Umbric by Rykaal

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Umbric

By: Rykaal
Last Updated: Sep 24, 2018
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Umbric

Void Magister

As a blood elf, Umbric was a magister of Quel'Thalas and a dedicated scholar with a tenacious interest in the power of the Void. He believed the void to be a force that could be harnessed for the protection of Silvermoon and the sin'dorei people. His research was opposed by Quel'Thalas's Grand Magister, Rommath, who clashed with Umbric and his followers over their research. Rommath eventually succeeded in demanding they be exiled, reasoning that those who treat with the void pose a direct threat to the Sunwell

Combat Trait

1
Conjure Void Rift
Creates a void portal on nearby terrain. 2 can be active at once. If 2 are already active, casting a new one will overwrite the oldest one placed. Void Rifts last 10 seconds.

Umbric's spells can be fired through void portals and come out the other end.

Primary Abilities

1
Umbral Bolt
Fires a bolt of void energy forward, dealing damage to the first target hit. Deals 25% increased damage if fired through a void rift.

4 second cooldown
2
Void Zone
Pulls an area into the void for 4 seconds, dealing damage to all enemies standing in it. Dealing damage to enemies in Void Zone lowers the cooldown on Dark Tendril, Umbral Bolt, and Void Zone by .5 seconds.

8 Second Cooldown
3
Dark Tendril
Fires a chain of void energy out of one of your active void portals. Upon contact with an enemy hero, pulls them towards the portal and briefly roots them in place. (Vector Targeting)

12 second cooldown

Heroic Abilities

1
Void Orb
Fires a slow moving Void Orb forward, dealing heavy damage and stunning all enemies hit. Void Orb's travel speed increases by 50% if fired through a void rift. Upon impact, creates a Void Zone.

80 Second Cooldown
2
Shadow Grasp
Fires a pulse of void energy from an active void rift that pulls all enemies hit towards it. Enemy heroes hit by this effect are pulled through the void rift and come out the other side, and are rooted for 1.5 seconds.

100 Second Cooldown

Talents

Level 1

Stabilized Rift: Hitting an enemy hero with Umbral Bolt through void rifts extend the duration of all active rifts by 3 seconds.

Blackened Zone: Void Zone radius increased by 25%

Embrace of the Void: Dark Tendril root duration increased by .5 seconds.

Level 4

Umbral Pierce: Umbral Bolt now hits up to 2 enemies if fired through void rifts.

Dark Refresh: Cooldown reduction from striking enemies in Void Zones increased to 1 second per spell. But removes the cooldown reduction from Void Zones damage over time

Darkness Spreads: Dark Tendrils root effect spreads to nearby enemies.

Level 7

Chaotic Void Energies: Umbral Bolt now slows enemies by 20% if they are standing in a Void Zone

What Lurks Beyond: Void Tentacles occasionally appear from active Void Rifts to attack enemies standing near them

Void Consumes All: Void Zones spread towards active Void Rifts

Level 13

Preternatural Calm: Active:
Creates a shield around Umbric for 1.5 seconds that blocks the next stun, root, or silence effect. If Umbric blocks one of these effects, create a Void Zone around the enemy who cast it.

Chill of Night: Umbric gains 25 armor while standing in a Void Zone

Return to the Void: Active: Teleports Umbric to a selected Void Rift

Level 16

Void Transportation: Umbric can now teleport between Void Rifts.

Entropic Embrace: Striking an enemy hero with Umbral Bolt through a void rift grants Umbric 30% spell power for 4 seconds.

Spatial Rift: Can now have 3 void rifts active at once. Firing a spell into one now causes the 3rd rift to fire a clone of the spell as well.

Level 20

Void Desecration Orb: Void Orb now leaves Void Zones along its travel path.

Grasp of Telgorus: Shadow Grasp cooldown lowered by 15 seconds for each enemy hero pulled through the Void Rift

Umbral Rifts: Void Rifts fire Umbral Bolts at enemy heroes every 4 seconds. These bolts are empowered as if fired through a rift.

Tendrel of Darkest Night: Dark Tendril now pulls enemy heroes through the Void Rift.

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Nortin (2) | September 24, 2018 2:24am
I like this concept a lot! The Void Rift mechanic is very interesting, and offers some high skill play for the hero. The other abilities are mostly basic, but the way they interact with Void Rifts is what makes the kit good overall.

I have some complaints about the Void Rift implementation, but nothing big. First, you don't specify how long they last, or if they last until replaced. Second, it might be more interesting and skillful if you can quickly redeploy Void Rifts between abilities; it has a long cooldown and they could end up somewhere useless for a while if a teamfight moves location and Void Zone doesn't get enough hits. Also, Void Zone feels like it could use more interaction with the Void Rifts other than cooldown reduction; maybe if it's placed next to a rift it should move partway through the rift, placing some of its area on the other opening.

Anyhow, the concept is very interesting and looks like it'd be fun and tricky to play. There's also a lot of potential for talents with the Void Rift mechanic, so I look forward to that update!
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