Nozdormu [COMPLETE] Updated! by LainEdel

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Nozdormu [COMPLETE] Updated!

By: LainEdel
Last Updated: May 17, 2016
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Nozdormu [COMPLETE] Updated!

The timeless one

Nozdormu the Timeless is one of the five Great Aspects empowered by the titans to watch over Azeroth. He fought against the demons during the War of the Ancients. Following this intervention, he retreated into seclusion, immersing himself in his duties. He emerges only infrequently, when events require his direct presence.

Combat Trait

1
Master of time
Nozdormu has 50% chance to travel back in time after receiving a basic attack and heal for the damage he took from it. Can't occur more than once in 2.25 seconds.
2
Time will heal
*Available only during Aspect of time*
Upon activation Nozdormu heals for 25% of his max. HP over 4 seconds.

Primary Abilities

1
Piercing sands
Nozdormu creates a sandstorm around himself that lasts for 4 seconds deals 15(+8 per level) damage to nearby enemies every second.
Cooldown - 8 seconds.
2
Sands of time
Nozdormu creates quicksand in the targeted area for 3 seconds, slowing enemies from 25% at the edge and up to 50% in the center. Enemy heroes are pulled towards the center and if caught in it by the end of duration are stunned for 1.5 seconds. Minions and mercenaries take 25(+7 per level) damage every second.
Cooldown - 11 seconds.
3
Ruins of future
Nozdormu sends targeted structure into the future, removing 50% of it's current HP. If the structure isn't destroyed within 10 seconds, it gains 25% of that HP back.
Cooldown - 22 seconds.

Heroic Abilities

1
Aspect of time
Nozdormu transforms into his true form, becoming bronze dragon for 20 seconds. While in this form, Nozdormu gains +20% of his max. HP, 25% movement speed, is immune to roots and slows, can fly over terrain and his attacks deal +15% damage to structures and stun them for 1 second.
Trait is changed to Time will heal.
Cooldown - 100 seconds.
2
Rigged timeline
*PASSIVE*
When Nozdormu is killed, another Nozdormu appears from a different timeline. He is invulnerable, slower by 30% and can perform basic abilities without talent effects. Heroes aren't affected by his abilities.

Other concepts

Be sure to check out my other concepts:

Valeera Sanguinar

Description

Note:

Unfortunately there are still problems with using images and changing font size, so this talent section will be only text.

The hero:

Nozdormu is a ranged specialist. While being relatively weak in combat and teamfights, Nozdormu excels at pushing. If left unchecked even for a minute, he can single-handedly destroy whole lane. Depending on his choice of Heroic ability, he will be either very hard to focus down, or continue to push the lanes even in death.

Detailed explanation:

With

Talents

Tier 1:

1. Protective sands - Nozdormu can't be

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CritKit (2) | June 9, 2015 11:23am
seems like an interesting pure tank class or I guess it'd be a support specialist??? maybe have the 3rd ability be a target ability (e.g. target is sent into the future gaining life shield and attk. speed; if target's target dies within duration x% of damage taken will be returned as health) with special effects if cast on structures (like how sylvanas and whoever can lower amount of bullets in turret structures though in this case the extra damage instead).
1
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LainEdel | May 30, 2015 5:12pm
Killera wrote:

Nice. I'm seeing a lot of cc. also I think 3rd ability is a little too much push potential for single hero. You can basically get tower to 50% and then one shot it. Also 1st combat ability basically states that he is invulnerable to half the basic attacks he receives. Which makes him very hard to kill by basic attack based assassins. It is a fair advantage though I would like to see that. Also I want to know about second Heroic. That other Nozdormu is spawned for some time or until he dies?

He's not invulnerable to 50% of the basic attacks, as most heroes do more than one attack in 1 second. + he needs to take the damage first and then is healed. So even if his passive is off cooldown, a basic attack can kill him.

matrix123mko wrote:

Might of a Dragon aspect is OP.

Focused attack deals +75% damage every 10 seconds, however the cooldown is reduced by basic attacks, which means in most cases it's +75% every 5 seconds. So yes, making Might of a Dragon aspect a bit stronger was intended, they're dragons.

Severage wrote:

Master of Time should be an activated (D) and restore HP taken after a set duration or something IMO.

Anything to prevent RNG, or a "% chance for X to occur". I think the less RNG MOBAs have the better off they are.

I don't quite get the "Sands of Time". They are slowed, but also pulled toward the center? Wouldn't they just be pulled toward the center at 50% effectiveness at the edge and 100% effectiveness nearer to the center? Seems a bit odd to pull AND slow. I like the idea though.

Ruins of Future at first glance looks OP, but it's actually essentially an ability you will only ever use in the early game, and just to push faster in later pushes. I don't think it's overtuned, but it seems kind of "meh" in terms of design. Not something you'll use often, seems OP sometimes, seems weak other times. Not sure about it.

How long does Rigged Timeline last? Can he AA during it? Does his respawn timer count down during its duration, or not begin until it is completed?

I like the concept, I think some abilities need fixer-uppers, but it's pretty neat in general.


"Pull" is just slowly moving you towards the center. Even if you are in the center of ability when it's casted, you can still get to the edge or near it. Basically if nothing else if affecting your movement, you won't get stunned.

Rigged timeline's Nozdormu is spawned at the location where original died. He can't autoattack and lasts until original is resurrected. Death timer runs normally. Simply put: when you kill Nozdormu, other him appears for the duration original is dead.
1
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Severage (29) | May 29, 2015 6:46pm
Master of Time should be an activated (D) and restore HP taken after a set duration or something IMO.

Anything to prevent RNG, or a "% chance for X to occur". I think the less RNG MOBAs have the better off they are.

I don't quite get the "Sands of Time". They are slowed, but also pulled toward the center? Wouldn't they just be pulled toward the center at 50% effectiveness at the edge and 100% effectiveness nearer to the center? Seems a bit odd to pull AND slow. I like the idea though.

Ruins of Future at first glance looks OP, but it's actually essentially an ability you will only ever use in the early game, and just to push faster in later pushes. I don't think it's overtuned, but it seems kind of "meh" in terms of design. Not something you'll use often, seems OP sometimes, seems weak other times. Not sure about it.

How long does Rigged Timeline last? Can he AA during it? Does his respawn timer count down during its duration, or not begin until it is completed?

I like the concept, I think some abilities need fixer-uppers, but it's pretty neat in general.
1
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matrix123mko (8) | May 29, 2015 11:23am
Might of a Dragon aspect is OP.
1
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Killera | May 29, 2015 9:50am
Nice. I'm seeing a lot of cc. also I think 3rd ability is a little too much push potential for single hero. You can basically get tower to 50% and then one shot it. Also 1st combat ability basically states that he is invulnerable to half the basic attacks he receives. Which makes him very hard to kill by basic attack based assassins. It is a fair advantage though I would like to see that. Also I want to know about second Heroic. That other Nozdormu is spawned for some time or until he dies?
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