Saurfang by RustyFreakda

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Saurfang

By: RustyFreakda
Last Updated: Jun 1, 2017
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Saurfang

The Deathbringer

Dranosh Saurfang, also known as Deathbringer Saurfang was the most powerful Death Knight created by the Lich King.


Statistics
Health 2,595 (+4.0%)
Regen 5.25 (+4.0%)
Mana 500 (+10)
Regen 3.00 (+9.8%)
Atk Speed 1.00 per second
Damage 99 (+4.0%)



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Combat Trait

1
Blood Power
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Damaging enemies with abilities makes Saurfang to gain Blood Power, up to 100.
Saurfang grows 0.25% larger and receives 0.25% less damage for each point of Blood Power he has.

Blood Power is lost upon dying.
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Primary Abilities

1
Blood Strike
Mana cost: 40
Cooldown: 12 seconds

Activate to increase Saurfang's Movement Speed by 20% for 4 seconds. His next basic attack deals 96 (+4% per level) bonus damage, and restore 50 (+4% per level) health.
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2
Crimson Miasma
Mana cost: 80
Cooldown: 8 seconds

Create a cloud of miasma in the target location, dealing 67 (+4% per level) damage per second for 3 seconds to enemies standing in it.

Every 1 second, if any enemies are standing in the Miasma, it grows in size and increases its damage by 8% for each enemy hero up to 100%.

While Saurfang remains within the Crimson Miasma, your Blood Strike will hit all enemies inside of it.
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3
Death's Caress
Mana cost: 50
Cooldown: 10 seconds

Saurfang deals 145 (+4% per level) damage to all enemies in a cone in the target direction.
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Heroic Abilities

1
Vampiric Blood
Mana cost: 100
Cooldown: 75 seconds

Activate to increase your maximum health by 25% and all healing and shields received by 25% for 15 seconds.

Passive: Basic Attacks heal for 25% of the damage dealt.
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2
Bloodgorge
Mana cost: 120
Cooldown: 90 seconds

Activate to protect Saurfang with a carapace of blood, which starts with 684 (+4% per level) health.
The carapace of blood drains 2% of the maximum Health to all nearby enemy Heroes per second increasing his health to a maximum of 1026 (+4% per level) health.

The carapace detonates for damage equal to half its health after 5 seconds or when this ability is activated again.

Passive: Saurfang gains 5 health for each point of Blood Power he has.
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Tier 1 (Level 1)

Foul Bulwark

Using a Basic Ability grants 25 Physical Armor against the next enemy Hero Basic Attack, reducing damage taken by 25%.

Stores up to 3 charges.

Heart Strike

Quest: Hit 25 heroes with Blood Strike.
Reward: Blood Strike can store another charge.

Passive: Blood Strike cause Saurfang to charge at enemies.

Blood Master

Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30 .
Reward: After gathering 15 Regeneration Globes, while Saurfang remains within the Crimson Miasma, your health Regeneration increases by 50%.
Reward: After gathering 30 Regeneration Globes, while Saurfang remains within the Crimson Miasma, the duration of Stuns, Roots, and Slows are reduced by 50%.

Passive: Reduce Blood Strike and Death's Caress mana cost by 5.

Blood Plague

Quest: Hit enemies with Death's Caress or Crimson Miasma.
Reward: After hitting 500 enemies, reduce the cooldown of Death's Caress and Crimson Miasma by 1 second.
Reward: After hitting 1000 enemies, Basic Attacks also apply Blood plague and every additional application increases the duration by 3 seconds, up to a maximum of 9 seconds.

Passive: Saurfang's damaging Abilities plague their targets, dealing 24 (+4% per level) damage a second for 3 seconds.

Tier 2 (Level 4)

Blood Shield

Each time you hit an enemy hero with Blood Strike, you gain a physical damage absorption shield that protect you for 95 (+4% per level) health.
Lasts 5 seconds.

Multiples Blood Strikes increased shield health, but it duration will remains the same.

Blood Drinker

Death's Caress heal for 20% of the damage dealt over 2 seconds.

Rune of the Fallen Crusader

Every 10 seconds, your next Basic Attack against a Hero deals 40% additional damage and heals you for 5% of your current missing health. Basic Attacks reduce this cooldown by 1 second.

Tier 3 (Level 7)

Crimson Scourge

Passive: Each time you hit an enemy hero with Blood Strike, reduce its cooldown by 2 seconds.

Death Grip

Death's Caress slightly pull enemies towards you.

Veteran Momentum

Basic Attacks reduce the cooldown of Blood Strike and Death's Caress by 0.50 seconds.

Heart Breaker

After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.

Tier 4 (Level 10)

Vampiric Blood (Heroic)

Mana cost: 100
Cooldown: 75 seconds


Activate to increase your maximum health by 25% and all healing and shields received by 25% for 15 seconds.

Passive: Basic Attacks heal for 25% of the damage dealt.

Bloodgorge (Heroic)

Mana cost: 120
Cooldown: 90 seconds

Activate to protect Saurfang with a carapace of blood, which starts with 684 (+4% per level) health.
The carapace of blood drains 2% of the maximum Health to all nearby enemy Heroes per second increasing his health to a maximum of 1026 (+4% per level) health.

The carapace detonates for damage equal to half its health after 5 seconds or when this ability is activated again.

Passive: Saurfang gains 5 health for each point of Blood Power he has.

Tier 5 (Level 13)

Blood Presence

Saurfang can casts Crimson Miasma on himself to make the cloud follow him.

Passive: Increase Crimson Miasma duration by 3 seconds.

Defiled Ground

Increase Crimson Miasma cooldown by 2 seconds but now lasts indefinitely if Saurfang remains within the cloud.

Crimson Grasp

When Crimson Miasma expires, draws enemies toward the center.

Passive: Increase Crimson Miasma radius by 10%.

Blood Beast

Using Crimson Miasma also creates a Blood Beast that deal 33 (+4% per level) damage to nearby enemies. Lasts 5 seconds.

Tier 6 (Level 16)

Red Thirst

Death's Caress can be recast again for free within 3 seconds for 50% damage.

Mark of the Fallen Champion

Cooldown: 60 seconds

Consume all your Blood Power to mark a hero for 5 seconds, causing him to take 25% more damage from your attacks.
If the marked hero dies, Saurfang restores all the Blood Power and is instantly healed for 20% of his maximum health and an additional 20% over 10 seconds.

Only usable at 100 Blood Power.

Tremble before me

Every Basic Attack against a target with less than 15% of his maximum health will stun him for 0.25 seconds.

Imposing Presence

Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.

Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds.

Tier 7 (Level 20)

Vampiric Fangs

Basic Attacks while in Vampiric Blood increase its duration by 2 seconds.

Will of the Necropolis

While Bloodgorge is active if Saurfang takes heroic damage higher than 10% of his current health, he reduces the excess amount by 50%.

Deathbringer's Will

Basic Attacks slows enemy Movement Speed by 20% for 1 second and grant a stacking 5% increased Attack Damage and Speed bonus for 3 seconds, up to 25%.

Purgatory

Upon taking fatal damage prevents Saurfang from dead, instead absorbes incoming healing equal to the damage prevented. Lasts 5 seconds.
This effect has a 60 seconds cooldown.

If any healing absorption remains when this effect expires, Saurfang die.

Talents that I wanted to use.


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