Valeera by Demolij

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Valeera

By: Demolij
Last Updated: May 17, 2018
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Valeera

Rework

Oh Valeera, you poor soul. Currently working as a plague on quick match and preying on low-skilled players, you are a difficult hero to work with. With this rework, I aim to normalize her power, making her much stronger against better players who can counter her easily, while reducing her uncounterable power against weaker players. I also want to push her into the "anti-carry" and disabler role rather than the "100-0 this squishy" role she shares with multiple other heroes. Most importantly is the change made to Eviscerate, where it deals a small bit less damage, but it also disables the enemy for 2.5 seconds if you've built up the Combo Points enough. Placing a silence at the end of your ability chain means that enemies have a chance to get away, but having it not be tied to a Vanish skill means it can always be used or saved, and silencing an enemy will generally spell a death sentence for them if your team is around to help.

Next, Vanish got buffed pretty much overall. Right on activation you can teleport onto the enemy with 4 range, giving you far more in-combat mobility and dueling potential, and if you get revealed you can still jump on the enemy with your abilities. This gives you a fighting chance if the enemy tries to reveal you repeatedly, although this doesn't mean it's pointless to reveal you in the first place, because if you don't get revealed and enter Deep Shadows your abilities become much more powerful as initiators. This comes at the cost of Cheap Shot and Garrote being weaker on the initial cast, which is a healthy price to pay. Speaking of which, each ability now has an actual use and no longer overlap with eachother. Ambush deals the most damage on the initial cast and is good for raw burst, and if empowered has good range equal to pre-nerf. Cheap Shot is a baseline interrupt and blind, and if empowered has some sizeable lockdown. Garrote has a lot of damage reduction on the target which hurts mages and bruisers quite a bit, and if empowered deals some more damage to go along with it.

When it comes to talents, rather than making each tier themed, having the option of mixing and matching damage lockdown and Energy talents together provides a lot more utility. Level 1 is no longer dominated by Crippling Poison, being replaced by a level 1 healing reduction talent if you forsee that being useful in the future. Meanwhile, Crippling Poison now has to compete on 4 with improved initiation and more damage, both talents also increasing energy efficiency. Level 7 sees a buffed Slice and Dice, and also a super cool talent that slightly increases the power on each Vanish skill slightly, giving some nice flexibility but less overall strength. Level 13 is a pure utility tier with some 16 talents moved down a bit, and with Thistle Tea now providing Energy over time to be more efficient if you like spamming abilities. 16 is the only tier that lets you specialize a Vanish ability, but rather than forcing a choice between damage and lockdown, each talent provides specialized utility with Assassinate increasing your engage range, Blind making Cheap Shot a much scarier engage, and Garrote being even better against damage dealers. Lastly, the storm talents generally just alter Vanish in some way, with Smoke Bomb giving you a near instant engage when used, Cloak of Shadows now being required for the movement speed boost, and then some new talents that provide an unbreakable hide skill, and a way to increase your finisher's power.
If you want to see more of my work, here is a list of all the designs and reworks I've made.

Base stats are unchanged, but here they are for reference.
HEALTH: 2047, regenerate 4.25 per second
BASIC ATTACKS: 79 damage, 2 per second, 1.25 range
RESOURCE: 100 Energy, regenerate 10 Energy per second

Combat Trait

1
Vanish
8 second cooldown

Vanish from sight, becoming Stealthed, gaining 20% Movement Speed and access to new Abilities, and lasts 2 seconds after taking damage. For the first second, Valeera is Unrevealable and can pass through other units, and remaining stationary for at least 1.5 seconds while Stealthed grants Invisible. After being Stealthed for 3 seconds enter Deep Shadows, causing Ambush, Cheap Shot, and Garrote to become empowered.

Details: It might seem like a lot of text, but I didn't really change all that much. Basically, instantly entering Stealth will let you teleport to your target right away giving you a lot more baseline mobility, and if you do get revealed you're not totally useless because you can still cast your empowered abilities, making it a lot harder to punish you. The trade-off is that your baseline empowered abilities are weaker than they were before reducing your blowup and lockdown potential. If you stay Vanished you still get the abilities empowered but that effect only works if you engage while invisible, so you need to outplay your opponent.

Primary Abilities

1
Sinister Strike
30 Energy - 5 second cooldown

Dash forward, hitting all enemies in a line for 110 damage. If Sinister Stike hits a Hero, Valeera stops dashing immediately and the cooldown is reduced to 1 second.
Awards 1 Combo Point.

Nothing to see here.
2
Blade Flurry
40 Energy - 4 second cooldown

Deal 130 damage in an area around Valeera.
Awards 1 Combo Point per enemy hit.

As basic as this ability is, there's little to be done.
3
Eviscerate
25 Energy - 1 second cooldown

Eviscerate an enemy consuming all Combo Points, while dealing increased damage per Combo Point. Consuming 3 Combo Points also silences the target for 2.5 seconds.

1 Point: 80 damage
2 Points: 160 damage
3 Points: 240 damage

Here's where things get really interesting. By removing the long duration silence from Garrote which is pretty much always going to be the best option, it can be attached here as a reward for your play and be used as a lockdown finisher rather than an uncounterable opener.

Secondary Abilities

1
Ambush
10 Energy - 1 second cooldown

Teleport to an enemy with 4 range dealing 130 damage and reducing their Armor by 10 for 5 seconds. If in Deep Shadows, increase the range by 2.
Awards 1 Combo Point.

Since Valeera is best as a lockdown hero, having a basic damage ability like this is rather weak. I didn't remove any baseline power from it so you can use it for just a bit more damage output, but if used in Deep Shadows you gain 7 range (2 more than the other abilities) making it the best for jumping onto your target from a distance, and can be the best option for straight-up building combo points for an Eviscerate Silence.
2
Cheap Shot
30 Energy - 1 second cooldown

Teleport to an enemy with 4 range dealing 30 damage, stunning them for 0.5 seconds, and blinding them for 1.5 second after the stun expires. If in Deep Shadows, increase duration of the stun and blind by 0.5 seconds.
Awards 1 Combo Point.

This is now your only initial interrupt since it doesn't have to compete with Garrote, but that doesn't make it the best option. In order to actually stop an enemy for a reasonable amount of time you need to be in Deep Shadows, in which yes, it has a 0.25 second longer stun then before and essentially a 3 second Blind, but there are plenty of circumstances where the other skills are better.
3
Garrote
30 Energy - 1 second cooldown

Teleport to an enemy with 4 range dealing 10 damage and an additional 70 (+4% per level) damage over 7 seconds, and reducing their Spell power by 40%. If in Deep Shadows, increase the damage by 100%.
Awards 1 Combo Point.

By far the most controversial change here, Garrote doesn't silence anymore. Instead it simply neuters the target's damage for a long time, which is really strong and a great way to ruin an enemy outright, but it doesn't interrupt at all, giving enemies a chance to fight back a little bit. The damage as well is far weaker than before unless empowered, which will reduce her raw damage output and "BS" moments.

Heroic Abilities

1
Smoke Bomb
60 second cooldown

Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 25 Armor, reducing damage taken by 25%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds.
Using this Ability does not break Vanish.

No changes, this ability is fine.
2
Cloak of Shadows
15 second cooldown

Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1.5 seconds she becomes Unstoppable and gains 75 Spell Armor, reducing Ability damage taken by 75%.
Using this Ability does not break Vanish.

The only change to this ability is at level 20.

Talents

[Level 1]
Vigor: Valeera regenerates an additional 2.5 Energy per second.
? Quest: Gathering Regen Globes or scoring a takedown grants 1 stack of Vigor.
? Reward: After gaining 30 stacks of Vigor, increase Valeera's maximum Energy to 120.
Combat Readiness: Each Combo Point spent grants 75 Physical Armor against the next enemy Hero Basic Attack. Stores up to 3 charges.
Wound Poison: 15 second cooldown
Activate to make Valeera's next damaging Ability and subsequent Abilities in 4 seconds reduce enemy healing received by 50% for 4 seconds.
Activating Wound Poison does not break Stealth.

[Level 3]
Initiative: Using Ambush, Cheap Shot, or Garrote while in Deep Shadows, regenerates 8 Energy per second for 5 seconds and grants 1 Combo Point.
Fatal Finesse: ? Quest: Each time Blade Flurry damages an enemy Hero, its damage increases by 2%, up to 40%.
? Reward: After damaging 20 Heroes with Blade Flurry, permanently reduce its cost by 20 Energy.
Crippling Poison: 15 second cooldown
Activate to make Valeera's next damaging Ability and subsequent Abilities within 4 seconds Slow targets by 20% for 4 seconds.
Activating Crippling Poison does not break Stealth.

[Level 7]
Subtlety: Ambush reduces the target's armor by an additional 10.
Cheap Shot increases Valeera's damage by 10% for 2 seconds.
Basic attacks refresh the duration of Garrote.
Mutilate: Sinister Strike now hits with both blades, dealing 125% additional damage, but its range is reduced by 1.
Slice and Dice: Eviscerating an enemy with 3 Combo Points grants 150% Attack Speed. Lasts 3 seconds or 3 Basic Attacks.
Passive: Basic Attacks restore 2 Energy and deal 30% increased damage.

[Level 10]
Smoke Bomb: Create a concealing cloud of smoke.
Cloak of Shadows: Become unstoppable and gain ability armor.

[Level 13]
Seal Fate: Sinister Strike refunds 20 Energy and generates an additional Combo Point when used against Silenced, Rooted, or Stunned enemies.
Death from Above: Using Ambush, Cheap Shot, or Garrote while in Deep Shadows, reduces the cooldown of Vanish by 4 seconds.
Thistle Tea: 60 second cooldown
Activate to instantly restore 60 Energy, then regenerate an additional 30 Energy per second for 3 seconds.
Activating Thistle Tea does not break Vanish.

[Level 16]
Assassinate: Ambush deals 50% additional damage and gains an additional 1 range, if no other enemy Heroes are within 4 range of the victim.
Rupture: Using Garrote on a Hero reduces their Spell power by 50% and deals 100% increased damage.
Blind: Using Cheap Shot while in Deep Shadows, deals an additional 6% of the target's max health in damage and increases the duration of the blind to 2.5 seconds.

[Level 20]
Adrenaline Rush: Smoke Bomb causes Valeera to enter Deep Shadows while Stealthed 200% faster.
Enveloping Shadows: Whenever Valeera uses Vanish, she also gains Cloak of Shadows. Increase Valeera's Movement Speed while Vanished to 40%.
Elusiveness: Remaining stationary for 1.5 seconds while Stealthed grants unrevealable and unit pathing. Effect ends instantly on moving.
Cold Blood: Eviscerate now silences at 2 Combo Points, and at 3 Combo Points the duration is increased by 0.5 seconds.

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Alixeniv | October 16, 2016 6:07pm
Nice concept. Always a pleasure to see more ppl rooting for Valeera. <3
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