i could agree with you but... well that's what Imperius does along the game:

- Holy Fire (W) is the stream of fire against Leah-Diablo at the end of Act 3
- Shooting Star (E) is also one of his core abilities, it is stated and seen multiple times that Imperius is able to teleport around the battlefield (the Blind instead of dmg or less damage + little blind is an idea i really like might become a Talent)
- Solarion (R) is how he always calls down his mighty weapon, the AoE stun on a 60sec CD i think it's quite a good balancing factor when looking at Last Man Standing that (if you didnt notice) might NOT trigger at all if you dont "die" in that 5 second window (much like Khazarim Divine Palm)

I could change some stuff for sure to something more "original" but i fear it wouldnt represent the Hero... and anyway i dont want to deviate much by my vision which is a Relentless Warrior able to pin down people, focus damage and withstand impossible situations if it needs to (obviously cant do everything at the same time ;) )

EDIT: made some changes to Shooting Star, hope you like 'em
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