The Ultralisk by PrivateJoker

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The Ultralisk

By: PrivateJoker
Last Updated: Feb 12, 2017
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The Ultralisk

Living ram

Ultralisks are the Swarm's ultimate assault life form. 

Their thick carapace makes them shrug off C14- Gauss fire as if it was nothing. Their blades tear through whole groups of those enemies that they didnt just trample into the ground yet. In melee, these beasts annihilate anything the Koprulu sector has to offer, leaving cannon fire from afar or from the skies as the only good option for defence. 

This one has stumbled into a dimensional fracture just to find itself in the Nexus. Without the control of its Broodmother, this barely sapient animal will do what it is best at: Survive- and devour everything that looks tasty. 

Appearance: 

The evolved version that the swarm fields in SC2, like shown above. It could use the model that Kerrigans Ult (which should be changed to something different) currently uses, but be way bigger. A life-sized Ultralisk would oviously be far too gigantic to fit into the game, but it should at least be Anub'Arak size, if not a bit larger. 

Base Stats: 

Health: 2600

Attack Range: 2
Attack Speed: 1
Attack Damage: 120


Strengths:
- Big Health Pool
- Effetive damage mitigation against fast autoattackers and abilities with a lot of ticks ( for example, Tychus Q).
- Impactful abilities
- Free AoE damage
- Good Wave/Camplear
- Big model to bodyblock
- Can push opponents around

Weaknesses:
- Cannot mount
- Not very effective damage mitigation against burst damage
- No self heals
- mediocre single target damage
- Big model can be used against you

Combat Trait

1
Kaiser Blades
Your basic attacks deal dmg in an arc of 180° in front of you, comparable to Leorics Q.

Primary Abilities

1
Ram
Mana: 50 Cooldown: 16

Charges forward, dealing 60 dmg to every opponent hit and shoves them forward into the target direction, lining all catched heroes up at the move's ending point, hitting them with a basic attack at once. If the ability rams opponents into a wall, they are stunned for 0.5 seconds and take 200 extra damage. Minions that are stadning in the way of this ability take 250 damage.
2
Stomp
Mana:50 Cooldown: 12

Erects itself on its hind legs and stomps at the ground after 1 second . Deals 100 dmg to and stuns all opponents in a large AoE for 0.1 seconds. Opponents in the inner circle ( melee range) take 100% bonus damage and are stunned for 1.25 seconds.
3
Chitinious Plating
(Passive): Mitigates every tick of damage taken by 20 (absolute number, not percent).

(Active) Mana: 30 Cooldown: 15

Increases the dmg mitigation by 100% for 4 seconds.

Heroic Abilities

1
Frenzy
Mana cost: 75 Cooldown: 50

Passive: Reduces the duration of all crowd control by 50%.

Active: Becomes unstoppable and has +50% attack dmg as well as + 25% movement speed for 5 seconds.
2
Torrasque
Evolves into a Torrasque.

Passive: + 25 HP Regeneration.

Active: Upon taking fatal damage, the Torrasque wraps itself into a cocoon that has its own health bar and will heal the Torrsque for 300 HP/s for 8 s or until it is destroyed. 120 seconds cooldown.

Special Mount

1
Brute Strength
You cannot be bodyblocked, but push heroes you collide with away instead ( at 50% movement speed). Collision with minions and mercenaries does not happen, you just step over them.

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1
[-]
Nigerus X | January 27, 2016 5:18pm
I hate the idea that your Z (mount replacement) makes you immobile instead of giving you mobility.
1
[-]
PrivateJoker | March 1, 2016 1:28pm
I thought it all over again and agree. Burrow removed.
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