Tichondrius (REUPLOAD) by DakDez17

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Tichondrius (REUPLOAD)

By: DakDez17
Last Updated: Jan 5, 2018
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Tichondrius (REUPLOAD)

The Dreadlord

Tichondrius is a melee warrior, who drains life from his enemies, flies above the battlefield and put his enemies to sleep.

Attack Damage: 89 (+4% per level)
Attack Speed: 1.1/sec
Attack Range: 1.4 meters

Health: 2700 (+4% per level)
Health Regeneration: 3/sec (+4% per level)

Mana: 440
Mana Regeneration: 0.5 (+4% per level)

Combat Trait

1
Life Drain (D)
Cooldown: 10 seconds

Tichondrius starts to drain life from enemy heroes in 2 meter range from him, stealing 15 (+4% per level) health per second. This ability lasts 2 seconds and every time an enemy hero is hit the duration is prolonged by 0.5 seconds. Cooldown starts after the ability ends.
2
Vampiric Aura (D)
Attacks of allies in 2 meters range from Tichondrius, including himself, restore them 50% of damage they deal from melee attacks and 33% from ranged attacks.
3
Mark of Blood (D)
Cooldown: 14 seconds

Mark an enemy hero for 10 seconds. Whenever marked hero attacks, Tichondrius drains 80 (+4% per level) health from them. The amount of health drained scales with distance between Tichondrius and marked hero, so that at 1.5 meters range and closer it drains 100% health and reaches 0% drain at 6 meters or further.

Primary Abilities

1
Carrion Swarm (Q)
Mana: 75
Cooldown: 8 seconds

Tichondrius turns into a group of bats and swiftly moves for 2 meters in front of him, blinding all enemies in his way for 2 seconds.
2
Fel Strike (W)
Mana: 50
Cooldown: 13 seconds

Strikes all enemies in meter range from Tichondrius, dealing 90 (+4% per level) damage and additional 135 (+4% per level) damage over 3 seconds.
3
Slumber (E)
Mana: 80
Cooldown: 18 seconds

Puts targeted enemy hero to sleep for 5 seconds. First target is put into stasis for 1 second and them is disabled for 4 seconds or until it receives damage from player-controlled units. Target's allies can hit it with basic-attacks.

Heroic Abilities

1
Summon Infernal (R)
Mana: 200
Cooldown: 135 seconds

After 1 second delay an infernal falls from the sky, stunning all enemies in 3 meters area for 1.5 seconds and dealing 50 (+4% per level) damage to them, and then he continues to attack nearby enemies, preferring enemy heroes, and march down the nearest line.
The Infernal has 1500 (+4% per level) health and 80 (+4% per level) damage and he also emits "Immolation Aura", which deals 50 (+4% per level) damage to enemies within meter range from him every 2 seconds. Infernal persists for 30 seconds.
2
Mark of the Damned (R)
Mana: 125
Cooldown: 50 seconds

Marks an enemy hero, silencing them and causing them to take 100 (+4% per level) damage per second for 3 seconds. Tichondrius can use this ability again while it's active to refresh its duration, but drain additional 125 mana. Damage from this ability doesn't remove "Slumber" disable.

Level 1 Talents:

1) Life Drain (D): Gain "Life Drain" trait.
Passive: Increases movement speed by 10%.

2) Vampiric Aura (D): Gain "Vampiric Aura" trait.
Passive: Tichondrius gains 10 kinetic armor, which reduces damage received from enemy attacks by 10%, for every other allied hero affected by "Vampiric Aura"

3) Mark of Blood (D): Gain "Mark of Blood" trait.
Passive: Every time Tichondrius damages an enemy reduce cooldown of "Mark of Blood" by 0.3 seconds.

Level 4 Talents:

1) Enveloping Darkness (E): Reduces vision of sleeping unit by 33% and the target loses vision provided by its allies.

2) Vampire Bats (Q): While Tichondrius moves in "Carrion Swarm", give it special effect;

Life Drain: He's also affected by "Life Drain".

Vampiric Aura: Restores 60 (+4% per level) health for each enemy hit.

Mark of Blood: If hits marked enemy refresh the duration and restores Tichondrius 10% of his maximum health.

3) Nathrezim Gift (Quest):

Quest:
Collect Regeneration Globes to increase your health regeneration by 1.25, up to maximum of 25.

Reward:
Upon collecting 20 regeneration globes, gain 2 bonus mana regeneration and 33% increased vision range.

4) Cloak of Bats (Q): Tichondrius receives 4 stacks of "Cloak of Bats", after casting "Carrion Swarm". These give 60 kinetic armor, which reduces damage from the next enemy hero basic attacks by 60%.

Level 7 Talents:

1) Confusion (Q): While blinded targets move in the opposite direction.

2) Fel Charge (Q): Casts "Fel Strike" when finish "Carrion Swarm".

3) Obsidian Shroud (D): Empower your trait:

Life Drain: For the duration receives 50 armor, which reduces incoming damage by 50%, but moves 20% slower.

Vampiric Aura: Passively gain 20 armor, which reduces incoming damage by 20%, but decrease movement speed by 5%.

Mark of Blood: Shroud target reducing its vision by 50% and movement speed by 20% for 4 seconds, but give it 30 armor, which reduces incoming damage by 30%, for the same duration.

Level 13 Talents:

1) Eternal Hunger (D): Empower your trait:

Life Drain: Increases duration prolonging by 0.5 seconds and range by 0.5 meters.

Vampiric Aura: Increases health restored by 0.25% of maximum health and range by 0.5 meters.

Mark of Blood: Increase healing from target's attacks by 50% and increase explosion range by 1 meter.

2) Deep Slumber (E): Damage dealt by Tichondrius doesn't remove "Slumber" effect from the target and instead increases its duration by 0.25 seconds.

3) Deceive (E): While the target is asleep it's hidden from its allies. Reduces mana cost by 30.

Level 16 Talents:

1) On Night's Wings (Q): Increases travel distance by 150%, but increases cooldown by 3 seconds. You can now choose "Carrion Swarm" direction and using this ability while it's active will stop it.

2) Vampire Bite (D): Enchant your next basic attack, after using your trait, causing Tichondrius to teleport to his target, if it's within 2 meters range, and deal 4% of its maximum health, restore him 4% of his maximum health.

Life Drain: Enchanted attack also prolongs "Life Drain" duration by 2 seconds.

Vampiric Aura: Enchanted attack deals doubled damage and restores doubled health. You may now activate "Vampiric Aura".

Mark of Blood: Enchanted attack refreshes duration of "Mark of Blood" on marked enemies and pulls them towards Tichondrius, instead of teleporting him.

3) Fel Shroud (W): After casting "Fel Strike", surrounds Tichondrius with fel fire, which deals 60 (+4% per level) damage per second to nearby enemies, for 6 seconds.

4) Sleepiness (E): The target is slowed by 80%, fading over 4 seconds, after "Slumber" effect wears off.

Level 20 Talents:

1) Summon Abbysal (R1): Now summons Abbysal, which deals 50% more damage, from both basic attacks and "Immolation Aura", and has 80% more health. Abbysal has 70 armor, which reduces damage taken from non-hero units by 70%.

2) Mark of the Doomed (R2): Reduce damage per second by 50% and mana cost by 50, but you can reactivate this ability as much as want.

3) Life Leech: Empower your trait:

Life Drain: Also drains 1% of affected heroes maximum health and restores 1% of Tichondrius's health for each enemy hero hit every second.

Vampiric Aura: Attacks drain 1.5% of enemies maximum health and restore the attacker 1.5% of their maximum health.

Mark of Blood: Every second drains 0.5% of targets maximum health and restore Tichondrius 0.5% of his maximum health. The amount of health stolen and health restored is doubled every 2 seconds.

4) Nightmare (E): After "Slumber" effect wears off, the target receives damage equal to 2% of its maximum health for each second it was disabled.

Final Version

I did some changes in numbers and ability and talents descriptions.

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1
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Gondorcina (1) | July 10, 2017 7:10pm
I think... That mana needs to be little less, something like 480-530. and bigger regeneration, except if you don't want to stack blood or something from enemies as your mana.
AS for life drain, it sounds interesting, as he is melee hero and needs to be close.
Mark of blood sounds interesting, but i think that it needs a little bit rework.
As for talents, that needs time, i will do that other time, i suppose.
1
[-]
Wolfheart19 (2) | April 3, 2017 12:28pm
Cool concept, but I think it would be better to replace your current trait with Vampiric Aura, which would make you and your nearby allies restore 1% of their health with basic attacks.
2
[-]
DakDez17 | April 4, 2017 1:26am
Well, I thought about making it Vampiric Aura, but to be honest it seemed a little cliché. Mhm, I think I got an idea.
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