Junkrat Talents Rework by SMILE

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Junkrat Talents Rework

By: SMILE
Last Updated: Dec 6, 2021
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Junkrat Talents Rework

My Suggestions

Junkrat is fine right now, but he has 2 problems:
1)RIP-tire being the only good Heroic.
2)Lack of variety in talents.

The idea of this rework is to get rid of these problems.

Combat Trait

1
Dirty Trickster

Now baseline
Cooldown increased from 12 to 25 seconds

Heroic Abilities

1
RIP-Tire (R1)

Cooldown increased from 75 to 100 seconds
Health increased from 530 to 750

2
Rocket Ride (R2)

Cooldown reduced from 75 to 60 seconds

LEVEL 1

Taste For Explosions (Moved from Level 4)
Damage increase increased from 0.2% to 0.25%.

Bogged Down (Moved from Level 7) (New Functionality)
?Quest: Enemies launched by Concussion Mine are Slowed by 20% for 2 seconds upon landing.
?Reward: Launching an enemy Hero increases the Slow by 1%, up to a total of 40%.

Gotta Trap 'Em All! (Moved from Level 13) (New Functionality)
?Quest: Hit enemy Heroes with Steel Trap.
?Reward: After 10 hits, reduce its cooldown by 6 seconds.
?Reward: After 20 hits, increase the maximum number of active traps to 2.

LEVEL 4

Extra-Wound Timers
Moved from Level 1.

Blow 'Em Up!
Moved from Level 1.

Chattering Teeth
Unchanged.

LEVEL 7

Cannonball! (Moved from Level 20)
Bonus reduced from 50% to 25%.

Big As
No longer reduces the Armor.

Sticky Wicket
Now also reduces the Spell Armor by 10 for 2 seconds.

LEVEl 13

Bombs Away
Unchanged.

BOOM POW (Moved from Level 4)
If Concussion Mine hits an enemy Hero, reduce its cooldown by 12 seconds.

Mine Like A Steel Trap (New)
Reduce the arm time of Steel Trap to 1 second.
If Concussion Mine hits an enemy Hero, reduce Steel Trap's cooldown by 3 seconds and vice versa.

LEVEL 16

Endless Nades
Cooldown reduction reduced from 1.5 to 1.25 seconds.

Ripper Air
Moved from Level 13.

AHHHH! (New)
Steel Trap deals an additional 250% damage over 5 seconds.

Absolute Mayhem (New)
Increase the explosion radius of Total Mayhem by 20%. Takedowns reset the cooldown of Dirty Trickster.

LEVEL 20

Extra Oomph (New Functionality)
Increase the detonation radius and knockback distance of RIP-Tire by 25%.
Reduce the cooldown of RIP-Tire by 25 seconds for each enemy Hero hit.

Puckish Scamp
Unchanged.

Burst Fire (Moved from Level 16)
Cooldown reduction increased from 6 to 8 seconds.

Spread Volley (Moved from Level 16)
Cooldown increased from 30 to 45 seconds.

Removed Talents

Tricky Shuffles

Dirty Trickster

I Hate Waiting!

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lucky-tiger (2) | May 13, 2021 4:01am
Couldn't agree more with making DIRTY TRICKSTER baseline so he finally has a trait!
The talents also looks good and interesting overall. here are some ideas for improvements:

- Level 7 talents seems a bit lackluster. as two of the talents there are practically yield the same result, and you choose one of them depending on your team composition of course. So either a 4th different talent is needed (maybe something that maybe reduces DIRTY TRICKSTER whenever you hit a hero with Q or something), or some additional or different effects to better differentiate between those talents.
-Also, Burst Fire and Endless Nades can be too strong together, so I think Endless Nades should reduce the cd by ~10% (similar to Medivh temporal flux) so it doesn't get out of control.
- lastly, I think increasing RIP-TIRE hp both on basic and with a talent is too much. It will have more than 2k hp on level 20 making it really hard to destroy it, and the unique part of this ult is that its destroy-able.

Thank you for sharing this!

ps AHHHH! is the best name for a talent XD.
1
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SMILE (1) | May 13, 2021 4:22am
Quoted:
Level 7 talents seems a bit lackluster. as two of the talents there are practically yield the same result, and you choose one of them depending on your team composition of course. So either a 4th different talent is needed (maybe something that maybe reduces DIRTY TRICKSTER whenever you hit a hero with Q or something), or some additional or different effects to better differentiate between those talents.


Not sure if it's a good idea to add the 4th one, especially that dangerous.

Quoted:
Also, Burst Fire and Endless Nades can be too strong together, so I think Endless Nades should reduce the cd by ~10% (similar to Medivh temporal flux) so it doesn't get out of control.


10% is 1.2 seconds instead of 1.25.
This won't go out of control because you will need to hit enemies with all of your grenades from Burst Fire.

Quoted:
lastly, I think increasing RIP-TIRE hp both on basic and with a talent is too much. It will have more than 2k hp on level 20 making it really hard to destroy it, and the unique part of this ult is that its destroy-able.

Okay, I changed the effect.
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