Mannoroth by JimBeamFusel

4 Votes
Rating Pending

Mannoroth

By: JimBeamFusel
Last Updated: Aug 3, 2020
Quick Share

Mannoroth

Pit Lord of the Burning Legion

Mannoroth is a bruiser with strong laning potential, who can corrupt minions and mercenaries with his blood. He has got a very flexible playstyle becoming either a tanky bruiser, a pushing expert or a mage.

I hope you like the build idea.
Feel free to comment :)

Combat Trait

1
Gift of Mannoroth
Passive: Minions near Mannoroth deal 10% more damage
Active: Infuse a friendly minion/ mercenary with the blood of Mannoroth, granting 15% attack speed, spreading every 10 seconds to nearby friendly minions/mercenaries (Cooldown 110 seconds)

Primary Abilities

1
Stumble Stun
After 0,5 seconds Mannoroth charges forward a short distance, damaging enemies, and after swinging his double bladed sword for 1 second stuns and damages enemies in a small line for 0,75 seconds (Cooldown 9 seconds) - Initial channel time can be interrupted, cannot be interrupted by player or enemy after that
2
Black Fire
Bombard small areas in a line with three consecutive fire blasts from the sky (Cooldown 5 seconds)
3
Argentiferious Chain
For 1 second gain 40 armor and 40 spell armor (Cooldown 10 seconds)

Heroic Abilities

1
Blood of Mannoroth
Imbue a healing fountain with Mannoroth's blood. Lasts for 30 seconds. Heroes who drink from the fountain gain an additional 20% attack speed, spell power and cooldown recovery rate for basic abilites for 30 seconds (Cooldown 110 seconds)
2
Inferno
Unleash a meteor dealing damage in a small area bearing a mighty dread infernal. The dread infernal is a melee minion, burns enemies near him and once per cast rolls a medium distance and leaves a trail of cinder that burns enemies. Can be manually controlled to focus specific targets. Can be killed. Lasts for 15 seconds (Cooldown 90 seconds)

Special Mount

1
Too fat for your armor!
Mannoroth can't mount at all! He is too fat and his big breast chain is too heavy.

Pros and Cons

Pros:
- Excels in laning
- Flexible play style via talents
- Can set up kills with Stumble Stun

Cons:
- Super low mobility & movement speed
- Vulnerable whilst charging in and swinging (Stumble Stun)
- Vulnerable to mobile heroes

Talents


Endless Blast (Quest) Black Fire:
Each time one blast of Black Fire hits a hero, increase the damage of the initial hit by 1.
After hitting 40 Heroes, two additional consecutive blasts are added to Black Fire
- Improved Gifts (Quest) Gift of Mannoroth:
Every time you infuse a minion or a mercenary with "Gift of Mannoroth" and every time it spreads,
the attack speed increases by 0,5% up to 30% (from 15%)
- Brandishing Sword Stumble Stun:
Reduce the mana cost of Stumble Stun and reduce the swinging time to 0,5 seconds

- Frequent Plating Argentiferious Chain:
Decrease the cooldown of Argentiferious Chain by 3 seconds
- Square Blaze Black Fire:
Increase the area of Black Fire's blast
- Metal Smith Argentiferious Chain:
Increase the armor gained by 35, armor lasts for 2 seconds

- Phlebotomy passive:
Increase Mannoroth's Spell Power by 15%, but decrease his health by 10%
- Rascal Stumble Stun:
Upon hitting two or more heroes with Stumble Stun's stun, the cooldown is set to 3 seconds.
- Fel Vengeance Argentiferious Chain:
When Argentiferious Chain prevents X damage, Mannoroth becomes engulfed in flames, dealing x damage per second to all
surrounding enemies for 5 seconds

(See Heroic Abilities)

- Melting Onslaught Black Fire:
Black Fire deals additional damage over time
- Infectious malice Gift of Mannoroth:
Gift of Mannoroth spreads every 5 seconds and it spreads further
- Fel Magic Black Fire:
If Black Fire hits 3 or more heroes its cooldown is reset, but its mana
cost is 50% higher for each sub-sequential cast for 3 seconds

- Inspired by Death Gift of Mannoroth:
When an enemy minion dies near Mannoroth, there is a 10% chance to infuse a nearby minion/ mercenary with Gift of Mannoroth
- There and back again Stumble Stun:
If Stumble Stun stuns an enemy it can be recast to stumble to the initial point of the cast. All heroes hit by the second stumble will be stunned for 0,5 seconds
- Hell-Forged Platinum Argentiferious Chain:
Argentiferious Chain grants protected for 0,5 seconds

- Fountain of Blood Blood of Mannoroth:
Mannoroth can manually summon an imbued healing fountain that lasts forever or until destroyed. There can only be one fountain active
- Happy Twins Inferno:
After 10 seconds another dread infernal is summoned, prioritizing heroes over minions. When none of these are available it will summon the second infernal on top of Mannoroth and follow him. Second infernal can't be controlled
- Spawn Fel Beast New Ability:
Mannoroth spawns a Fel Beast in a lane that acts like a minion in lane. It lasts forever or until killed. The Fel Beast burns enemy heroes for 7,5% of their maximum energy resource/mana. Only one Fel Beast can be active. Cooldown 90 seconds
- Miraculous Chains Argentiferious Chain:
When Mannoroth activates Argentiferious Chain he unleashes an empowered version (20% bigger area) of Black Fire upon himself.

A few remarks

- I intentionally didn't put in damage + mana + stats numbers because I am not sure what would be appropriate
- Level 16 Melting Onslaught Talent's damage + Black Fire with Level 4 Square Blaze Talent's effect can overlap. Together with Level 20 Miraculous Chains it can be pain in the *** for an enemy standing in the middle of the five blasts, after completing the Level 1 talent Endless Blast
- Update 03.08.2020: Changed some grammar mistakes

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Nima Nightmare (2) | August 9, 2020 3:42am
I like it!!

Especially the mount ability. It's kinda funny xD
But overall it's amazing :>
1
[-]
lucky-tiger (2) | August 7, 2020 7:00am
Nice kit overall!

GIFT OF MANNOROTH is a really nice trait. maybe make him gain movement speed for limited time after killing enemy minions so he wont be completely mountless.

ARGENTIFERIOUS CHAIN seems a bot too basic (it works but isnt too exciting) so i have some suggestions:
taking heroic damage refresh duration.
after the duration ends heal for % of damage blocked
after the duration ends deal damage equal to % of the damage blocked.

BLOOD OF MANNOROTH- is a great idea! but being depended on a fountain really makes it underpowered. I think it should create a fountain on basic, or turn it into a talent.
1
[-]
HexerVoodoom (2) | March 30, 2020 9:08pm
I loved the fountain idea! Really!!

I don't understand why he must have mov. Speed penalty... Even though he is big, even Azmodan can mount. I mean, ok if he can't but why the penalty? Playing a slow hero is, usually, unfun..
2
[-]
JimBeamFusel | March 31, 2020 4:12am
Hi HexerVoodoom,

thanks for your comment :)

I removed the penalty. Somehow I can't think of Mannoroth mounting.. Maybe he can have a hero specific mount? Some fel flames?
Any ideas?
1
[-]
FidgetingFly (2) | March 31, 2020 2:37pm
I like the trait, the spreading idea is cool :)
He could have a mount that makes him break ground he goes over and move faster; as if he is charging and making the earth rumble. It would be purely aesthetic, but it has to be obvious enough so that it can be seen that he is mounted.
Load more comments (1 more replies) →
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved